Dexterity: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Systems and Skills Affected By Dexterity: replaced 'Spell Aiming' with 'Bolt spells', because.. more accurate.) |
||
| Line 33: | Line 33: | ||
{| width=67% |
{| width=67% |
||
|- valign=top |
|- valign=top |
||
| width = |
| width = 40% | |
||
*[[Ambushing]] |
*[[Ambushing]] |
||
*[[Parry]] |
*[[Parry]] |
||
*[[Shield Use]]/[[Block]] |
*[[Shield Use]]/[[Block]] |
||
*Staying on the ledge in [[Thanatoph]] |
*Staying on the ledge in [[Thanatoph]] |
||
| ⚫ | |||
*[[Ranged Weapons]] |
*[[Ranged Weapons]] |
||
*[[Thrown Weapons]] |
*[[Thrown Weapons]] |
||
*[[Two Weapon Combat]] |
*[[Two Weapon Combat]] |
||
*The Attack Strength of [[Bolt spells]] |
|||
*[[Spell Aiming]] |
|||
| ⚫ | |||
| width = 20% | |
|||
| ⚫ | |||
| ⚫ | |||
*[[Disarming Traps]] |
*[[Disarming Traps]] |
||
*[[Picking Locks]] |
*[[Picking Locks]] |
||
| Line 49: | Line 50: | ||
*[[SKIN (verb)|Skinning]] |
*[[SKIN (verb)|Skinning]] |
||
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
*[[Stalking and Hiding|Provides a bonus against detection while hidden]] |
||
| ⚫ | |||
| width = 40% | |
|||
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat) |
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat) |
||
*Defense against [[Spike Thorn (616)]] |
*Defense against [[Spike Thorn (616)]] |
||
*Defense against [[Grasp of the Grave (709)]] |
*Defense against [[Grasp of the Grave (709)]] |
||
*Defense against [[Call Wind (912)]] |
*Defense against [[Call Wind (912)]] |
||
| ⚫ | |||
|} |
|} |
||
Revision as of 10:39, 24 September 2026
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
The amount of critical weighting added to melee attacks is:
Weighting: (DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2
The weapon penalty offset from strength cannot go ABOVE 0
Weighting added cannot go BELOW 0
the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula
1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):
DEX Bonus: 40
STR Bonus: 10
Weapon Size Factor:
Summation(6 + (1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER
STR Bonus: 10
Weapon Size Factor:
Summation(6 + (1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
|
|
Resources
| Statistics - edit |
|---|
| Physical: Strength | Constitution | Dexterity | Agility |
| Hybrid: Aura | Discipline |
| Mental: Logic | Intuition | Wisdom | Influence |
| Statistic growth rate |