Traveler's Song (1020): Difference between revisions
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PREP 1020, then sing a song that tells of the place, its environs, the bard's objective and so forth. <br> |
PREP 1020, then sing a song that tells of the place, its environs, the bard's objective and so forth. <br> |
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The proper process and song concludes with a message denoting success. |
The proper process and song concludes with a message denoting success. |
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==Success Factors== |
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Factors for success: Bard spellsong ranks (largest factor), having an anchor set in the same realm, instrument skill while playing that particularly instrument (with one-handed instruments counting as half the bonus as two-handed instruments), Mental and Elemental Mana Control ranks, and Discipline stat bonus. |
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There's a penalty for injuries and a minimum 5% chance of failure. |
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GameMaster Estild |
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==Anchoring Messaging== |
==Anchoring Messaging== |
Revision as of 13:22, 11 May 2015
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By harnessing elemental forces, a Bard singing the Traveler's Song can travel back to the nearest inn. However, on a failure, the bard and the bard's group is transported to a dangerous local area. A failure will also result in a loss of mana and injuries upon arrival. By playing an instrument a bard can reduce the chance of a negative outcome. Traveler's Song will work anywhere a gold ring is usable.
Traveler's Song can be anchored to your favorite inn. This may not work in all rooms within the inn. The process must be repeated if one moves to another town.
To anchor:
PREP 1020, then sing a song that tells of the place, its environs, the bard's objective and so forth.
The proper process and song concludes with a message denoting success.
Success Factors
Factors for success: Bard spellsong ranks (largest factor), having an anchor set in the same realm, instrument skill while playing that particularly instrument (with one-handed instruments counting as half the bonus as two-handed instruments), Mental and Elemental Mana Control ranks, and Discipline stat bonus.
There's a penalty for injuries and a minimum 5% chance of failure.
GameMaster Estild
Anchoring Messaging
- Successful anchoring:
You notice a great circle of visible mana form around you and begin to spin, slowly growing closer. It enfolds around you gently like a giant's hand then releases and sinks into the ground below.
Thirsty Messaging
You feel a bit thirsty.
You feel a slight dryness in your throat.
Your throat feels awfully dry at the moment.
You swallow involuntarily and feel the sting of a dry throat.
You cringe as the dryness in your throat becomes more painful.
Your tongue hurts to move as the dryness spreads from your throat to your mouth.
You cringe as the dryness in your throat increases, feeling like a sharp knife slicing you from the inside!
You gasp for breath as the dryness spreads up into your nose and down towards your lungs making it harder to breath.
You tense as a wave of pain shoots through your throat and head.
You grab your head as the pain shoots through it like a thousand tiny shards of glass and sand!
You begin coughing uncontrollably and can taste your own blood as the cough tears up your throat!
- The last messaging will repeat until you have died from bloodloss.
- The thirsty messaging does not happen on every use; just a minor chance for the side-effect.