Celerity (506): Difference between revisions
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*Decreases the stamina cost of combat actions. The formula is listed under Combat Actions. |
*Decreases the stamina cost of combat actions. The formula is listed under Combat Actions. |
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*Decreases the RT incurred by utility actions. The formula is listed under the general description. |
*Decreases the RT incurred by utility actions. The formula is listed under the general description. |
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==Air Lore Training Tables== |
===Air Lore Training Tables=== |
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The tables below show how many ranks of Elental Lore Air you need to reduce your RT to 1 with 0 stamina cost using this spell. They don't include the minor contribution of Major |
The tables below show how many ranks of Elental Lore Air you need to reduce your RT to 1 with 0 stamina cost using this spell. They don't include the minor contribution of Major Elemental spell ranks so you might need 1 or 2 ranks less lore less if you have 50 or 100 Major Elemental spell ranks. Look up the base speed of your weapon and find it along the top axis. Find your current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks you need to attack at 1 RT with 0 stamina cost. These numbers have not all been verified and are computed from the formula's given so may contain errors. |
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==Resources== |
==Resources== |
Revision as of 00:50, 18 January 2016
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
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Celerity reduces the stamina cost, possibly to zero, for all Quickstrike actions that reduce combat roundtimes (see QUICKSTRIKE for a full listing). It has a non-stackable 60 second duration. If not natively self-cast, there is a four minute period starting at the time of first application during which Celerity may not be re-applied to the same target. There is no such delay when the spell is natively self-cast.
All offensive combat actions automatically apply the lowest RT possible whether or not the Quickstrike ability is explicitly invoked. Users of Celerity need not use Quickstrike to gain the maximum zero-stamina RT reduction, or may use Quickstrike to gain additional RT reduction at a lesser stamina cost than would otherwise be the case.
Celerity also reduces the RT of the following utility actions:
Total amount of RT removal for utility actions is calculated by ((30 + (1 per rank of Elemental Lore: Air)) / cost_per_second).
Stamina Cost
Combat Actions:The stamina cost for Quickstrike actions is modified to use the following formula: (((original_cost - 30 - (1 per rank of Elemental Lore: Air)) * percentage_reduction) / 100), where percentage_reduction = (50 - (0.5 per known Major Elemental spell)) and has a lower bound of 20. Spell rank benefits are capped at level. The caster's Elemental Lore: Air ranks and known Major Elemental spells are used in this calculation even when cast on a third party.
Utility Actions:The cost per second of RT reduction is calculated as (10 + action_speed). Action speeds are: 20 (HIDE), 15 (SEARCH, FORAGE), 10 (DISARM, PICKLOCK), 5 (TEND).
Lore Benefits
- At 50 ranks of training, the caster may EVOKE a group version of the spell.
- Decreases the stamina cost of combat actions. The formula is listed under Combat Actions.
- Decreases the RT incurred by utility actions. The formula is listed under the general description.
Air Lore Training Tables
The tables below show how many ranks of Elental Lore Air you need to reduce your RT to 1 with 0 stamina cost using this spell. They don't include the minor contribution of Major Elemental spell ranks so you might need 1 or 2 ranks less lore less if you have 50 or 100 Major Elemental spell ranks. Look up the base speed of your weapon and find it along the top axis. Find your current normal swing RT along the left axis the spot they meet is how many Elemental Air Lore ranks you need to attack at 1 RT with 0 stamina cost. These numbers have not all been verified and are computed from the formula's given so may contain errors.
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Messaging
Initial cast:
Wearing off (self-cast):
Wearing off (when cast at you by someone else):
Recovery (when cast at you by someone else):