Mana: Difference between revisions
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Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character's statistics at [[Level]] 0 (shown with the command '''[[INFO|INFO START]]''') and do not take subsequent [[statistic growth rate|growth]] into account. |
Each [[profession]] uses one or two [[statistic]]s to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character's statistics at [[Level]] 0 (shown with the command '''[[INFO|INFO START]]''') and do not take subsequent [[statistic growth rate|growth]] into account. |
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<div {{prettydiv|margin-right=600px}}><center><tt>'''Base Mana = [[trunc]][(StatBonus1 + StatBonus2) ÷ 4]'''</tt></center></div> |
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If the character has only one mana stat, use it for both StatBonus1 and StatBonus2. |
If the character has only one mana stat, use it for both StatBonus1 and StatBonus2. |
Revision as of 14:17, 7 September 2015
- This article is about the concept of magical energy. For the verb, see MANA (verb).
Mana is the raw magical energy found in each of the spheres of magic. It is by tapping into this energy that characters can power their spells, whether they tap into the magic through prayer to a god, focusing their inner will and psyche, or arcane words and gestures that harness the powers of the elements.
Mana Points
Each character has a reserve of mana points, representing how much magic they can cast safely. Casting a spell requires the expenditure of a certain amount of mana points, generally equal to the level of the spell being cast. For example, a level 1 spell would cost the caster 1 MP. Casting without having enough mana will cause the caster to suffer nervous system injuries.
A character's maximum mana point capacity is the sum of their Base Mana and Harness Power Bonus.
Base Mana
Each profession uses one or two statistics to determine its base mana points. The statistic bonuses (including racial modifiers), not the raw values, is used. Bonuses used in the mana formula are based on the character's statistics at Level 0 (shown with the command INFO START) and do not take subsequent growth into account.
If the character has only one mana stat, use it for both StatBonus1 and StatBonus2.
Profession | Mana Statistic(s) |
---|---|
Bard | Aura, Influence |
Cleric | Wisdom |
Empath | Wisdom, Influence |
Monk | Logic, Wisdom |
Paladin | Wisdom |
Ranger | Wisdom |
Rogue | Aura, Wisdom |
Sorcerer | Aura, Wisdom |
Warrior | Aura, Wisdom |
Wizard | Aura |
Harness Power Bonus
Training in Harness Power gives 3 MP for every rank up to the character's level, and 1 MP for any additional ranks.
Harness Power Bonus = (3 × Harness Power Ranks up to Character Level) + Harness Power Ranks above Character Level
For example, a level 10 character with 14 ranks in Harness Power would have a bonus of (3 × 10 + 4) = 34 MP.
Regeneration
- Main article: Mana point regeneration
Expended mana regenerates naturally over time, approximately 25% every two minutes on a node and 15% elsewhere.
Resources
- Magic Guide on play.net