Rumor Woods/2024 advanced spell customizations
Summit Academy provides advanced spell customization options which can be located in the east room of Thurgine Hall. This hall can be found by traveling to the North Ellipse then going southeast and down the path (Lich #28154). Options are ORDERed by number. Available customizations include pre-written options for certain bolt spells, as well as options for a number of customizable offensive and utility spells. Fireworks customizations for Fire Spirit (111) also apply to Major Fire (908). Please note: Each customized spell can have ONE custom option as of this writing.
With the exception of Raise Dead (318)/Divine Word (1640), Call Swarm (615), Grasp of the Grave (709), and Tremors (909), all other spells have been moved over to the Player Customization System.
Some spells, like Major Sanctuary (220), Transference (225), Familiar Gate (930), and Raise Dead (318)/Divine Word (1640), have lengthy details as described in the table. To see this in-game, use the command ORDER ##. Transference (225) also has an optional long description that you must WHISPER LIST ### to see.
Spell Customizations
Fire Spirit (111)
# | Description |
---|---|
#1 | a sparkling polychromatic set of gears |
#2 | a radiant gold capybara encircled by iridescent bubbles |
#3 | a lucent silvery-gold crescent |
#4 | a shimmering array of golden cogs and widgets |
#5 | a glitter-infused red arachnid |
#6 | a bright copper beetle displaying teal wings |
#7 | a copper beetle and onyx spider locked in combat |
#8 | a glittering web-caught copper beetle |
Spirit Guide (130)
# | Description |
---|---|
#24 | You and your group see: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks your vision...
Origin room sees: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks the departure of {Character}'s group. Destination room sees: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks the departure of {Character}'s group. |
#25 | You and your group see: You and your group see: An illusion of brightly colored nielira floats around you in a sea of shimmering turquoise, obscuring your vision...
Origin room sees: An illusion of brightly colored nielira floats in a sea of shimmering turquoise, obscuring the departure of {Character}'s group. Destination room sees: An illusion of brightly colored nielira floats in a sea of shimmering turquoise, obscuring the departure of {Character}'s group. |
#26 | You and your group see: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures your vision...
Origin room sees: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures {Character}'s group. Destination room sees: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures {Character}'s group. |
#27 | You and your group see: Deep and thumping, the sound of your heartbeat echoes in your ears moments before a sanguine film slips across your eyes, obscuring your vision...
Origin room sees: Echoing dully in your ears, your own heartbeat thuds like a small drum, hearalding a sanguine light that swirls around and obscures {Character}'s group. Destination room sees: Echoing dully in your ears, your own heartbeat thuds like a small drum, hearalding a sanguine light that swirls around and obscures {Character}'s group. |
#28 | You and your group see: Diaphanous and ethereal, dozens of spectral lunar moths swirl about you, obscuring your vision....
Origin room sees: Diaphanous and ethereal, dozens of spectral lunar moths swirl through the air, obscuring {Character}'s group from sight. Destination room sees: Diaphanous and ethereal, dozens of spectral lunar moths swirl through the air, obscuring {Character}'s group from sight. |
#29 | You and your group see: Skeins of gossamer spiderwebs descend upon you, obscuring your vision...
Origin room sees: One by one, skeins of gossamer spiderwebs shoot through the air, completely covering and obscuring {Character}'s group from sight. Dozens of tiny spiders work to turn the skeins into a cocoon-like shape, then in a sudden flash of blinding light, the cocoon and its contents disappear. Destination room sees: One by one, skeins of gossamer spiderwebs shoot through the air, completely covering and obscuring {Character}'s group from sight. Dozens of tiny spiders work to turn the skeins into a cocoon-like shape, then in a sudden flash of blinding light, the cocoon and its contents disappear. |
#30 | You and your group see: Descending from above, a prismatic kaleidoscope of colors swirls about you, obscuring your vision...
Origin room sees: Descending from above, a prismatic and kaleidoscopic swirl of colors engulfs {Character}'s group. Humming with energy, the colors swirl in place for several seconds before exploding to reveal that {Character}'s group is no longer there. Destination room sees: Descending from above, a prismatic and kaleidoscopic swirl of colors engulfs {Character}'s group. Humming with energy, the colors swirl in place for several seconds before exploding to reveal that {Character}'s group is no longer there. |
#31 | You and your group see: A frolic of ethereal teadragons scurry up and over you, tiny vestigial wings blocking your sight...
Origin room sees: A frolic of ethereal teadragons scurry up and and over {Character}'s group, and when they disappear in a blinding *poof*, {Character}'s group is gone. Destination room sees: A frolic of ethereal teadragons scurry up and and over {Character}'s group, and when they disappear in a blinding *poof*, {Character}'s group is gone. |
#32 | You and your group see: An incandescent column of midnight blue surrounds you, and the last thing you see is a glittering expanse of stars and tiny nebulae...
Origin room sees: An incandescent column of midnight blue surrounds {Character}'s group, its depths filled with a glittering expanse of stars and tiny nebulae. As it flashes out of existence, {Character}'s group is gone. Destination room sees: An incandescent column of midnight blue surrounds {Character}'s group, its depths filled with a glittering expanse of stars and tiny nebulae. As it flashes out of existence, {Character}'s group is gone. |
#33 | You and your group see: A small whirlwind rises about you, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text before your vision is completely obscured... (130-Spirit Guide) |
#34 | You and your group see: A small whirlwind rises about you, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text before your vision is completely obscured...
Origin room sees: A small whirlwind rises about {Character}'s group, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text. As it disappears, {Character}'s group has gone as well. Destination room sees: A small whirlwind rises about {Character}'s group, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text. As it disappears, {Character}'s group has gone as well. |
#35 | You and your group see: An explosion of fireworks surrounds you, images of teadragons and lotus blossoms in polychromatic hues momentarily blinding you...
Origin room sees: An explosion of fireworks surrounds {Character}'s group, polychromatic images of teadragons and lotus blossoms bursting in blinding pops. When the afterimages fade, {Character}'s group is gone. Destination room sees: An explosion of fireworks surrounds {Character}'s group, polychromatic images of teadragons and lotus blossoms bursting in blinding pops. When the afterimages fade, {Character}'s group is gone. |
#36 | You and your group see: An explosion of fireworks surrounds you, vividly hued images of scarabs and spiders momentarily blinding you...
Origin room sees: An explosion of fireworks surrounds {Character}'s group, vividly hued images of scarabs and spiders bursting in blinding pops. When the afterimages fade, {Character}'s group is gone. Destination room sees: An explosion of fireworks surrounds {Character}'s group, vividly hued images of scarabs and spiders bursting in blinding pops. When the afterimages fade, {Character}'s group is gone. |
#37 | You and your group see: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about you, until all you can see are bilious swirls, and all you can smell is a rotting stench...
Origin room sees: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about {Character}'s group. Soon, {Character}'s group is gone, but the rotting stench lingers. Destination room sees: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about {Character}'s group. Soon, {Character}'s group is gone, but the rotting stench lingers. |
#38 | You and your group see: A virulent green miasma rises about you, its essence popping with putrescent pustules that obscure your vision...
Origin room sees: A virulent green miasma rises up, its essence popping with putrescent pustules that obscure {Character}'s group. When the miasma dissipates, {Character}'s group is gone. Destination room sees: A virulent green miasma rises up, its essence popping with putrescent pustules that obscure {Character}'s group. When the miasma dissipates, {Character}'s group is gone. |
Manna (203)
# | Spell | Description |
---|---|---|
#9: a crescentic mushroom turnover (203-Manna)
|
Major Sanctuary (220)
# | Spell | Description | Restrictions |
---|---|---|---|
#39: Golem Junkyard (220-Major Sanctuary)
|
Transference (225)
# | Spell | Description | Restrictions |
---|---|---|---|
#435: A coppery swirl of incandescent cogs whips around you, pulling you down a gear-strewn path. When it fades away, you see... (225-Transference)
|
Well of Life (308)
# | Spell | Description | Restrictions |
---|---|---|---|
#53: Coppery blood scent (308-Well of Life)
|
Raise Dead (318)/Divine Word (1640)
# | Spell | Description | Restrictions |
---|---|---|---|
#70: You implore the spirits of nature, and soon buzzing noises fill the air. A[...] (318/1640-Resurrection)
|
Nexus Gem
- 75: In a splash of jewel-toned light, the room disappears, and you feel yourself being pulled away... (325-Nexus Gem)
- 76: A column of light the color of a forest moonstone shimmers into existence around you, obscuring your vision and bathing you in a momentary warmth. After a few moments, the column disappears, and you see... (325-Nexus Gem)
- 77: A column of light the color of an elun'vaen shimmers into existence around you, obscuring your vision and bathing you in a momentary warmth. After a few moments, the column disappears, and you see... (325-Nexus Gem)
- 78: Sparks of ruby and gold burst around you, practically blinding you with their light. You feel yourself being pulled away, and when your eyesight recovers, you notice your surroundings have changed... (325-Nexus Gem)
- 79: A polychromatic display of lightning sparks around you, causing the room to disappear from sight. You feel yourself being pulled away, and the lights fade... (325-Nexus Gem)
- 80: A brilliant sapphire blue rune engulfs your vision, washing everything before you cobalt tones... (325-Nexus Gem)
- 81: Motes of light flicker in and out of existence, like tiny jeweled stars in the night sky, as they spiral around you. The display is so dazzling that you only notice your surroundings have shifted when they fade away (325-Nexus Gem)
- 82: Rising one by one from the ground, ethereal gold fireflies buzz in a cyclical dance around you. The soft hum of their tiny bodies fills the air, obscuring the surroundings for a brief moment before each explodes in a glittering display of light without sound. (325-Nexus Gem)
- 83: Piercing the ground in a ring around you, purple-black tentacles with pale suckers undulate as they rise into the air above, casting shadows as they blot out the light. Clapping together with a wet sound, the oil-slicked appendages descend over you. Their clammy, cold touch is brief, but when they slither back into the ground you realize your surroundings have changed. (325-Nexus Gem)
- 84: Limned in blue and ochre, ethereal specters rise out of the floor and begin to swirl about you. Faster and faster, the windless and silent vortex spirals about you, causing you to see nothing more than the blurred images of tortured screams devoid of sound. In a flash, they are gone, revealing that your surroundings have changed. (325-Nexus Gem)
- 85: Rivulets of sanguine light slowly trickle across your vision, obscuring the room as you feel the floor beneath you give way... (325-Nexus Gem)
- 86: Splitting the floor at your feet, a fissure issues a gout of noxious steam upward around you. Your eyes tear briefly as rankly-scented moisture invades your sinuses. Eventually, the steam disappears and your tears dry, revealing that your surroundings have changed. (325-Nexus Gem)
- 87: Forming in the air above you, a dark cloud begins to release raindrops that bounce upon the floor. Swiftly turning into a deluge that obscures your view of the world, the tiny cloud slowly shrinks until it disappears, leaving your surroundings changed... (325-Nexus Gem)
- 88: The faint flutter of wings gently caresses your cheek as ribbons of kaleidoscopic light wend down from above, obscuring the daylight. The ribbons begin to slowly encircle you as they continue to weave across your form, encompassing you before you feel your feet leave the floor, your vision washed in bright colors. (325-Nexus Gem)
- 89: A hemlock green light weaves about you, tightening your sphere of awareness to only your immediate self. The light wraps tighter about you, much like apysel wraps about its insect victims. Before the feeling of being trapped in forest nacre settles in, however, the shimmering lights fade away, leaving you somewhere new... (325-Nexus Gem)
# | Spell | Description | Restrictions |
---|
Floating Disk (511)
# | Spell | Description | Restrictions |
---|---|---|---|
#120: the cog-supported {Character} bassinet surrounded in complex wiring (511-Floating Disk) | #121: the calligraphy-inked {Character} coffer affixed with quill-filled cylinders (511-Floating Disk)
|
Tangle Weed (610)
# | Spell | Description | Restrictions |
---|---|---|---|
#146: a clockwerke copper-thorned vine augmented with metallic plates (610-Tangleweed)
|
Call Swarm (615)
# | Spell | Description | Restrictions |
---|---|---|---|
#161: Glossy black scarabs (615-Call Swarm)
|
Grasp of the Grave (709)
# | Spell | Description | Restrictions |
---|---|---|---|
#192: an exposed cog and wire arm, a moss-covered iron and stone arm, a gleaming eahnor arm (709-Grasp of the Grave)
|
Planar Shift (740)
# | Spell | Description | Restrictions |
---|---|---|---|
#480: a fluctuating helical ribbon comprised of shimmering light (740-Planar Shift)
|
Tremors (909)
# | Spell | Description | Restrictions |
---|---|---|---|
#315: Windmill spin (909-Tremors)
|
Transfer
# | Spell | Description | Restrictions |
---|---|---|---|
#430: You lean eagerly toward {Character}, making grabby hands in her direction. (Transfer-Empath only)
|
Familiar Gate (930)
# | Spell | Description | Restrictions |
---|---|---|---|
#450: clockwerke arch constructed of spinning gears and cogs (930-Familiar Gate)
|
Empathic Assault (1110)
# | Spell | Description | Restrictions |
---|---|---|---|
Blink (1215)
# | Spell | Description | Restrictions |
---|---|---|---|
#360: ethereal tangerine yinmai (1215-Blink)
|
Traveler's Song (1020)
# | Spell | Description | Restrictions |
---|---|---|---|
#460: Sinuous whorls of smoke twist through the air nearby, accompanied by an airy musical tapestry woven of whistled melody and harmony. As the music fades, so too does the smoke, dissipating to reveal {Character} and her group. (1020-Traveler's Song)
|
- As of April 19, 2024 there are ### items in the table (which match ## options in game)