Limb Repair (1102): Difference between revisions
MILQUETOAST (talk | contribs) |
(fixed template) |
||
Line 4: | Line 4: | ||
| mnemonic = LIMREP |
| mnemonic = LIMREP |
||
| duration = Instantaneous |
| duration = Instantaneous |
||
| type = |
| type = Utility |
||
| subtype = Healing |
|||
| skill = None |
|||
| components = None |
|||
| availability = [[Self-cast]] |
|||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
Revision as of 12:56, 17 November 2008
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 mana each. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds for 7 mana each. Bleeding limbs will incur a higher Healing roundtime than minor limb wounds.
Lore Benefits
Training in the Mental Lore, Transformation skill, as well as gaining ranks in the Empath Spell Base (capped at level), will reduce the roundtime incurred by use of this spell. Every three ranks of transformation lore remove one second from the roundtime.
Spiritual Lore, Blessings gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.
Blessings Lore requirements for healing Limb scars:
Scar | Lore |
---|---|
Old Battle Scars | 10 |
Mangled Limbs | 50 |
Missing Limbs | 90 |
Messaging:
>cure right hand
You gesture.
Your right hand feels better.
The scar on your right hand glows faintly white before fading altogether.
Related Articles
External Links
- Empath Base Spell Circle: Limb Repair, on Play.net