Vigor (1616): Difference between revisions
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==Lore Benefits== |
==Lore Benefits== |
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[[Spiritual Lore, Blessings]] provides a Health Point bonus equal to {{math|{{sqrt|2 × Skill Bonus}}}}. |
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!align=right style="width:240px;"|Spiritual Lore, Blessings skill||0||1||3||6||10||15||21||28||36||45||55||66||78||91 |
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!align=right|HP Bonus |
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|0|||1||2||3||4||5||6||7||8||9||10||11||12||13 |
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:{| {{prettytable|1=text-align:center; width:100%; margin-left:0px;}} |
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(Note: the formula uses skill ''bonus'', not skill ranks.) |
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!align=right style="width:240px;"|Spiritual Lore, Blessings skill||105||120||136||153||171||190||210||231||253||253||276||300||325 |
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!align=right|HP Bonus |
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|14||15||16||17||18||19||20||21||22||23||24||25||26 |
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==Messaging== |
==Messaging== |
Revision as of 00:13, 26 February 2018
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Vigor endows the Paladin with great vitality, allowing him to last longer in battle by increasing Constitution by +4. Training in additional Paladin spell ranks yields an additional +1 bonus for every 4 Paladin spells known above 16, to a maximum of +10 at 40 spell ranks.
This spell also provides a bonus to Maximum Health Points (HP) equal to twice the Constitution bonus beginning at +8, with a maximum of +20 at 40 spell ranks. Vigor is self-cast only.
Lore Benefits
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Messaging
Cast | The blood in your veins thickens and pulses with renewed life! |
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Expiration | You feel slightly weakened as the blood in your veins thins. |