Major Shock (910): Difference between revisions
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!align="right"|Elemental Lore, Air |
!align="right"|Elemental Lore, Air ranks||1||3||4||6||7||9||12||15||18||22||27||33||43||61||80||100||121||143||166||190||215||241 |
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|align="right"|% |
|align="right"|% chance for Stun Shock||1||2||3||4||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22 |
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!align="right"|Elemental Lore, Water |
!align="right"|Elemental Lore, Water ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align="right"|Duration of Stun Shock (in |
|align="right"|Duration of Stun Shock (in seconds)||8||9||10||11||12||13||14||15||16||17||18||19||20||21||22 |
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[[Cone of Elements (518)]] can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases and the Stun Shock effect possibility will carry over to the other spell. |
[[Cone of Elements (518)]] can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases and the Stun Shock effect possibility will carry over to the other spell. |
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====Soaking==== |
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Using [[Minor Water (903)]] provides a chance to "soak" a target for 20 seconds, which will add a flat +30% chance and +3 second duration to Stun Shock. With 0 Elemental Lore, Water ranks, Minor Water has a 20% chance to soak a target, and there is a 100% chance to soak a target with 60 Water Lore ranks. |
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|+ align="left"|'''Soaked Targets''' |
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!align="right"|Elemental Lore, Air ranks||0||1||3||4||6||7||9||12||15||18||22||27||33||43||61||80||100||121||143||166||190||215||241 |
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|align="right"|% chance for Stun Shock||30||31||32||33||34||35||36||37||38||39||40||41||42||43||44||45||46||47||48||49||50||51||52 |
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|+ align="left"|'''Soaked Targets''' |
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!align="right"|Elemental Lore, Water ranks||0||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|align="right"|Duration of Stun Shock (in seconds)||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25 |
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==Damage Factor Table== |
==Damage Factor Table== |
Revision as of 10:05, 17 September 2015
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.
Usage
Lore Benefits
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.
Air and/or Water Lore Ranks | |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Stun Shock
There is a seed 5 Elemental Lore, Air skill chance of applying a persistent electrical jolt on the target called Stun Shock. It will last for 8 + seed 10 ranks of Elemental Lore, Water seconds. Every 4 seconds, Stun Shock will either stun or cause minor electrical damage to the target. Typically, criticals are ranks 1 or 2. The activation messaging displayed with this effect is: Tiny arcs of lightning briefly dance across a {target}'s skin!
Elemental Lore, Air ranks | 1 | 3 | 4 | 6 | 7 | 9 | 12 | 15 | 18 | 22 | 27 | 33 | 43 | 61 | 80 | 100 | 121 | 143 | 166 | 190 | 215 | 241 |
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% chance for Stun Shock | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
Elemental Lore, Water ranks | 0 | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Duration of Stun Shock (in seconds) | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
Cone of Elements (518) can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases and the Stun Shock effect possibility will carry over to the other spell.
Soaking
Using Minor Water (903) provides a chance to "soak" a target for 20 seconds, which will add a flat +30% chance and +3 second duration to Stun Shock. With 0 Elemental Lore, Water ranks, Minor Water has a 20% chance to soak a target, and there is a 100% chance to soak a target with 60 Water Lore ranks.
Elemental Lore, Air ranks | 0 | 1 | 3 | 4 | 6 | 7 | 9 | 12 | 15 | 18 | 22 | 27 | 33 | 43 | 61 | 80 | 100 | 121 | 143 | 166 | 190 | 215 | 241 |
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% chance for Stun Shock | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 |
Elemental Lore, Water ranks | 0 | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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Duration of Stun Shock (in seconds) | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |
Messaging
- Standard
You hurl a powerful lightning bolt at a dark orc! AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156 ... and hit for 47 points of damage! Nasty shock to the head. The dark orc looks dazed and confused. The dark orc is stunned! Cast Roundtime 3 Seconds.
- Stun Shock effect
>Incant 910 >Your hands glow with power as you invoke the phrase for Major Shock... Your spell is ready. You gesture at a hill troll. You hurl a powerful lightning bolt at a hill troll! AS: +191 vs DS: +132 with AvD: +45 + d100 roll: +43 = +147 ... and hit for 24 points of damage! Heavy spark to left hand. Bet that hurts. Tiny arcs of lightning briefly dance across a hill troll's skin! Cast Roundtime 3 Seconds. >Tiny arcs of lightning dance across a hill troll's skin! He is stunned! >Tiny arcs of lightning dance across a hill troll's skin! ... 10 points of damage! Heavy spark to chest. Bet that hurts.
Note: additional line spacing added for readability
Alchemy Recipes
A slender mithril wand | |
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Eastern version | Western version |
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