Hand of Tonis (505): Difference between revisions
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'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. There are two versions of this spell. A [[Casting strength|CS]] based [[warding]] attack which attempts to stun a target by ''stealing its breath'', and an [[Attack strength|AS]] based [[Bolt spell|bolt spell]] which uses the [[Spell Aiming|spell aiming]] skill and becomes available with 20 ranks [[Elemental Lore, Air]] training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and |
'''Hand of Tonis''' is named after [[Tonis]], the [[Arkati]] of Speed, Travel and Thieves. There are two versions of this spell. A [[Casting strength|CS]] based [[warding]] attack which attempts to stun a target by ''stealing its breath'', and an [[Attack strength|AS]] based [[Bolt spell|bolt spell]] which uses the [[Spell Aiming|spell aiming]] skill and becomes available with 20 ranks [[Elemental Lore, Air]] training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and is activated with the [[EVOKE (verb)|Evoke command]]. |
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==Spell Usage == |
==Spell Usage == |
Revision as of 11:01, 15 September 2015
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Hand of Tonis is named after Tonis, the Arkati of Speed, Travel and Thieves. There are two versions of this spell. A CS based warding attack which attempts to stun a target by stealing its breath, and an AS based bolt spell which uses the spell aiming skill and becomes available with 20 ranks Elemental Lore, Air training. This second version, commonly referred to as Tonis Bolt, hurls a churning bolt of air at the target and is activated with the Evoke command.
Spell Usage
- Normal use: CAST {target} or INCANT this spell to cause a hand of air to reach out and squeeze the breath from your target thereby, stunning it. The stun roundtime is determined by the endroll success margin. (ER - 100) / 2 = stun RT measured in seconds.
- Bolt use: Prep 505, EVOKE {target}. Requires 20 ranks of Elemental Lore, Air (see below for additional information).
- This spell can be cast at clouds to disperse them.
- Self-casting the CS version will cause a column of air to form around you and blow your hair in all directions: a 'hair dryer' of sorts (no mechanical effect).
Lore Benefits
Bolt Version
20 ranks of Elemental Lore, Air unlocks a bolt version of the spell and is cast using Prep 505, EVOKE {target}. In addition to Hitpoint damage, this spell uses the Unbalance critical table, producing injuries along with frequent knockdowns and stuns.
Increased Damage Factor
Training in Elemental Lore, Air also increases the spell's damage factor (DF). Since the initial 20 ranks of EL:Air are required for the bolt version, they are excluded from the DF bonus.
Air Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Bolt Spell Table
Armor Group DFs and AvDs
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Hand of Tonis | DF | .520 | .420 | .330 | .300 | .210 | ||||||||||||
AvD | 52 | 44 | 43 | 42 | 41 | 39 | 37 | 35 | 33 | 44 | 40 | 36 | 32 | 52 | 46 | 40 | 34 |
Alchemy Recipe
A spiraled sapphire wand |
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Resources
- Major Elemental Spell Circle: Hand of Tonis, on Play.net