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Tremors (909): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = TREMORS |
| mnemonic = TREMORS |
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'''Tremors''' causes a disruption in the magical aura of an area, causing the area to begin shaking in what seems like a very minor earthquake, complete with aftershocks (except that it is an illusion). The strength of the initial tremor is randomly strong or weak, and the series of aftershocks progressively weaken in strength from the initial tremor. As an [[area of effect]] spell, everyone outside of the caster's group is subject to a warding roll to remain standing. Any targets knocked down by Tremors will suffer a penalty to their [[evade]] [[block]] [[parry]] (EBP)% by a base of 5% for 10 seconds. The targets' EBP% penalty can be increased with training in [[Elemental Lore, Earth]], as described in detail [[#Lore Benefits|below]]. Prone targets that would have failed the knock-down roll also receive said penalty. |
'''Tremors''' causes a disruption in the magical aura of an area, causing the area to begin shaking in what seems like a very minor earthquake, complete with aftershocks (except that it is an illusion). The strength of the initial tremor is randomly strong or weak, and the series of aftershocks progressively weaken in strength from the initial tremor. As an [[area of effect]] spell, everyone outside of the caster's group is subject to a warding roll to remain standing. Any targets knocked down by Tremors will suffer a penalty to their [[evade]] [[block]] [[parry]] (EBP)% by a base of 5% for 10 seconds. The targets' EBP% penalty can be increased with training in [[Elemental Lore, Earth]], as described in detail [[#Lore Benefits|below]]. [[Prone]] targets that would have failed the knock-down roll also receive said penalty. |
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Tremors can also be self-cast by preparing and then [[EVOKE (verb)|evoking]] the spell. This will imbue the caster with 5 charges of Tremors, which can be increased with training in Elemental Lore, Earth. The caster can then {{boldmono|STOMP}} the ground, causing a single set of tremors at a cost of 5 mana and one charge (no aftershocks). The self-cast version of Tremors has a duration of 20 minutes + ([[Wizard Base]] ranks * 60 seconds). Re-evoking Tremors refreshes both the duration and the number of charges. |
Tremors can also be self-cast by preparing and then [[EVOKE (verb)|evoking]] the spell. This will imbue the caster with 5 charges of Tremors, which can be increased with training in Elemental Lore, Earth. The caster can then {{boldmono|STOMP}} the ground, causing a single set of tremors at a cost of 5 mana and one charge (no aftershocks). The self-cast version of Tremors has a duration of 20 minutes + ([[Wizard Base]] ranks * 60 seconds). Re-evoking Tremors refreshes both the duration and the number of charges. |
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*{{boldmono|PREP 909}} '''|''' {{boldmono|[[EVOKE]]}} to infuse a character with charges, which are later activated using: |
*{{boldmono|PREP 909}} '''|''' {{boldmono|[[EVOKE]]}} to infuse a character with charges, which are later activated using: |
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::{| {{prettytable}} align="center" |
::{| {{prettytable}} align="center" |
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|Foot||{{mono|STOMP}} |
|Foot||{{mono|[[STOMP]]}} |
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|Runestaff||{{mono|TAP}} |
|Runestaff||{{mono|[[TAP]]}} |
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|Heavy weapon<br>(e.g. [[maul]])||{{mono|POUND}} |
|Heavy weapon?<br>(e.g. [[maul]])||{{mono|[[POUND]]}} |
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:*These activators differ only in flavor messaging and are used alone without a target (i.e., just TAP, not TAP RUNESTAFF) |
:*These activators differ only in flavor messaging and are used alone without a target (i.e., just {{mono|TAP}}, not {{mono|TAP RUNESTAFF}}) |
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== Mana Control Benefit == |
== Mana Control Benefit == |
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|align="right"|Self-cast charges||5||6||7||8||9||10 |
|align="right"|Self-cast charges||5||6||7||8||9||10 |
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== Messaging == |
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{{addmetext}} |
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{{AR}} |
{{AR}} |
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{{:jagged brown crystal}} |
{{:jagged brown crystal}} |
Revision as of 12:09, 10 November 2015
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Tremors causes a disruption in the magical aura of an area, causing the area to begin shaking in what seems like a very minor earthquake, complete with aftershocks (except that it is an illusion). The strength of the initial tremor is randomly strong or weak, and the series of aftershocks progressively weaken in strength from the initial tremor. As an area of effect spell, everyone outside of the caster's group is subject to a warding roll to remain standing. Any targets knocked down by Tremors will suffer a penalty to their evade block parry (EBP)% by a base of 5% for 10 seconds. The targets' EBP% penalty can be increased with training in Elemental Lore, Earth, as described in detail below. Prone targets that would have failed the knock-down roll also receive said penalty.
Tremors can also be self-cast by preparing and then evoking the spell. This will imbue the caster with 5 charges of Tremors, which can be increased with training in Elemental Lore, Earth. The caster can then STOMP the ground, causing a single set of tremors at a cost of 5 mana and one charge (no aftershocks). The self-cast version of Tremors has a duration of 20 minutes + (Wizard Base ranks * 60 seconds). Re-evoking Tremors refreshes both the duration and the number of charges.
Although this spell seemingly functions similar to the Arcane spell Quake (1714), it does not affect adjacent rooms, and creatures do not receive roundtime when they fall.
Usage
- PREP 909 | CAST or INCANT 909 to cast the open cast version of the spell.
- PREP 909 | EVOKE to infuse a character with charges, which are later activated using:
- These activators differ only in flavor messaging and are used alone without a target (i.e., just TAP, not TAP RUNESTAFF)
Mana Control Benefit
Training in Elemental Mana Control reduces the mana cost of using a charge of the self-cast (evoke) version of the spell by one each at 75 ranks and 150 ranks.
Elemental Mana Control ranks | 0 | 75 | 150 |
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Self-cast charge activation mana cost | 5 | 4 | 3 |
Lore Benefits
Training in Elemental Lore, Earth has two benefits:
EBP Penalty
Training in Earth Lore increases the target (EBP)% penalty from a base of 5 by seed 4 summation ÷ 2.
Elemental Lore, Earth ranks 0 9 22 39 60 85 114 147 184 225 Target EBP% penalty 5 6 7 8 9 10 11 12 13 14
Evoke Charges
Training in Earth Lore provides additional charges to the evoke version from a base of 5 at 20, 50, 90, 150, and 200 ranks.
Elemental Lore, Earth ranks 0 20 50 90 150 200 Self-cast charges 5 6 7 8 9 10
Messaging
This section has not been added yet; please add to it now!
Alchemy Recipe
A jagged brown crystal |
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