Sunburst (609): Difference between revisions

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Revision as of 02:48, 9 December 2007

Sunburst (609)
Mnemonic [SUNBURST]
Duration Immediate
Utility Magic  
Subtype  
Availability Room 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


A great pulse of light will come from the caster's hand when this spell is cast, causing all those hidden to become obvious to all in the room. While this will not reveal invisible targets to the caster, it will make him/her aware of their presence.

When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe Perception loss, as well as a decreased chance to Evade any incoming attacks. Undead targets will recoil from the intense burst of light, giving them Round Time. Targets that cannot see, due to injury, the Blinding (311) spell, or previous effects of a focused Sun Burst are immune.

Sun Burst comes in handy when arrows or thrown weapons are hidden in a room.
Upon a seccessful focused cast, the target should see a reduction of at least 85% to their Perception ranks.

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