Force Orb (1201)
Force Orb allows the caster to summon a translucent orb of force that attacks a target. If the target fails to ward the mental attack, he or she will take some light concussion damage and sustain a crush injury.
Training in Mental Lore, Manipulation increases the concussion damage of this attack.
>prep 1201 You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell... Your spell is ready. >cast oscuro You gesture at Oscuro. A translucent orb of force coalesces out of the air next to Oscuro. CS: +501 - TD: +273 + CvA: +8 + d100: +98 == +334
Warding failed! The orb quickly spins about him then strikes! Oscuro is crushed by the orb for 19 damage! ... 15 points of damage! Blow to chest causes Oscuro's heart to skip a beat. He is stunned! Cast Roundtime 3 Seconds. (Forcing stance down to guarded)
A successful attack will inflict 8 base damage plus 1 additional hitpoint for each 20 warding margin (endroll - 100); a damage factor of 0.050. A successful cast will also include a crush critical injury with associated critical damage. Training in Mental Lore, Manipulation provides additional damage based on seed 1 of the summation chart but it is necessary to replace ranks with ranks/2 (see lore table).
Total damage from the attack in the above messaging.
1. Endroll: 334
2. Warding Margin: 224 (334 - 100)
3. Crush Critical Damage: 15 (Rank 3 chest critical)
4. Lore Ranks: 0
- 8 Base Damage + trunc(224 * .050) + 15 Critical Damage = 34 Total Damage
Lore Bonus Table
- Minor Mental Spell Circle: Force Orb, on Play.net