Gift of Lumnis: Difference between revisions

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(→‎Messaging: Commented out Lumnis Contest stuff)
(remove contest info, update with info from 2019 end of contest post)
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<section begin=Exp page />'''Gift of Lumnis''' (commonly referred to as "Gift", "Lumnis", or "XXX") multiplies [[field experience]] absorption, increasing the rate at which characters gain [[level]]s. It was created to decrease the <noinclude>[[</noinclude>experience<noinclude>]]</noinclude> disparity between characters of players who can only play a short time each week, and those who can play more frequently.
{{TOCright}}<section begin=Exp page />'''Gift of Lumnis''' (commonly referred to as "Gift", "Lumnis", or "XXX") multiplies [[field experience]] absorption, increasing the rate at which characters gain [[level]]s. It was created to decrease the <noinclude>[[</noinclude>experience<noinclude>]]</noinclude> disparity between characters of players who can only play a short time each week, and those who can play more frequently.


Gift occurs once per week for all characters on paid [[subscription]] accounts, and has two phases. During the first phase experience points are tripled until a certain amount of bonus experience is gained, and during the second phase experience points are doubled until a different set amount of bonus experience is gained. [[F2P]] accounts may purchase [[Gift of Lumnis token]]s to gain access to Gift.
Gift occurs once per week for all characters on paid [[subscription]] accounts, and has two phases. During the first phase experience points are tripled until a certain amount of bonus experience is gained, and during the second phase experience points are doubled until a different set amount of bonus experience is gained. [[F2P]] accounts may purchase [[Gift of Lumnis token]]s to gain access to Gift. In September 2019, Gift was set to be 7300 base experience for both phases, or 21,900 total bonus.<section end=Exp page />


The total amount of bonus experience gained through Gift of Lumnis is set quarterly during the [[#Lumnis Contest|Lumnis contest]].<section end=Exp page />
{{TOCright}}
== Experience Absorption==
== Experience Absorption==
While under the effects of Lumnis, the amount of experience converted from the field experience pool to total experience is increased by a factor of three, and then two, until the designated amount of bonus experience for that phase has been absorbed. How much experience a character can hold in their "[[Experience#Size_of_Pool|unabsorbed experience pool]]" and how much is removed from this pool per experience pulse remain unchanged.
While under the effects of Lumnis, the amount of experience converted from the field experience pool to total experience is increased by a factor of three, and then two, until the designated amount of bonus experience for that phase has been absorbed. How much experience a character can hold in their "[[Experience#Size_of_Pool|unabsorbed experience pool]]" and how much is removed from this pool per experience pulse remain unchanged.
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You do not currently have a preset Gift of Lumnis schedule.
You do not currently have a preset Gift of Lumnis schedule.
</pre><section end=schedule />
</pre><section end=schedule />

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==Lumnis Contest==
'''Lumnis Contests''' are held every 90 days to determine the bonus experience total until the end of the next contest. At the end of the contest period, the average of the top 50 characters in [[Prime]] (top 5 in [[Platinum]]/[[Shattered]]) that absorb the most Lumnis bonus experience sets the size of the weekly Lumnis point pool for everyone until the next contest occurs.

The next Lumnis contest period will begin '''Saturday, June 15, 2019 at 01:02:51 AM ET''', and is scheduled to last for two weeks. Characters will only have one chance to contribute to the contest: during the first full Gift of Lumnis that begins after the start of the contest. Gifts of Lumnis already underway when the contest starts will not count towards the contest. Gifts of Lumnis still underway when the contest ends will not count beyond the ending time of the contest (i.e., new experience after the contest end time does not count, but anything absorbed up to that point will count).

The system never reverts to the time-based version that existed prior to December 2016 (3 hours of triple experience gain followed by 3 hours of double experience gain), but contests are calculated from what would have been earned under a time-based system while actual earnings are still point-based. For nearly everybody, the contest period will expire before the Lumnis period does. When your Lumnis ends but the contest period has not, it means you have done well and beaten the previous contest average, and the character is still in the contest, which will continue tracking as if the character is still on the double experience portion of Lumnis until the three hours that existed under the old system is up (i.e. you will not see your character gaining double experience, but the system will track as if it were gaining double experience). The system counts base experience only in the manner specified above; any use of experience gaining [[Login Rewards]] will not add to your total.

Some tips for succeeding in the contest include staying "saturated" in a [[group]] on a [[Super Node]]; making heavy use of [[bounty boost|Bounty Boosts]] and [[bounty task voucher|Bounty Task Vouchers]] to only get [[skin]], [[herb]], and [[gem]] bounty tasks; pre-hoarding those items (many will stock [[player run shop]]s with popular items applicable to the locale, and many will give them away in the name of cooperation); and turning [[offline experience absorption]] off via {{mono|FLAG OFFLINEEXP OFF}}.

Players can toggle their characters' names appearing on the contest winners list by using the {{boldmono|LUMNIS CONTEST SHOWNAME }}command.
<pre{{log2}}>
{{#section:Lumnis Contest archive|19Q1}}
'''>''CONTEST SHOWNAME''
You are currently allowing your name to be displayed whenever you place in the Lumnis contest.
(You may change this with LUMNIS CONTEST SHOWNAME OFF if you no longer wish to display your name).
</pre>
*[[Lumnis Contest archive]]
-->

==Messaging==
==Messaging==
'''Gift of Lumnis starting:
'''Gift of Lumnis starting:
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[Use the LUMNIS verb to see your Gift of Lumnis options.]
[Use the LUMNIS verb to see your Gift of Lumnis options.]
</pre>
</pre>
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'''When a Lumnis Contest is happening, the start of a Gift of Lumnis will have this added message:
<pre{{log2}}>
You sense that the eyes of Lumnis are upon you this week.
[You are currently set to absorb experience while logged off. You may wish to consider disabling this setting with FLAG OFFLINEEXP OFF if actively participating in the Lumnis contest.]
</pre>
-->
'''Gift of Lumnis ending:
'''Gift of Lumnis ending:
<pre{{log2}}>
<pre{{log2}}>
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You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
</pre>
</pre>
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'''Lumnis Contest ending (with placement):
<pre{{log2}}>
You sense that the eyes of Lumnis have lifted from you.
[You earned ##### contest experience during this period. That is enough for you to claim position # in the current standings! (Use LUMNIS CONTEST CURRENT to see the full contest standings).]
</pre>
-->

==Resources==
==Resources==
* [[Experience (saved posts)]]
* [[Experience (saved posts)]]
* [[Experience (saved posts archive)]]
* [[Experience (saved posts archive)]]
* [[Lumnis Contest]] (deprecated)
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[[Category:Character Mechanics]]
[[Category:Character Mechanics]]

Revision as of 15:40, 15 August 2022

Gift of Lumnis (commonly referred to as "Gift", "Lumnis", or "XXX") multiplies field experience absorption, increasing the rate at which characters gain levels. It was created to decrease the experience disparity between characters of players who can only play a short time each week, and those who can play more frequently.

Gift occurs once per week for all characters on paid subscription accounts, and has two phases. During the first phase experience points are tripled until a certain amount of bonus experience is gained, and during the second phase experience points are doubled until a different set amount of bonus experience is gained. F2P accounts may purchase Gift of Lumnis tokens to gain access to Gift. In September 2019, Gift was set to be 7300 base experience for both phases, or 21,900 total bonus.

Experience Absorption

While under the effects of Lumnis, the amount of experience converted from the field experience pool to total experience is increased by a factor of three, and then two, until the designated amount of bonus experience for that phase has been absorbed. How much experience a character can hold in their "unabsorbed experience pool" and how much is removed from this pool per experience pulse remain unchanged.

For example, a character with a 100 Discipline and a 100 Logic stat that is completely fried (1000/1000 experience in the pool) and resting on a node with no other modifiers sees 33 experience points converted from the unabsorbed field experience pool in a normal pulse; however, while under the effects of a fresh Gift of Lumnis, the character under the same conditions would instead see 99 experience added to their experience total, while still only 33 experience is subtracted from the unabsorbed field experience pool. Thus, if this character rested on a node resting from completely fried to clear as a bell, it would see a total of 3000 experience added to its experience total, 2000 of which would be the bonus amount.

Roleplaying Awards

The effects of a roleplaying award (RPA) and the Gift of Lumnis are additive, and experience can be gained up to a factor of 6. The above character would be able to hold 6000 exp in their head, gain 600 exp for killing a like-level creature, and absorb exp at up to 198 per pulse (unmodified). Again, each bonus is for a set amount of experience and will last until that bonus experience is absorbed.

Timing

Gift of Lumnis begins on the first pulse that a character on a paid account has unabsorbed experience in their head. As long as that character has unabsorbed experience in their head, it will absorb bonus experience. One week minus 3 hours (165 hours) after the initiation of each Gift of Lumnis cycle begins, Gift will begin again on the next experience-gaining pulse. Because the actual beginning of the Gift requires one to have unabsorbed experience, if a character spends several weeks without gaining any experience to absorb, Gift will not start until they do. The start of Gift can be controlled via Lumnis Schedule.

For sorcerers, the timing of Lumnis coincides with their weekly necrotic energy allowance reset for Ensorcell (735).

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LUMNIS (verb)

The Lumnis verb is used to check a character's Gift of Lumnis status and also reset it.

Usage:
  LUMNIS [option] {args}

Options:
   INFO               - View your current Gift of Lumnis status.
   SCHEDULE SET [#]   - Pick a set time that your Gift of Lumnis will start each week.
   SCHEDULE CLEAR     - Clear any preset schedule.
   CONTEST STATUS     - Check status of Lumnis contest.
   CONTEST WINNERS    - Display Lumnis contest winners.
   CONTEST SHOWNAME   - Set your Lumnis contest display options.
   CONTEST CURRENT    - Show current Lumnis contest status.

Lumnis Info

LUMNIS INFO provides the current status of Lumnis, when the next one begins, as well as information about when Lumnis Schedule is set for, if applicable.

>LUMNIS INFO
Your Gift of Lumnis has expired for this week.  It is scheduled to refresh in 1 day, 7 hours and 4 minutes.

You have not selected a Gift of Lumnis schedule.
You have no available uses of LUMNIS SCHEDULE.  You can purchase uses from the SimuCoins Store.

Lumnis Schedule

LUMNIS SCHEDULE can be used to move a character's Lumnis earlier or later than its scheduled refresh date. If it is moved to an earlier time, it will function as expected for the first usage. However, if is it again used to schedule another further refresh date within 6 months of the first change, one will have to wait a week from that date for Gift to activate. This is to avoid players being able to use SimuCoins to schedule back-to-back-to-back-to-back Gifts of Lumnis, every six hours, ad infinitum. It is possible to have two Gifts of Lumnis in a single week every 6 months, but when using the Lumnis Schedule the new date and time must be at least 1 min later than the current date and time of when your Gift of Lumnis is scheduled to start. For example, if your Gift of Lumnis is scheduled to start on Saturdays at 12:01 am, your new Lumnis Schedule must be set to Saturdays at 12:02 am or a later date and time to activate a new Gift of Lumnis. Sunday is considered the start of the week for the purposes of scheduling your Gift of Lumnis. To take full advantage of this, you must have enough play time to use up your first Gift of Lumnis and enough play time to use up a second Gift of Lumnis in a 7 day period.

This command is available in the SimuCoins Store for 500 SCs (a Lumnis schedule), and is one of the Gifts of the Gods awarded on the 29th day of Login Rewards.

Use LUMNIS INFO to see a character's current set Lumnis start time.

>LUMNIS SCHEDULE
You must specify the time you wish to schedule your Gift of Lumnis to start at in the form of DHHMM.

D is the day that you want your Gift of Lumnis to begin on, starting with Day 1 as Sunday, 2 as Monday, 3 as Tuesday, 4 as Wednesday, 5 as Thursday, 6 as Friday, and 7 as Saturday.

HH is the hour (on the 24 hour clock) that you want your Gift of Lumnis to start at, starting with 00 as midnight (the very start of the day), and ending with 23 (11 PM).  The hour corresponds with the in-game TIME command (Eastern Time).

MM is the minute of the hour that you want your Gift of Lumnis to start at, starting with 00 as the very start of the hour and ending with 59.

For example, 41630 would result in your Gift of Lumnis being scheduled to start each week on Wednesday at 4:30 PM, in-game time.

>lumnis schedule 10800
You must specify either SET or CLEAR.
>lumnis schedule set 10800
You are scheduling your Gift of Lumnis to start on Sundays at 08:00.  If this is correct, please enter LUMNIS SCHEDULE SET 10800 CONFIRM within the next 30 seconds.

Please note that due to the fact that you have already changed your schedule within the last 6 months, the interval between your last Gift of Lumnis and your next one may be between 1-2 weeks instead of the normal 1 week interval, depending on your scheduling choice.  Once this adjustment period finishes, the normal 1 week interval between your Gift of Lumnis activations will resume.

>LUMNIS SCHEDULE SET 10800 CONFIRM
You have scheduled your Gift of Lumnis to start on Sundays at 08:00, in-game time.

No uses

>LUMNIS SCHEDULE SET
In order to schedule your Lumnis start time, you must first purchase the option from the SimuCoins Store.

>LUMNIS SCHEDULE CLEAR
You do not currently have a preset Gift of Lumnis schedule.
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Messaging

Gift of Lumnis starting:

A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
[Use the LUMNIS verb to see your Gift of Lumnis options.]

Gift of Lumnis ending:

The soft feeling of serenity slowly dissipates from your mind.

While under the effects of the Gift of Lumnis, when a character uses the EXPERIENCE (verb) command, the following message is appended to the end of the normal messaging:

You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.

Resources

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