Fighting Knife: Difference between revisions
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'''Fighting Knives''' were introduced at [[Duskruin Arena]] August 2021 in the shop [[BVShop:The Knifery|The Knifery]] by [[User:GS4-SINDIN|GM Sindin]]. They are limited to [[dagger]]s only, and almost all messaging has different versions if you are holding ''two'' fighting knives.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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</pre> |
</pre> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Combat Abilities by Tier== |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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<pre{{log2}}> |
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|itemsummary= Slasher: Upon a successful slash attack, this weapon has a chance to slash again.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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Tier 2 - Stabber: Upon a successful puncture attack, this weapon has a chance to stab again. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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Tier 3 - Jugular: A successful attack can receive a significant crit boost. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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Tier 4 - Rematch: If an enemy evades an attack, this weapon can attack again with better odds of success. |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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- Shanker: Upon activation of Stabber, there is a special boosted chance for another Stabber, and another, and another... think of it like a prison shank, if you get very lucky. |
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}} |
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</pre> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Raise |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Raise |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Tap |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Turn |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Wave |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Wave |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Stabber: Upon a successful puncture attack, this weapon has a chance to stab again.<br> |
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Slasher odds doubled.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Clench |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Gaze |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Poke |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Poke |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Tilt |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Tilt |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Jugular: A successful attack can receive a significant crit boost.<br> |
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Stabber odds doubled.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Lick |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Point |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Point |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Pull |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Spin |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Rematch: If an enemy evades an attack, this weapon can attack again with better odds of success.<br> |
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Shanker: Upon activation of Stabber, there is a special boosted chance for another Stabber, and another, and another... think of it like a prison shank, if you get very lucky.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Pinch |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Push |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Push |
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! scope="row" role="rowheader"|(targeted) |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Toss |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Twist |
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! scope="row" role="rowheader"| |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= Dagger<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= CLENCH |
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|verb2= GAZE |
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|verb3= LICK |
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|verb4= PINCH |
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|verb5= POINT |
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|verb6= POKE |
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|verb7= PULL |
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|verb8= PUSH |
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|verb9= RAISE |
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|verb10= SPIN |
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|verb11= TAP |
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|verb12= TILT |
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|verb13= TOSS |
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|verb14= TURN |
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|verb15= TWIST |
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|verb16= WAVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
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==See also== |
==See also== |
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* [[ |
* [[/saved posts|Saved posts]] |
Revision as of 08:17, 3 September 2022
Fighting Knives were introduced at Duskruin Arena August 2021 in the shop The Knifery by GM Sindin. They are limited to daggers only, and almost all messaging has different versions if you are holding two fighting knives. AnalyzeYou take a closer look at a black rolaren dirk. You analyze the rolaren dirk and sense that the creator has provided the following information: This dirk is a Fighting Knife! It can hit harder and faster in combat than a normal knife, depending on its level of unlock. It also lets you challenge other Fighting Knife owners to knife fights! This dirk is currently Tier 1 of 4 with access to: RAISE*, TAP, TURN, WAVE** * indicates that the verb can be used with player targets. ** indicates that the verb can be used with player and object targets. Players may choose to set their demeanors to cold or reserved to prevent being bothered for RP purposes. Many verbs have extra messaging when two fighting knives are in hand. Other players targeted by a verb while holding a fighting knife will also affect messaging. At this tier, the dirk provides the following mechanical benefits: Slasher: Upon a successful slash attack, this weapon has a chance to slash again. You can tell that the dirk is as light as it can get. Tier 1Slasher: Upon a successful slash attack, this weapon has a chance to slash again.
Tier 2Stabber: Upon a successful puncture attack, this weapon has a chance to stab again.
Tier 3Jugular: A successful attack can receive a significant crit boost.
Tier 4Rematch: If an enemy evades an attack, this weapon can attack again with better odds of success.
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