BVShop:The Mar and Scar

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a stucco-faced dark stone building, [Map Room 13], Room# 8214515, Lich# L26868, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 8212522]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain. You also see an overturned wooden crate and a wrought iron cart.
Obvious exits: northeast, northwest, out

Some prices in bloodscrip, and some prices in silvers.

On the wooden crate you see: a sickly green glass sphere, a dull grey rabbit's foot, a silky white rabbit's foot, a dull black glass sphere, a silvery white glass sphere, a small note, a bright crimson glass sphere, a vibrant yellow glass sphere, a sharp toxin-covered misericord, and a rat-shaped vial.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!
* Spheres: AoE attack in the arena. (1 use) 
* Misericords: Kill one opponent in the heist (outside the boss) with STAB. (1 use) 
* Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.  There is a greater and lesser variety, priced accordingly. (3 uses)
* Vials: Rat scent to attract rats. (5 uses)

Item Type Info Details Price
a sickly green glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is an enervate bomb that can only be used within Duskruin Arena.  It will weaken creatures, affecting their combat performance and causes them to take more critical damage.
5,000 silvers
a dull grey rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (minor) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
150,000 silvers
a silky white rabbit's foot < 1 lb
Sewer Luck Charm (Duskruin)
Analyze
Analyze:
This is a rabbit's foot (major) that will boost your luck in the sewers at Duskruin Arena.  Only one can be used at a time, and each application will last 3 minutes.
300,000 silvers
a dull black glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a void bomb that can only be used within Duskruin Arena.  It causes damage from the loss of air pressure and can pull in corpses.
5,000 silvers
a silvery white glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a sticky bomb that can only be used within Duskruin Arena.  It will web creatures.
5,000 silvers
a bright crimson glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a fire bomb that can only be used within Duskruin Arena.  It causes fire damage over time.
5,000 silvers
a vibrant yellow glass sphere < 1 lb
Arena Helper (Duskruin)
Analyze
Analyze:
This is a stun bomb that can only be used within Duskruin Arena.  It causes electrical damage and will stun creatures.
5,000 silvers
a sharp toxin-covered misericord < 1 lb
Bank Heist's Misericord of Misadventure (Duskruin)
Analyze
Analyze:

This can be used inside the bank heist at Bloodriven Village.

Usage:
  STAB misericord     - This will kill the first enemy (or damage a boss) in the Bank of Bloodriven.
10,000 silvers
a rat-shaped vial < 1 lb
Sewer Rat Pheromones (Duskruin)
Analyze
Analyze:
This is a vial of rat pheromones that will help you attract rats in the sewers at Bloodriven Village.  Vials can hold up to 10 applications, and each application will last 3 minutes.  Applications will not stack.
30,000 silvers

On the red marble counter you see: a thin silver needle and an opaque glass of aged whiskey.

Item Type Info Details Price
a thin silver needle < 1 lb
Piercing needle

50
an opaque glass of aged whiskey liquid < 1 lb
Quaffs Remaining: 10 1

On the wrought iron cart you see: a small note, a primitive metal chisel, and a small iron crucible.

a small note
In the Common language, it reads:
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

Item Type Info Details Price
a primitive metal chisel < 1 lb
Chisel (bloodrune-adjacent)
Analyze
Analyze:

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig.  <CARVE TOTEM WITH CHISEL>  You should look for stones in Duskruin's tunnels.  These items cannot be altered.
250
a small iron crucible < 1 lb
Pocketed: A very small amount (one item) (in)
Crucible (Bloodforge-adjacent)
Analyze
Analyze:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants.  The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.

250

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 8212523]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
Obvious exits: southeast
a small parchment sign
In the Common language, it reads:
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chest you see: a pile of ornate finery and a heap of shoddy jewelry.

Item Type Info Details Price
a pile of ornate finery < 1 lb
pin-worn (functional)
10
a heap of shoddy jewelry < 1 lb
pin-worn (functional)
10

The Mar and Scar, Incised

[The Mar and Scar, Incised - 8212524]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
Obvious exits: southwest
a small parchment sign
In the Common language, it reads:
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

In the glass display case you see: a reinforced invar razor, an alum-swept invar razor, a pitted iron razor, a primitive iron razor, a curved invar razor, and a brushed rolaren razor.

Item Type Info Details Price
a reinforced invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
an alum-swept invar razor < 1 lb
Scarring Razor
Uses:50
Sharpening: Can be sharpened many times

125
a pitted iron razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a primitive iron razor < 1 lb
Scarring Razor
Uses:20
Sharpening: Can be sharpened several times

50
a curved invar razor < 1 lb
Scarring Razor
Uses:10
Sharpening: Can be sharpened several times

25
a brushed rolaren razor < 1 lb
Scarring Razor
Uses: Unlimited (auction quality)

5,000

The Mar and Scar, Inked

[The Mar and Scar, Inked - 8212525]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
a carefully penned notice




  The following terms and conditions will be held true
  to all customers, regardless of race or bribery.

  We will endeavor to provide each and every customer
  with a fine piece of artwork that they can be happy
  with forever.  In order to do this, we require you
  to help as well.  By abiding by the following list of
  guidelines, we can make your visit as pleasant,
  painless and as permanent as we can.

  ***** LOOK AT THE NOTICE AGAIN TO READ THE NEXT PAGE *****

a pricing sign
In the Common language, it reads:
Stock tattoos: 25,000 silvers.

a tattoo display


Scrawled on the huge display are hundreds of small images.
Looking closely you can make out individual ones and tiny numbers next to them.

  #1 - a small black dagger tattoo
  #2 - a small rosebud tattoo
  #3 - a deep red rose tattoo
  #4 - a black rose tattoo
  #5 - a delicate daisy tattoo
  #6 - a twining ivy tattoo
  #7 - a poison ivy tattoo
  #8 - a delicate lily tattoo
  #9 - an oak tree tattoo
  #10 - a howling wolf tattoo
  #11 - a stalking wolf tattoo
  #12 - a snarling bear tattoo
  #13 - a rearing bear tattoo
  #14 - a wolf paw tattoo
  #15 - a bear paw tattoo
  #16 - a cat paw tattoo
  #17 - a stalking snowcat tattoo
  #18 - a stalking panther tattoo
  #19 - a stalking tiger tattoo
  #20 - a stalking lion tattoo
  #21 - a roaring lion tattoo
  #22 - a sleeping kitten tattoo
  #23 - a pouncing kitten tattoo
  #24 - a mangy rat tattoo
  #25 - a soaring hawk tattoo
LOOK at the display again for more stock tattoos.

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 8212526]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates, a cracked wooden sign and a heavy iron cloak rack with some stuff on it.
Obvious exits: up
a cracked wooden sign
In the Common language, it reads:

The items on the weathered mannequin are a fully unlocked pelt bag and climate wear cloak.  They're also deeper and lighter than normal by a lot!

The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.

The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the canvas folio you see: a shadowy climate wear certificate, a shimmering climate wear certificate, a bright climate wear certificate, a hood-shaped climate wear certificate, a bright sheath-shaped certificate, a light sheath-shaped certificate, a bright gory weapon certificate, a light gory weapon certificate, a pale gory weapon certificate, a large pelt bag certificate, a small pelt bag certificate, a gold harness-shaped certificate, a black harness-shaped certificate, and a small harness-shaped certificate.

Item Type Info Details Price
a shadowy climate wear certificate unlock certificate
ClimateWear

A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.

250
a shimmering climate wear certificate unlock certificate
ClimateWear

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

30,000
a bright climate wear certificate unlock certificate
ClimateWear

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

2,500
a hood-shaped climate wear certificate unlock certificate
ClimateWear

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

1,000
a bright sheath-shaped certificate unlock certificate
A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. 1,000
a light sheath-shaped certificate unlock certificate
A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. 1,000
a bright gory weapon certificate unlock certificate
A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. 5,000
a light gory weapon certificate unlock certificate
A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. 2,500
a pale gory weapon certificate unlock certificate
A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. 1,000
a large pelt bag certificate unlock certificate
Pelt Bag

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

4,000
a small pelt bag certificate unlock certificate
Pelt Bag

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

1,000
a gold harness-shaped certificate unlock certificate
A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. 7,000
a black harness-shaped certificate unlock certificate
A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. 2,000
a small harness-shaped certificate unlock certificate
A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. 1,000

On the iron cloak rack you see: a midnight blue suede cloak with flared cuffs, a supple black leather cloak with wine-hued silk lining, a heavy rust-dyed suede cloak edged in talons, a forest green leather cloak with ivory accents, a fur-lined ivory suede cloak with cobalt stitching, a dun-hued leather cloak fringed with fangs, a satin-lapeled indigo suede cloak with side slits, and a deep mulberry leather cloak with gold threading.

Item Type Info Details Price
a midnight blue suede cloak with flared cuffs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a supple black leather cloak with wine-hued silk lining 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a heavy rust-dyed suede cloak edged in talons 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a forest green leather cloak with ivory accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a fur-lined ivory suede cloak with cobalt stitching 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a dun-hued leather cloak fringed with fangs 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a satin-lapeled indigo suede cloak with side slits 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a deep mulberry leather cloak with gold threading 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000

On the faded mannequin you see: some baggy faded leather pants, a leather aventail, a red silk bowtie, a green silk scarf, a blue silk cravat, a pair of dark leather gloves, a white cotton shirt, some supple faded leather boots, some thick faded leather armbands, a faded leather jacket, a supple faded leather hood, some thin spectacles, some leather goggles, and a leather gorget.

Item Type Info Details Price
some baggy faded leather pants 2 lbs
Pocketed: A very small amount (a couple of very small items) (in)
leg-worn
WoundedWear
Analyze
Analyze:
The pants are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a leather aventail < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The aventail is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a red silk bowtie < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The bowtie is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a green silk scarf < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The scarf is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a blue silk cravat < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The cravat is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a pair of dark leather gloves < 1 lb
hand-worn
WoundedWear
Analyze
Analyze:
The gloves are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a white cotton shirt < 1 lb
under-armor-worn
WoundedWear
Analyze
Analyze:
The shirt is unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
1,000
some supple faded leather boots < 1 lb
feet-worn
WoundedWear
Analyze
Analyze:
The boots are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
some thick faded leather armbands < 1 lb
arm-attached
WoundedWear
Analyze
Analyze:
The armbands are unlocked to tier 1 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of wonderful craftsmanship and slightly scuffed
  Rank 2: They appear to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of wonderful craftsmanship and drenched with blood
1,000
a faded leather jacket 6 lbs
Pocketed: A huge amount (in)
cloak-worn (functional)
WoundedWear
Analyze
Analyze:
The jacket is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500
a supple faded leather hood < 1 lb
head-worn
WoundedWear
Analyze
Analyze:
The hood is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of masterful craftsmanship and in wonderful condition
  Rank 1: It appears to be of wonderful craftsmanship and slightly scuffed
  Rank 2: It appears to be of wonderful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of wonderful craftsmanship and drenched with blood
2,500
some thin spectacles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The spectacles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
some leather goggles < 1 lb
pin-worn
WoundedWear
Analyze
Analyze:
The goggles are unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + smudged with dirt and blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: They appear to be of wonderful craftsmanship and in excellent condition
  Rank 1: They appear to be of masterful craftsmanship and slightly scuffed
  Rank 2: They appear to be of masterful craftsmanship and lightly stained with blood
  Rank 3: They appear to be of masterful craftsmanship and drenched with blood
2,500
a leather gorget < 1 lb
neck-worn
WoundedWear
Analyze
Analyze:
The gorget is unlocked to tier 2 with access to the following verbs: Remove, Wear, Clean, Prod, Show/Examine (Customization unlocked), Pull, Push, Open + Close, Tend, Cover
Description Customizations:
  No Wounds: Base description only
  Rank 1: Base + with numerous scuff marks
  Rank 2: Base + lightly stained with blood
  Rank 3: Base + drenched with blood
Show Customizations:
  No wounds: It appears to be of wonderful craftsmanship and in excellent condition
  Rank 1: It appears to be of masterful craftsmanship and slightly scuffed
  Rank 2: It appears to be of masterful craftsmanship and lightly stained with blood
  Rank 3: It appears to be of masterful craftsmanship and drenched with blood
2,500

On the weathered mannequin you see: a darkly stained doeskin cloak with beaded accents and a distressed doeskin bag fringed with various talons.

Item Type Info Details Price
a darkly stained doeskin cloak with beaded accents 5 lbs
Pocketed: A gigantic amount (in)
cloak-worn (functional)
ClimateWear
Analyze
Analyze:
This is a ClimateWear item.
Tier: Tier 3 (16 verbs, feature-concealing)
Garment type: cloak
Hood type: default setting
Fastenings: default setting
Pocket customizations: not set
30,000
a distressed doeskin bag fringed with various talons 2 lbs
Pocketed: A large amount (in)
belt-attached (functional)
Pelt Bag
Analyze
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort.  When altering, keep in mind that some of the bag's show always remains.
10,000

In the treasure chest you see: a bright silver bracelet accented with a diamond, a bright silver ring crested with an emerald, and a dull gold amulet crested with diamond.

Item Type Info Details Price
a bright silver bracelet accented with a diamond magic item < 1 lb
wrist-worn (functional)
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The bracelet is unlocked to tier 2 with the following verbs available: PUSH, PULL, POKE, RUB, COVER, TAP, PROD, and GAZE.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright bracelet, a dull bracelet, a shining bracelet
2,500
a bright silver ring crested with an emerald magic item < 1 lb
finger-worn
ChaosJewelry
Blank imbeddible
It will disintegrate after its last charge is depleted.
Analyze
Analyze:
The ring is unlocked to tier 1 with the following verbs available: PUSH, PULL, POKE, TAP, RUB, and COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright ring, a dull ring, a shining ring
1,000
a dull gold amulet crested with diamond magic item < 1 lb
neck-worn (functional)
ChaosJewelry
Blank imbeddible
It will shatter after its last charge is depleted.
Analyze
Analyze:
The amulet is not unlocked with the following verbs available: RUB, COVER.

First Gem: a rock crystal
Second Gem:: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz

First Material: gold
Second Material: silver
Third Material: brass

Described as: a bright amulet, a dull amulet, a shining amulet
100


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