Inventory: Difference between revisions
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==Character Inventory Limits== |
==Character Inventory Limits== |
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Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the {{boldmono|GET}} and {{boldmono|[[GATHER (verb)|GATHER]]}} verbs. Players who have found ways around the character item limit are at risk for corruption. Here is a list of items that interact in odd ways with the character item limit: [[/Special item count items|special item count items]]. |
Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the {{boldmono|GET}} and {{boldmono|[[GATHER (verb)|GATHER]]}} verbs. Players who have found ways around the character item limit are at risk for corruption. Here is a list of items that interact in odd ways with the character item limit: [[/Special item count items|special item count items]]. |
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* Armor |
* [[Armor]] |
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* Weapon |
* [[Weapon]] |
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* [[Container]]s |
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* Containers |
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* Piercing |
* [[Piercing]] |
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* Tattoo |
* [[Tattoo]] |
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</blockquote> |
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==Displaying and Concealing Inventory== |
==Displaying and Concealing Inventory== |
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===MARK verb=== |
===MARK verb=== |
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==Recovering Inventory== |
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===RECOVER verb=== |
===RECOVER verb=== |
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== See Also == |
== See Also == |
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*[[Inventory/saved_posts|Saved posts]] |
*[[Inventory/saved_posts|Saved posts]] |
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===Related Verbs=== |
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*[[INVENTORY]] |
*[[INVENTORY]] |
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*[[REGISTER]] |
*[[REGISTER]] |
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*[[UNTUCK]] |
*[[UNTUCK]] |
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*[[PLACE]] |
*[[PLACE]] |
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[[Category:Inventory system verbs|Inventory system verbs]] |
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[[Category:Character Mechanics]] |
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[[Category:Item Mechanics]] |
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[[Category:Items|Items]] |
Revision as of 10:53, 11 December 2022
A character's inventory is comprised of what a character is wearing as well as the items in the containers worn by the character. The player of a character can see what their character has in their inventory by typing INVENTORY. Looking at another player will show what they are wearing, although individual items can be concealed or TUCKed. In addition, a character's entire inventory can be changed by a variety of items including a shimmer trinket.
Character Inventory Limits
Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the GET and GATHER verbs. Players who have found ways around the character item limit are at risk for corruption. Here is a list of items that interact in odd ways with the character item limit: special item count items.
Characters are also limited to how much they can wear based on location. Each wearable location has a limited number of item slots for both functional and non-functional items.
Code | Location | Messaging | # Functional | # Total | Premium Functional | Premium Total |
---|---|---|---|---|---|---|
0 | - | Cannot be worn at all | - | - | - | - |
1 | General | put on (pin-worn) | 8 | 20 | 8 | 20 |
2 | Back | put on (as a backpack) | 1 | 2 | 1 | 2 |
3 | Waist | put around (as a belt) | 1 | 3 | 1 | 3 |
4 | Head | put on (as a helm) | 1 | 2 | 1 | 2 |
5 | Shoulder | slung over (as a shield) | 2 | 2 | 2 | 2 |
6 | Shoulders | draped from (as a cloak) | 1 | 2 | 1 | 2 |
7 | Legs | pulled over (as pants) | 1 | 1 | 1 | 1 |
8 | Torso | worked into (as armor) | 1 | 3 | 1 | 3 |
9 | Wrist | attached to (as a bracelet) | 2 | 4 | 3 | 6 |
10 | Finger | slid onto (as a ring) | 2 | 6 | 3 | 8 |
11 | Feet | put on (as boots) | 1 | 1 | 1 | 1 |
12 | Neck | hung around (as necklace) | 3 | 6 | 4 | 8 |
13 | Belt | attached to (as belt pouch) | 3 | 5 | 3 | 5 |
14 | Arms | attached to (as arm greaves) | 1 | 2 | 1 | 2 |
15 | Legs | attached to (as leg greaves) | 1 | 2 | 1 | 2 |
16 | Earlobe | hung from (as a single earring) | 1 | 3 | 2 | 5 |
17 | Earlobes | hung from (as a pair of earrings) | 1 | 3 | 2 | 5 |
18 | Ankle | attached to (as an anklet) | 1 | 3 | 1 | 3 |
19 | Front | put over (as an apron) | 1 | 2 | 1 | 2 |
20 | Hands | slipped over (as gloves) | 1 | 2 | 1 | 2 |
21 | Feet | slip on (as socks) | 1 | 3 | 1 | 3 |
22 | Hair | put in (as barrette) | 1 | 2 | 1 | 2 |
23 | Undershirt | slips into (as gambeson) | 1 | 1 | 1 | 1 |
24 | Leggings | slips into, on your legs (as leggings) | 1 | 1 | 1 | 1 |
Total | 38 | 81 | 43 | 91 |
The chart is arranged in the same order that INVENTORY LOCATION uses.
- Example
>inventory location You are currently wearing: As a pin: a twilight grey owl feather quill tucked behind one ear (non-functional) a bucktoothed furry llama hand-puppet (non-functional) a four-petalled violet sapphire pin (non-functional) a white rabbit fur jacket (functional) a milky white glass lily haloed in glossy dark silk leaves (functional) a black-veined bone toothpick (non-functional) a mink-lined chamois dagger sheath (functional) On your back: a pale violet organza pack (functional) Slung over your shoulder: a blue quartz stone case embossed with a hunting owl (functional) Draped over your shoulders: a veniom-laced spidersilk cloak (functional) Over your chest: some ivory Illistim-styled leathers (functional) Attached to your wrist: a wide vaalin wristlet clasped with a tiny crimson blazestar cabochon (functional) On your feet: a pair of gorgeous blush thigh-boots lined with lustrous mink (functional) Hung around your neck: a colorful clay talisman (functional) a winged blue seed amulet (non-functional) a wispy grey ampoule (functional) Attached to your belt: a hip-slung wand holster (functional) a wool satchel (functional) Put over your front: a pristine ivory satin apron with indigo ties and trim (functional) Slipped over your hands: a pair of luxurious blush mink gloves (functional) Slipped on your feet: some cozy white angora socks with a lavender diamond pattern (functional) (21 items displayed.)
Types of Inventory
Functional or Non-Functional
- Functional
- Non-Functional
Inventory Slots
Alongside
The alongside (at feet) inventory slot uses PLACE FEET to put one item you are holding alongside you (at your feet). This frees up your hand while the item remains in your inventory. It does not put the item on the ground in the room, so it cannot be swiped by the janitor. Unlike the AllMine script, other characters cannot see the item when they LOOK at the room, but they can see the item below the character's inventory when they LOOK at the character. INVENTORY will show items in the alongside slot below the list of other items.
While this slot is limited to one item, it can be a container that's usable as if you were wearing it or holding it. Warriors and those casting Call Lightning (125) (at their own peril) may exceed this limit by destroying boxes placed alongside them, as the box contents will also be At Feet instead of spilled onto the ground.
By default, having an item placed alongside you will block you from moving rooms and using BERSERK, though you may DRAG an At Feet item in order to move with it. In addition, all teleportation methods will work, and At Feet items will travel with you.
The alongside slot does not reduce encumbrance or affect the 500-item limit, and it has no impact on disarm mechanics and the RECOVER system.
- PLACE FEET [item
- INVENTORY ALONGSIDE
- EMPTY FEET [item
- STOW FEET
- LOOT FEET
General (Pin)
Back
Waist
Head
Shoulder
Shoulders
Legs
Torso
Wrist
Finger
Feet
Neck
Belt
Arms
Legs
Earlobe
Earlobes
Ankle
Front
Hands
Feet
Hair
Undershirt
Leggings
The leggings slot is in addition to two other existing leg slots (pants and leg greaves), and all three can be used simultaneously. Players do not need to remove pants and greaves before wearing leggings or vice versa. Only one leggings item can be worn at a time, but it can be functional. The leggings slot is currently restricted to these nouns: leggings, stockings, petticoat(s), underskirt(s), and hosen.
Inventory Types
Displaying and Concealing Inventory
Sometimes items are worn in the character features and not shown with the standard inventory, but hidden items will be shown (e.g. hair baubles).
>inventory You are holding an elegant grey mithril falchion in your right hand. You are wearing a lopsided green ogre mask, a mithril Twilight Hall pin, a silver-bladed dagger medallion, a twilight grey owl feather quill tucked behind one ear, a centaur hide weapon harness fringed with fire giant manes, a weathered pale canvas satchel, a rugged thick leather pack, some crimson cross-laced leathers, an inlaid gold ring, an iron-buckled thick leather belt, a pair of wolfskin breeches, and a pair of steel-buckled umber scuffed leather boots. Click INVENTORY HELP for more options.
SORT verb
A character's inventory can be rearranged using SORT.
TUCK and UNTUCK verbs
Searching Within Inventory
RUMMAGE verb
Safeguarding Inventory
REGISTER verb
MARK verb
Recovering Inventory
RECOVER verb
Adventurer's Guild
The Adventurer's Guild can be used to find lost items.
INVENTORY verb
>inventory help
Usage: INVENTORY [type] - List your held and worn items, optionally of a specific type. INVENTORY NOTUCK - List your worn items with tucked items suppressed. INVENTORY LOCATION - List your items by worn location in head-to-toe order. INVENTORY USAGE [AVAIL|UNAVAIL] - List your usage of worn locations in head-to-toe order, optionally slots still available or unavailable. INVENTORY FULL [type] - List your worn items, including contents of open containers and optionally of a specific type. INVENTORY QUANTITY [type] - Count your non-held items, including contents of open containers and optionally of a specific type. INVENTORY HANDS - List your held items. INVENTORY HANDS FULL [type] - List your held items, including contents of open containers and optionally of a specific type (excl. ALONGSIDE). INVENTORY HANDS QUANTITY [type] - Count your held items, including contents of open containers and optionally of a specific type (excl. ALONGSIDE). INVENTORY PIERCING - List your piercings. INVENTORY TATTOO - List your tattoos. INVENTORY TUCKED - List your tucked items. INVENTORY ENHANCIVE LIST - List your worn enhancive items, including tattoos. INVENTORY ENHANCIVE [ON|OFF] - Show your enhancive status and toggle whether or not your enhancive items provide a benefit and expend charges. Where [type] is one of the following: ARMOR WEAPONS COMBAT CONTAINERS FLUFF REGISTERED ALONGSIDE