Armor Use

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The Armor Use skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. For detailed information, see the article on armor.

Training Required

To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks.

AG AsG RT Spell Circle
MnS MjS Cleric MnE MjE Ranger Sorcerer Wizard Bard Empath Paladin
Cloth Robes - - - - - - - - - - - -
Soft Leather Light Leather - - - - - - - - - - - -
Full Leather 2 - - - - - - - - - - -
Reinforced Leather 6 - - - - 6 - 2 6 - - -
Double Leather 6 - - - - 15 - 6 15 6 - -
Scale Leather Breastplate 10 10 15 15 15 27 10 20 27 10 15 6
Cuirbouilli Leather 15 15 20 20 20 35 15 27 35 10 20 10
Studded Leather 20 20 27 27 27 70 20 50 70 10 27 15
Brigandine 27 27 35 35 35 130 27 110 130 35 35 20
Chain Chainmail 35 35 50 50 40 210 35 210 210 50 50 27
Double Chain 50 50 70 70 70 290 50 250 290 50 70 35
Augmented Chain 50 70 110 110 90 390 70 330 390 50 110 50
Chain Hauberk 70 110 170 170 130 490 110 410 490 190 190 70
Plate Metal Breastplate 70 210 390 390 210 590 310 470 590 310 390 90
Augmented Breastplate 90 230 450 450 250 690 370 550 690 310 450 110
Half Plate 110 250 530 530 290 790 430 570 790 310 530 130
Full Plate 130 290 850 850 330 890 490 850 890 890 790 150

References