Rogue Guild: Difference between revisions

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m (Added Landing location.)
m (→‎Locations: Added Solhaven rogue guild location.)
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*[[Icemule Trace]]
*[[Icemule Trace]]
*[[River's Rest]]
*[[River's Rest]]
*[[Solhaven]]
*[[Rogue Guild (Solhaven)]]: Solhaven Inn, Abalone and Chiton
*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var
*[[Rogue Guild (Ta'Illistim)]]: Royal Arboretum, Glamesine Var
*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var
*[[Rogue Guild (Ta'Vaalor)]]: Shed, Gaeld Var

Revision as of 08:44, 30 August 2010

The Rogue Guild is the rogues' profession guild which allows them to train in a variety of skills.

Requirements

Rogues receive an invitation to join the guild when they reach the 15th level. A Rogue of level 15 or greater may also be invited to join the guild by a player guildmaster. The initiation fee is 15,000 silvers and monthly dues are 5,000 silvers. One can pay up to three months in advance. A rogue who falls more than three months behind on his dues risks expulsion from the guild.

Skills

This is a basic list of the skills that may be learned in the rogue guild:

Guildmaster

To become a Guildmaster one needs a total of 125 ranks in guild skills, as well as mastery in one of those skill. One then must be nominated by 5 Guildmasters or other rogues that are eligible for nomination. Guildmasters need not pay any dues, however they do need to drop by the guild once a month. Also, Guildmasters may collect dues from other members of the guild, promote others, and nominate candidates for Guildmaster status.

Locations

Rogues tend to be a bit tight-lipped about exactly where their various guilds are located, but gathered information does suggest that there are guilds in the following places:

Important Note: The locations of the Rogue Guilds may be considered an in-game secret, and as such, lack of discretion in game or on official forums may have undesirable results, up to and including death and dismemberment. Please use this information intelligently.

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