The official GemStone IV encyclopedia.
Fantastic job on the lore charts, Allereli!!! But I'm a little concerned about your mental well-being. You'll need a vaction after this :)
As if you don't have enough to do...
I have more complete/corrected data for several spell Damage Factor bonuses. I'll leave it up to you to decide the best way to incorporate this info either within the charts or as an appendix to the article. The first seven spells listed below (111, 713, 510, 903, 906, 907, 908) have identical bonuses. Hand of Tonis (505) is unique. The last three spells (518, 901, 910), affected by two lores (water and air), have identical bonuses to each other but differ from the first seven.
Thanks again for all the hard work. Mark 13:06, 6 April 2014 (EDT)
- Thank you, love it! Anything else you see that is wrong or questionable, please post here, or if pasting things here is too annoying (because wiki formatting is annoying), feel free to send jpgs, docs, xls or anything to my play.net email. You can send a picture of handwritten notes and if I can read it, I'll use it. Obviously I'm not even done with the first draft and I especially need to go back to the 100s and 200s as I started with those and have developed my formatting vs. Carabele's as I've gone along. I'll probably finish the base work before going back and adding your additions so it might be a few weeks. I'll especially appreciate any minor mental lore input as I'll have to do that from scratch. There are 17 matches for the word "lore" on the play.net page for the circle.
- Another issue I'm stewing with is I'm thinking of reorganizing the charts so that it flows better from elemental to spirit to mental but bards really mess that up.
- re: Mental well-being. I do need to pace myself better and do smaller chunks at a time. "Lucky" for this project I can't really do much else but sit right now and wait for the epidural I had on Friday to work its way out. Vanessa 15:18, 6 April 2014 (EDT)
- Minor Mental. I've posted several lore bonus tables which can be found in the individual spell articles (see 1201, 1202, 1209, 1213, 1214, 1215 and 1217). Spell 1205 is self-explanatory. Quantitative lore bonus effects for the following spells are currently unknown 1207, 1210, 1211, 1219, 1235. Mark 20:21, 6 April 2014 (EDT)
- Heal/Harm (1101) - Not sure if you have this info. I had worked out the spell's damage formula and Manip adds +1 HP damage per seed 1. Mark 09:19, 10 April 2014 (EDT)