Dexterity: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Dexterity: add RGAMBITS Stealth) |
VANKRASN39 (talk | contribs) (→Systems and Skills Affected By Dexterity: add defense against Spike Thorn) |
||
Line 22: | Line 22: | ||
== Systems and Skills Affected By Dexterity == |
== Systems and Skills Affected By Dexterity == |
||
{| width= |
{| width=67% |
||
|- valign=top |
|- valign=top |
||
| width = 20% | |
| width = 20% | |
||
Line 28: | Line 28: | ||
*[[Parry]] |
*[[Parry]] |
||
*[[Shield Use]]/[[Block]] |
*[[Shield Use]]/[[Block]] |
||
⚫ | |||
| width = 20% | |
| width = 20% | |
||
*[[Ranged Weapons]] |
*[[Ranged Weapons]] |
||
Line 41: | Line 42: | ||
| width = 40% | |
| width = 40% | |
||
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat) |
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat) |
||
*Defense against [[Spike Thorn (616)]] |
|||
*Defense against [[Grasp of the Grave (709)]] |
*Defense against [[Grasp of the Grave (709)]] |
||
*Defense against [[Call Wind (912)]] |
*Defense against [[Call Wind (912)]] |
||
⚫ | |||
|} |
|} |
||
Revision as of 15:22, 22 September 2017
| |||||||||||||||||||||||||||||
|
Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
|
|
Resources
- Stats: Dexterity, on Play.net
Statistics - edit |
---|
Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |