Elemental Mana Control
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
The Elemental Mana Control skill serves the same purpose as Spiritual Mana Control and Mental Mana Control; it determines the efficiency with which a player can share mana with other players via SEND (verb). Wizards and sorcerers are the pure professions that benefit the most from EMC, along with bards. The maximum benefit for sharing mana is achieved at twenty-four (24) ranks, though many casters continue to train in it to aid some of their spells, increase the rate of return of their mana, or compensate for another player's low skill. It should be noted that even at maximum efficiency, there is still approximately a 5% loss of mana during the transfer.
This skill directly increases the amount of mana gained per pulse.
- If this is your primary mana control skill, then you will receive a bonus of one mana per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control."
- If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) mana per pulse for every twenty (20) ranks.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | 2 | 2 |
Training Point Cost | 0/10 | 0/10 | 0/15 | 0/6 | 0/15 | 0/15 | 0/12 | 0/12 | - | 0/3 | 0/4 |
Spells and Abilities Affected by EMC
MANA (verb) (ability)
Determines or helps determine wizard, sorcerer, and bard MANA SPELLUP and MANA PULSE proficiency.
Minor Elemental
- Elemental Saturation (413) - the target's TD will be reduced by seed 1 of the caster's EMC ranks on the initial cast.
- Elemental Dispel (417) - the mana cost for removing a spell is reduced by one (1) mana per seventy-five (75) skill bonus in the Elemental Mana Control skill.
- Mana Focus (418) - adds to success by ranks ÷ 2.
Major Elemental
- Mana Leech (516) - every 15 skill bonus increases recovery rate by +1 mana/min; +1 mana drained from the target for every 10 skill bonus
- Charge Item (517) - increases charge success rate, reduces charge cost by 1 mana per 5 ranks
- Cone of Elements (518) - skill bonus determines number of targets affected
- Temporal Reversion (540) - chance to trigger is increased by 1% per 20 skill bonus from a base of 10%
Wizard Base
- Tremors (909) - decreases the mana cost of the evoke version from a base of 5 by 1 each at 75 and 150 ranks
- Enchant Item (925) - contributes towards the success rate of enchanting an item
- Familiar Gate (930) - contributes towards the success rate of opening a portal
Sorcerer Base
- Mana Disruption (702) - Mana Disruption has a chance to temporarily disable an enhancement (defensive) spell on a target for 15 seconds. Using the caster's Spirit and Elemental Mana Control (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 summation to determine the % chance to disrupt a spell. If the caster has higher EMC, it will attempt to randomly select a elemental spell first
- Corrupt Essence (703) - Training in Elemental Mana Control and Spiritual Mana Control increases the number of targets available in the open cast version of the spell, with the higher of the two counting all ranks and the lesser counting half ranks. If they are trained equally, divide one of them by 2. [# of targets = 1 + (SMC + EMC (lower one counts for half) ÷ 20)]
- Balefire (713) - The chance that a demon will attack is equal to 2% for each Seed 1 bonus point of the Summation chart. Use SMC and EMC skill bonus separately to determine the bonus
- Scroll Infusion (714) - The amount of mana drained for a given spell on an infusion attempt is largely based on the spell’s level and sphere (magic that sorcerers do not have knowledge of, such as mentalist magic, require more mana to charge). High levels of Mana Control training (spiritual and elemental) will reduce the mana required.
- Dark Catalyst (719) - The amount of mana returned is modified by training in Elemental Mana Control and Spiritual Mana Control.
- Implosion (720) - Training in Elemental Mana Control and Spiritual Mana Control will reduce the mana cost.
- Ensorcell (735) - Elemental Mana Control Ranks is a secondary factor in the success of Ensorcell.
- Planar Shift (740) - Training in Elemental and Spiritual Mana Controls improves the chances for success in an unknown way
- Sacrifice (ability) - A combined Elemental Mana Control and Spiritual Mana Control skill bonus of 102 (24 ranks total) is required to obtain the full amount of mana from a sacrifice.
Scrolls and Magical Items
Characters trained mana controls to gain applicable additional benefits from spells activated by items using Magic Item Use or scrolls using Arcane Symbols will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge enhancive item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.