Verb:MEDITATE: Difference between revisions
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[[category:Basic Mechanics]] |
[[category:Basic Mechanics]] |
Revision as of 23:28, 28 June 2015
The MEDITATE verb allows Clerics, Empaths, Monks, and Savants to enter a state of meditation which, after a short period of time, grants them various advantages.
Clerics, Empaths, and Savants will receive faster recovery for health, spirit, and mana during their meditation, while Monks will receive resistance to a single chosen damage type. After meditating for a set period of time, the meditator will continue to gain the benefits after the trance has ended. Clerics, Empaths, and Savants will receive their increased recovery for an additional ten minutes as long as they remain on a node or sanctuary, while Monks will retain their resistance for four hours (or until superseded by meditating on another damage type).
Mechanics
Increased Recovery
- During the 2 minute pre-meditation period, you gain benefits after first minute of meditation.
- For 10 minutes after the pre-meditation period, mana regeneration is boosted by a flat amount equal to trunc((discipline bonus + wisdom bonus) / 2).
- Meditate effect does not end immediately after leaving a node/sanctuary.
- Meditate effect does not end immediately after entering combat or taking an aggressive action.
- Every minute, meditate will check if you are still within a sanctuary/node, if not then the effect will end. There are 10 checks, once per minute.
- Monks do not gain increased recovery from meditating (unless, like all other classes, they are aided by a Chrism gem).
Messaging
If you are not a profession who benefits from meditation, you will get a message reminding you of such, but there is no third-person messaging:
You kneel down and begin to meditate on your lot in life.
When you LOOK at the meditator, you will see that they are meditating:
>You see Zuzana the Gypsy.
She appears to be a Human.
If you do anything to the meditator, then you will interrupt their meditation:
The appearance of great calm leaves Zuzana as her concentration is broken.
The meditator can break their own meditation:
There is messaging to remind the meditator that they are meditating:
After two minutes, the meditator wakes from the meditation and can be interacted with again:
SPELL ACTIVE will display if the meditation mechanics are active, giving the person enhanced recovery:
Meditation
Wearing off:
One can only meditate on a node or sanctuary. If the room is not fitting for meditation, messaging will tell you:
Some places, like tables, will let you begin to meditate but then break the meditation when you aren't kneeling.
You need to sit down first.
>sit
You pull out a chair and seat yourself at the table.
s>med
You begin to meditate on your lot in life.
s>
You continue to meditate on recent events.
s>
Your meditative trance is severed due to the non-reverent position your body has taken up.
s>kneel
You don't need to kneel at this table, there are plenty of chairs to go around.
Damage Resistance
Damage resistance is only available to monks, and only in a single damage type at a time. This damage type can be changed at will and without penalty by meditating again.
>meditate Usage: MEDITATE [DAMAGE TYPE] - Prepare to resist a certain type of damage. MEDITATE STATUS - Show what type damage (if any) that you are currently resisting. MEDITATE HELP - Show this help text. You may resist one of the following types of damage at a time: ACID COLD CRUSH DISINTEGRATION DISRUPTION ELECTRICAL GRAPPLE FIRE IMPACT PLASMA PUNCTURE SLASH STEAM UNBALANCE VACUUM Monks (and others) that are under the effect of a Chrism gem created by the cleric spell "Holy Receptacle" (325) may also MEDITATE to enter a state of increased regeneration of mana, health, spirit, and stamina. >meditate puncture You assume a meditative posture, sitting with legs folded and hands resting upon your knees. Closing your eyes, you pause and breathe deeply, concentrating on your body and preparing it to resist puncturing damage from any source. Roundtime: 30 sec. sR>meditate status You are currently prepared to resist puncturing damage.
Resistance Strength
The amount of resistance is 10%, plus a 2% per bonus per a seed 1 summation of the monk's Mental Lore, Transformation skill. Thus, a monk with 28 ranks of ML: Transformation would have a 24% resistance ability, and a monk with 91 ranks would have a 36% resistance.