Solace (1140): Difference between revisions
(GM quote to clarify how to use the spell.) |
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'''Solace''' establishes an [[IMPRINT]] on a player character target with guaranteed success and no spirit cost, allowing the empath to remotely [[TRANSFER]] wounds and scars while the spell is active. It grants 3 + ([[Mental Lore, Transference]] Bonus / 50) charges and lasts the standard imprint duration. Additionally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not, bypassing the normal combat restriction on remote transfers. |
'''Solace''' establishes an [[IMPRINT]] on a player character target with guaranteed success and no spirit cost, allowing the empath to remotely [[TRANSFER]] wounds and scars while the spell is active. It grants 3 + ([[Mental Lore, Transference]] Bonus / 50) charges and lasts the standard imprint duration. Additionally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not, bypassing the normal combat restriction on remote transfers. |
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The base version of the spell may be cast on any player in the same [[realm]]. Mental Lore, Transference also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
The base version of the spell may be cast on any player in the same [[realm]]. [[Mental Lore, Transference]] also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
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Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of [[Spiritual Lore, Blessings]]. |
Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of [[Spiritual Lore, Blessings]]. |
Revision as of 07:58, 16 July 2018
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Solace establishes an IMPRINT on a player character target with guaranteed success and no spirit cost, allowing the empath to remotely TRANSFER wounds and scars while the spell is active. It grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Additionally, for 30 seconds after the casting of Solace, the empath can transfer from the target patient regardless of whether they are "in combat" or not, bypassing the normal combat restriction on remote transfers.
The base version of the spell may be cast on any player in the same realm. Mental Lore, Transference also increases the range of Solace to adjacent realms at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks.
Solace has a 60 minute cooldown which can be reduced by 12 seconds for every rank of Spiritual Lore, Blessings.
"Now when little Timmy falls down the well in Wehnimer's Landing and calls out for help on the amulet, you can cast 1140 while resting in Ta'Illistim to imprint and heal him."
Messaging
Resources
- Official Forum Announcement, on Play.net