Elemental Lore: Difference between revisions
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*[[Elemental Lore, Fire]] |
*[[Elemental Lore, Fire]] |
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*[[Elemental Lore, Water]] |
*[[Elemental Lore, Water]] |
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== Ranks and Training Costs == |
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{{skill| |
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| Bardranks = 1 || Bardcost = 0/8 |
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| Clericranks = 1 || Clericcost = 0/20 |
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| Empathranks = 1 || Empathcost = 0/20 |
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| Paladinranks = 1 || Paladincost = 0/20 |
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| Rangerranks = 1 || Rangercost = 0/20 |
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| Rogueranks = 1 || Roguecost = 0/15 |
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| Sorcererranks = 2 || Sorcerercost = 0/7 |
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| Warriorranks = 1 || Warriorcost = 0/15 |
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| Wizardranks = 2 || Wizardcost = 0/6 |
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|}} |
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Revision as of 19:32, 5 September 2006
Elemental Lores are trained to enhance the magical capabilities of elementalists. These lores are implemented primarily as benefits to Major Elemental and Wizard Base spells, certain Bard Base spells, and the Sorcerer Base spell Dark Catalyst. Elemental Lore skill training is no longer considered with attunement. There are four types of Elemental Lores:
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | - | 1 | 1 | 1 | 1 | 1 | - | 2 | 2 |
Training Point Cost | 0/15 | 0/15 | - | 0/8 | 0/20 | 0/20 | 0/20 | 0/20 | - | 0/7 | 0/6 |