Resist Nature (620)
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Resist Nature allows a ranger to infuse leather (both hard and soft leather armor, and leather armor accessories) and cloth armor with a minimum of 20% temporary resistance to fire, nature, cold, or steam. spikethorns, weeds, and the elements. This spell is somewhat similar to a wizard's Enchant Item (925) spell. Armor infused by the spell will reduce the critical damage of the specified resistance type by a percentage based upon the caster's Spiritual Lore, Blessings training.
Aura, Discipline, and Wisdom stat bonuses all play a part to success, though not equal ones, in this spell. The duration of the resistance, or resistance life, is influenced by Spiritual Mana Control and Ranger Base ranks.
Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.
This spell has no risk of destroying or harming a piece of armor in any way.
Mana Control Benefits
Training in Spiritual Mana Control adds to the duration of the applied resistance. It also allows the spell to be cast on damage or crit padded armor, based on a seed 1 summation of ranks. It is possible to add resistance to "lightly" padded armor beginning at 1 rank, "very heavily" at 91 ranks, and the lowest level of "masterfully" padded armor at 136 enhanced ranks.
Spiritual Mana Control ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 Padding points ability 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Lore Benefit
Training in Spiritual Lore, Blessings increases the percent resistance applied to a piece of armor by ranks ÷ 2.
Spiritual Lore, Blessings ranks 0 20 40 60 80 100 120 140 150 Total resistance applied 20% 30% 40% 50% 60% 70% 80% 90% 95%