Heroism (215): Difference between revisions
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== Lore Benefits == |
== Lore Benefits == |
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Training in [[Spiritual Lore, Blessings]] provides two benefits: |
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===Group Version=== |
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65 ranks of Blessings Lore unlocks a group version for a duration of 1 minute. |
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[[Category:Major Spiritual Spells]] |
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===Attack Strength Increase=== |
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== Messaging == |
== Messaging == |
Revision as of 15:57, 30 January 2016
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The caster of this spell is able to draw additional fortitude from the surrounding lesser spirits. This serves to bolster the caster's courage and confidence, thus improving the caster's combat effectiveness. The spell helps to bring the caster's mind and body into focus, allowing the caster to recover from both physical and mental fatigue at a faster rate.
The caster gains +25 Attack Strength (both physical and aimed spell) and regenerates 1 MP and 1 HP every minute.
Heroism also adds 3 effective levels against sheer fear attacks from undead creatures, and increases the user's defense against a standard maneuver roll if the maneuver is able to be evaded.
Lore Benefits
Training in Spiritual Lore, Blessings provides two benefits:
Group Version
65 ranks of Blessings Lore unlocks a group version for a duration of 1 minute.
Attack Strength Increase
Blessings Lore increases the self-cast (AS) by +1 AS per 10 ranks. For every +3 additional AS, the mana cost of the spell increases by 1. The caster receives their full bonus even when casting the group version of the spell.
Messaging
Initial cast:
A brilliant aura surrounds you and sinks into your skin. You feel charged with extra vitality.
Wearing off:
The brilliant aura fades away from you.
External Links
- Major Spiritual Spell Circle: Heroism, on play.net