System Repair (1103): Difference between revisions
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| mnemonic = SYSREP |
| mnemonic = SYSREP |
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| duration = Instantaneous |
| duration = Instantaneous |
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| type = |
| type = Utility |
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| subtype = Healing |
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| skill = None |
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| components = None |
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| availability = [[Self-cast]] |
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| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
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Revision as of 12:59, 17 November 2008
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The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the Empath Base circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 mana. Eight (8) ranks in the Empath Base circle will allow the caster to heal severe nerve injuries for 8 mana each. Severe nerve injuries will incur a higher Healing roundtime than minor nerve injuries.
Lore Benefits
Training in the Mental Lore, Transformation skill, as well as gaining ranks in the Empath Spell Base, will reduce the roundtime incurred by use of this spell.
Spiritual Lore, Blessings gives a chance (20% + 0.5% per extra rank above the requirement) for a scar to be healed when a minor wound is cured. The Blessings Lore requirements for nervous system scars:
Scar | Lore |
---|---|
Slurred Speech | 20 |
Constant Spasms | 60 |
Difficult time with Muscle Control | 100 |
Related Articles
External Links
- Empath Base Spell Circle: System Repair, on Play.net