Resist Nature (620): Difference between revisions
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Armor treated with Resist Nature will seem to have permanent resistance in a [[Bard]] [[loresing|loresong]]. A ranger must be found to [[ASSESS]] the armor to determine how many hits remain as well as who applied the resistance. |
Armor treated with Resist Nature will seem to have permanent resistance in a [[Bard]] [[loresing|loresong]]. A ranger must be found to [[ASSESS]] the armor to determine how many hits remain as well as who applied the resistance. |
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== |
== Resources == |
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* [[Resist Nature (620) (saved posts)]] |
* [[Resist Nature (620) (saved posts)]] |
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== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#620 Ranger Base Spell Circle: Resist Nature], on Play.net |
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* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide] |
* [http://home.dejazzd.com/acoustic/Kateerina/NR.html Nature Resistance Guide] |
Revision as of 13:15, 9 June 2015
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Resist Nature allows the Ranger to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a Wizard's Enchant Item spell.
Resistance strength is dependent on Spiritual Lore, Blessings ranks. The formula is [20% + (Spiritual Lore, Blessings ranks / 2)]. The calculation rounds down.
Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.
Resources
- Resist Nature (620) (saved posts)
- Ranger Base Spell Circle: Resist Nature, on Play.net
- Nature Resistance Guide
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