Pickpocketing: Difference between revisions
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== Factors for Success == |
== Factors for Success == |
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There are many factors that go into success when pickpocketing. When the skill is used, it is essentially a contest between the thief and the mark. |
There are many factors that go into success when pickpocketing. When the skill is used, it is essentially a contest between the thief and the mark. |
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!The Thief |
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*Harmful |
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**The thief's armor |
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*The thief's armor |
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*The thief's level of [[encumbrance]] |
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=== The mark === |
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!The Mark |
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*Harmful |
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**The mark's injuries |
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A target that is incapacitated cannot defend themselves from a thief. Being stunned, dead, bound, or other forms of immobilization prevents a character from "guarding their pockets." Being in roundtime, however, does not allow a thief who has been caught to steal from the target. |
A target that is incapacitated cannot defend themselves from a thief. Being stunned, dead, bound, or other forms of immobilization prevents a character from "guarding their pockets." Being in roundtime, however, does not allow a thief who has been caught to steal from the target. |
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Revision as of 12:46, 18 April 2017
Pickpocketing is the skill that allows you to make someone else's wealth your own. It is a method of supplementing a good thief's income. It is also a factor in the success of Rogue Gambits Stealth.
Ranks and Training Point Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 2/3 | 2/2 | 2/1 | 4/4 | 2/3 | 3/3 | 3/3 | - | 3/3 | 3/3 |
What can be stolen
Only common magical items or commonly found treasure items can be stolen. The following is a list of items that can be stolen:
- silvers (up to the thief's bonus level of Pickpocketing, found by using the SKILLS verb)
- gems (if they have not been imbedded with magic)
- creature skins
- medicinal herbs (e.g. acantha leaf)
- crystals (black, white, and blue, as well as alchemy crystals)
- wands
- gold rings that have not been set
- crystal amulets
Note that cursed gems can be stolen, and will become stuck to the thief's hand. Depending on the curse used, the curse can have other nasty effects.
Besides silvers, items can only be stolen from containers that are back-, cloak-, belt-, shoulder-, or pin-worn.
Factors for Success
There are many factors that go into success when pickpocketing. When the skill is used, it is essentially a contest between the thief and the mark.
Beneficial | Harmful | |
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The Thief |
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The Mark |
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A target that is incapacitated cannot defend themselves from a thief. Being stunned, dead, bound, or other forms of immobilization prevents a character from "guarding their pockets." Being in roundtime, however, does not allow a thief who has been caught to steal from the target.
Also, a thief has to watch for thief traps. Any character can be carrying a trap. However, sorcerers are very good at dealing with thieves due to the spell, Curse (715), and the existence of minor demons, which will bite a thief that tries to steal from its master.