Arcane Blast (1700): Difference between revisions
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[[Cast]] or [[Incant]] from one of the following stances: Guarded or Defensive. |
[[Cast]] or [[Incant]] from one of the following stances: Guarded or Defensive. |
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<pre{{log2}}> |
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>incant 1700 |
>incant 1700 |
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You gesture sharply and recite the esoteric command for Arcane Blast... |
You gesture sharply and recite the esoteric command for Arcane Blast... |
Revision as of 09:21, 2 June 2015
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Arcane Blast is an attack spell designed specifically to ease mana constraints early on in the careers of pure professions: cleric, empath, sorcerer and wizard. As such, Arcane Blast is unique among spells as it requires no mana to cast and it is known innately (without training Spell Research) to all pures. In trade for these advantages, unlike other spells, it will induce five (5) seconds of hard roundtime for the caster (which is ordinarily three (3) seconds of cast roundtime for most spells). Furthermore, it cannot be used with or gains no advantage by coupling with a host of other spells where its zero mana cost would be overly powerful.
Spell Usage
Arcane Blast uses mechanics similar to Hand of Tonis (505), where the type of attack depends on the caster's stance. If the spell is cast from either defensive or guarded stance, a warding attack spell is cast. If it is cast from any lower stance, (usually offensive for the most effect), a bolt spell is cast.
To effectively use the bolt version, training in Spell Aiming is required.
The warding version is functionally identical to Force Orb (1201) in terms of the amount of damage done, whereas the bolt version uses a damage table identical to Minor Shock (901) except that both versions result in impact damage.
Damage Factor Table
Bolting DF
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Arcane Blast | DF | .149 | .133 | .111 | .122 | .128 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 33 | 29 | 25 | 21 | 36 | 30 | 24 | 18 |
Warding DF
A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100) (damage factor of 0.050). A successful cast will also include an impact critical injury with associated critical damage and status effects.
Spell Messaging
Bolt Version
Cast or incant from one of the following stances: Offensive, Advanced, Forward or Neutral.
incant 1700 You gesture sharply and recite the esoteric command for Arcane Blast... Your spell is ready. You gesture at a giant rat. You hurl a torrent of arcane energy at a giant rat! AS: +75 vs DS: +0 with AvD: +35 + d100 roll: +84 = +194 ... and hit for 29 points of damage! Nice blow to chest! The giant rat collapses to the ground, emits a final squeal, and dies. Cast Roundtime 3 Seconds. Roundtime: 5 sec.
Warding Version
Cast or Incant from one of the following stances: Guarded or Defensive.
>incant 1700 You gesture sharply and recite the esoteric command for Arcane Blast... Your spell is ready. You gesture at a giant rat. CS: +25 - TD: +3 + CvA: +25 + d100: +100 == +147 Warding failed! A torrent of arcane energy blasts the giant rat for 10 points of damage! ... 15 points of damage! Nice blow to back! The giant rat is stunned! Cast Roundtime 3 Seconds. Roundtime: 5 sec.
Limitations
Available to pure professions only. Arcane Blast does not work with Holy Receptacle (325), Magic Item Creation (420), Haste (506), Rapid Fire (515), Charge Item (517), nor Scroll Infusion (714).
External Links
- Arcane Spell Circle: Arcane Blast, on Play.net