Core Tap (950): Difference between revisions
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==Resources== |
==Resources== |
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Revision as of 13:10, 16 March 2017
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Core Tap allows the caster to specify up to 6 spells to instantly cast at all creatures in the room, up to the wizard's target cap of 5 + (Elemental Mana Control skill / 50). It has a base 1 minute cooldown. It can be used to cast any spell (including defensive spells, AoE spells, and single target spells). AoE spells are only cast once, not at each creature in the room. Due to the AoE nature of the spell, runestaves will not flare when casting this spell.
Usage
To cast the spell, the wizard simply specifies the list of spells they want to cast after CAST <target> or INCANT 950. e.g. 'INCANT 950 912 410 907 908 510 910', which would cast Call Wind (912) once, Elemental Wave (410) once, then Major Cold (907), Major Fire (908), Hurl Boulder (510), and Major Shock (910) at every creature in the room (up to the caster's target limit). All of these spells are cast instantly and in the specified order.
The mana cost for the above example would be 12 + 10 + 14 + 16 + 20 + 20 - 50 (offset from 950 itself) = 42 mana, plus 50 from 950 itself, so 92 mana total. It's a costly but powerful spell and wizards can customize it by using specific spells to lower the mana cost or achieve certain setups.
Once 950 is cast once, it will remember what spells the caster used and subsequent casts can forego the list to just recast the same spells (e.g. after using 'INCANT 950 912 410 907 908 510 910' once, the caster can just 'INCANT 950' in the future to always recast the same spells again).
Mana Control Benefit
Training in Elemental Mana Control increases the number of target creatures that the spell can affect. The maximum number of targets is 5 + (Elemental Mana Control skill / 50).
Mana Control ranks 0 10 24 50 100 150 200 250 # of targets 5 6 7 8 9 10 11 12
Lore Benefits
Unlike almost all other spells utilizing summation seeds, wizards training in the three lores that utilize seeds for Core Tap will receive benefits from each rank trained, rather than just at the seed thresholds.
Elemental Lore, Earth
Training in Earth Lore unlocks an additional use per minute at 60, 135, and 210 ranks.
Elemental Lore, Earth ranks 0 60 135 210 # of uses per minute 1 2 3 4
Elemental Lore, Air
Training in Air Lore allows for a chance to CHANNEL the spells cast (without having to be in offensive stance or receiving the RT) based on a 5 multiplier of a seed 1 summation, such that 50 ranks it's 47% chance, at 100 ranks, it's 68%, etc.
Elemental Lore, Air ranks 1 3 6 10 15 21 28 36 45 50 55 Chance to channel 5 10 15 20 25 30 35 40 45 47 50 Elemental Lore, Air ranks 66 78 91 100 105 120 136 153 171 190 210 Chance to channel 55 60 65 68 70 75 80 85 90 95 100 Training benefits between standard thresholds
Elemental Lore, Water
Training in Water Lore allows for more free mana to fuel spells based on a 6 multiplier of a seed 10 summation.
Elemental Lore, Water ranks 0 10 21 33 46 60 75 91 108 126 145 165 186 208 231 Free mana 50 56 62 68 74 80 86 92 98 104 110 116 122 128 134 Training benefits between standard thresholds
Elemental Lore, Fire
Training in Fire Lore increases the caster's bolt attack strength (AS) and casting strength (CS) for the subsequent spells that are cast from 950 based on a 6 multiplier of a seed 10 summation (e.g. 50 ranks is +25 AS, 100 ranks is +45 AS, etc. +CS value is 3/5 of the AS value).
Elemental Lore, Fire ranks 10 21 33 46 50 60 75 91 100 108 126 145 165 186 208 231 AS bonus 6 12 18 24 25 30 36 42 45 48 54 60 66 72 78 84 CS bonus 3 7 10 14 15 18 21 25 27 28 32 36 39 43 46 50 Training benefits between standard thresholds
Messaging
Third Person:
Swirling ribbons of fiery red, deep blue, earthen brown, and airy white energy rise up from the floor and surround Whirlin. They linger for a brief moment, then explode into a shower of sparks!