Realm Weapon: Difference between revisions

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Line 13: Line 13:
|[[Icemule Trace]]||[[fire critical table|Fire]]
|[[Icemule Trace]]||[[fire critical table|Fire]]
|-
|-
|[[River's Rest]]|[[steam critical table|Steam]]
|[[River's Rest]]||[[steam critical table|Steam]]
|-
|-
|[[Solhaven]]||[[fire critical table|Fire]]
|[[Solhaven]]||[[fire critical table|Fire]]

Revision as of 02:15, 3 May 2016

Realm flares premiered in the year 2000 and are both a script and flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is appropriate. The flares are intended to be good for every realm, but not optimal for every hunting ground. The Hot Summer Nights 2015 update intended that no detrimental flares would occur in any realm, so if one is found, please contact GM Tamuz.

Most items, except for worn UAC weapons (e.g., gloves and boots), check for the realm based on where GET is used to wield the weapon. When traveling from realm to realm, put the weapon away and GET again to reset the flare.

Realm Flare
Duskruin Arena Grapple
Elemental Confluence Disruption
Icemule Trace Fire
River's Rest Steam
Solhaven Fire
Ta'Illistim Acid
Teras Isle Ice
Wehnimer's Landing Disruption