Thrown Weapons: Difference between revisions
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m (→Damage Factors and AvDs: Updated RTs to reflect accurate Minimum RT when hurled instead of use in melee) |
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{{Weapon table entry|weapon=[[Net]] |DFcloth=.060|DFleather=.060|DFscale=.035|DFchain=.045|DFplate=.015|RT=7|MinRT= |
{{Weapon table entry|weapon=[[Net]] |DFcloth=.060|DFleather=.060|DFscale=.035|DFchain=.045|DFplate=.015|RT=7|MinRT=3|DamageType=Grapple|STDUR=45/160 |
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|AvD1=25 |
|AvD1=25 |
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|AvD5=25|AvD6=24|AvD7=23|AvD8=22| |
|AvD5=25|AvD6=24|AvD7=23|AvD8=22| |
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|AvD17=50|AvD18=44|AvD19=38|AvD20=32|}} |
|AvD17=50|AvD18=44|AvD19=38|AvD20=32|}} |
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{{Weapon table entry|weapon=[[Dart]] |DFcloth=.125|DFleather=.100|DFscale=.075|DFchain=.055|DFplate=.050|RT=2|MinRT= |
{{Weapon table entry|weapon=[[Dart]] |DFcloth=.125|DFleather=.100|DFscale=.075|DFchain=.055|DFplate=.050|RT=2|MinRT=3|DamageType=Puncture|STDUR=10/85 |
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|AvD1=35 |
|AvD1=35 |
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|AvD5=30|AvD6=29|AvD7=28|AvD8=27| |
|AvD5=30|AvD6=29|AvD7=28|AvD8=27| |
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|AvD17=10|AvD18=4|AvD19=-2|AvD20=-8|}} |
|AvD17=10|AvD18=4|AvD19=-2|AvD20=-8|}} |
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{{Weapon table entry|weapon=[[Bola]] |DFcloth=.205|DFleather=.158|DFscale=.107|DFchain=.118|DFplate=.067|RT=5|MinRT= |
{{Weapon table entry|weapon=[[Bola]] |DFcloth=.205|DFleather=.158|DFscale=.107|DFchain=.118|DFplate=.067|RT=5|MinRT=3|DamageType=Crush|STDUR=12/75 |
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|AvD1=25 |
|AvD1=25 |
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|AvD5=20|AvD6=19|AvD7=18|AvD8=17| |
|AvD5=20|AvD6=19|AvD7=18|AvD8=17| |
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|AvD17=35|AvD18=29|AvD19=23|AvD20=17|}} |
|AvD17=35|AvD18=29|AvD19=23|AvD20=17|}} |
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{{Weapon table entry|weapon=[[Quoit]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT= |
{{Weapon table entry|weapon=[[Quoit]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT=3|DamageType=Slash|STDUR=60/155 |
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|AvD1=40 |
|AvD1=40 |
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|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
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|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
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<!-- DISCUS --> |
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{{Weapon table entry|weapon=[[Discus]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT= |
{{Weapon table entry|weapon=[[Discus]] |DFcloth=.255|DFleather=.230|DFscale=.155|DFchain=.110|DFplate=.057|RT=5|MinRT=3|DamageType=Crush|STDUR=60/195 |
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|AvD1=40 |
|AvD1=40 |
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|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
|AvD5=35|AvD6=34|AvD7=33|AvD8=32| |
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|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
|AvD17=30|AvD18=24|AvD19=18|AvD20=12|}} |
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{{Weapon table end}} |
{{Weapon table end}} |
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Please note that the minimum RT listed is for use when hurled, to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net thrown weapons page below. |
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==References== |
==References== |
Revision as of 21:17, 14 January 2007
Thrown Weapons is the skill of taking a normal weapon and hurling it at a target. Most any weapon can be used in this fashion, but only certain weapons are specifically designed for it. Daggers, handaxes, pilums, javelins, and spears are weapons that use another skill type but are also well suited for throwing, whereas nets, darts, bolas, quoits, and discuses are specifically designed for it.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/1 | 2/1 | - | 3/1 | 5/1 | 3/1 | 9/3 | 9/3 | - | 9/3 | 8/2 |
Mechanics with Thrown Weapons
The calculation of a character's attack strength while using thrown weapons depends on a character's dexterity, Thrown Weapons skill, Perception ranks, and Combat Maneuvers ranks.
AS = [Thrown Weapons skill] + ([Perception ranks]/4) + ([Combat Maneuvers ranks]/4) + [Dexterity bonus]
Note: If you train more than twice per level in perception ranks, they add no further benefit aside from increased aim.
As with ranged weapons, strength affects a character's roundtime when using thrown weapons. Unlike with Ranged Weapons, encumbrance severely affects the amount of roundtime one incurs when throwing.
Damage Factors and AvDs
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
| |||||
Net | DF | .060 | .060 | .035 | .045 | .015 | 7 | 3 | Grapple | 45/160 | ||||||||||||
AvD | 25 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 40 | 36 | 32 | 28 | 50 | 44 | 38 | 32 | |||||
Dart | DF | .125 | .100 | .075 | .055 | .050 | 2 | 3 | Puncture | 10/85 | ||||||||||||
AvD | 35 | 30 | 29 | 28 | 27 | 25 | 23 | 21 | 19 | 20 | 16 | 12 | 8 | 10 | 4 | -2 | -8 | |||||
Bola | DF | .205 | .158 | .107 | .118 | .067 | 5 | 3 | Crush | 12/75 | ||||||||||||
AvD | 25 | 20 | 19 | 18 | 17 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 35 | 29 | 23 | 17 | |||||
Quoit | DF | .255 | .230 | .155 | .110 | .057 | 5 | 3 | Slash | 60/155 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Discus | DF | .255 | .230 | .155 | .110 | .057 | 5 | 3 | Crush | 60/195 | ||||||||||||
AvD | 40 | 35 | 34 | 33 | 32 | 30 | 28 | 26 | 24 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 |
Please note that the minimum RT listed is for use when hurled, to determine the minimum RT for use in melee combat, please see the equivalent melee weapon as listed on the play.net thrown weapons page below.
References
- QRS script
- Skills: Thrown Weapons, on Play.net
- Weapon Guide: Thrown Weapons, on Play.net