Melgorehn's Aura (913): Difference between revisions
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'''Melgorehn's Aura''' is a defensive spell that causes a luminescent aura to surround the caster. It is [[selfcast]] so won't help non-wizards unless used from a [[magic item]] or [[scroll]]. |
'''Melgorehn's Aura''' is a defensive spell that causes a luminescent aura to surround the caster. It is [[selfcast]] so won't help non-wizards unless used from a [[magic item]] or [[scroll]]. |
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== Factors Affecting |
== Factors Affecting Melgorehn's Aura == |
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* Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy. |
* Training in [[Wizard Base]] spells increases the duration of this spell, as well as the efficacy. |
Revision as of 18:14, 11 December 2007
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Melgorehn's Aura is a defensive spell that causes a luminescent aura to surround the caster. It is selfcast so won't help non-wizards unless used from a magic item or scroll.
Factors Affecting Melgorehn's Aura
- Training in Wizard Base spells increases the duration of this spell, as well as the efficacy.
For each rank of Wizard Base spells known, the duration of the spell is extended by 60 seconds from its base 1200 second duration.
If cast from a scroll the duration is the 1200 second base time plus 60 seconds for each two ranks of Arcane Symbols.
If cast from a magic item the duration is calculated as found here.
For each rank of Wizard Base spells known, the DS is increased by +1 for every Wizard Base spell ranks known over 13, and the Elemental Target Defense bonus increases by +1 for every 3 Wizard Base spell ranks known over 13. The mana cost also increases +1 for each 3 Wizard ranks known over 13.
The DS provided by the spell caps at the character's level. So extremely over-training in the Wizard Base list for more DS is not reccomended.
Spell Usage
This spell provides a +10(+additional) to physical DS and +20(+bonus) to Elemental TD.