Inventory/saved posts

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Hidden Items Jan 2015

Category: Game Design Discussions
Topic: Items and Inventory
Message #: 1510
Author: GS4-VANAH
Date: 01/15/2015 07:27 AM EST
Subject: Hidden Inventory Items Update

The INVENTORY verb has been updated so that certain items that were hidden from your inventory will now show up in the first-person view. The third-person view is still available if you use a mirror.

We would receive a lot of referrals about "I had a hidey sheath and I can't find it!" "It's on your back." or "I can't wear a whisper mask!" "You're already wearing a mask." so this update now gives you the player the ability to see the items that you are wearing but that may not show up to others.

Right now I believe the list of affected scripted items are hair baubles, petticoats, and enhancive items hidden by the Sylinar's Spire griffin pin gift. Other scripted items will be added as the scripts for each are updated.

~Vanah

2008 Clothing Update

SORT (verb)

Category: General Roleplaying
Topic: Elanthian Fashion
Message #: 3399
Author: GS4-ILDRAN
Date: 5/26/2008 2:23:04 PM
Subject: SORT AUTO REVERSE No More!

IOI: 5

Why? Because from now on, inventories will be re-reversed (versed?) as part of the login process, resulting in your inventory on login being in the same order as it was when you logged out. It took years of research and indescribable peril, but we have indeed introduced revolutionary technology that enables us to load a list of things in the same order as it was saved in!

Truly, the mind reels.

4 realz.

Peace out, yo.

- Ildran

Layered Clothing

Category: Game Design Discussions
Topic: Items and Inventory
Message #:
Author: GS4-BERNT
Date: on 6/6/2008 10:24:10 AM
Subject: A new LOOK

You may have noticed a few things are changed in both LOOK and INVENTORY:

You are wearing a silver earring, a vultite shield slung over your shoulder, an ipantor long bow slung over your other shoulder, a leather backpack, a pale green linen apron over a cotton shirt, some double leather, some canvas trousers, and a pair of wool socks under a pair of leather boots.

Note that this messaging is very order dependent: if socks are not 'above' boots, you won't get the linking messaging. If I were to sort my leathers UP, I would get: "... a pale green linen apron over some double leather, a cotton shirt, ..." If the apron-slot item does not directly precede a chest-worn slot item, then the "over a" messaging does not occur.

And have you notice what happens when you try to wear or remove socks when you have shoes on?

Cheers,
 GM Bernt

Functional Items

Category: Game Design Discussions
Topic: Items and Inventory
Message #:
Author: GS4-BERNT
Date: 6/6/2008 2:14:13 PM
Subject: Re: Clothing Update

>That's just general rules, and there are tons of items that don't follow the rules.

Actually, the rules are very specific:

Functional:

all containers
all enhancives
all weapons
all armor and shields
all musical instruments
anything hurlable
anything with RestrictedUse
all lockpicks
anything with a script, unless that script is explicitly exempted

I have been discussing with APM Sirina some possible modification of these rules, but we're going to listen for a while before making any substantive changes.

Cheers,
GM Bernt

Round Two

Category: Game Design Discussions
Topic: Items and Inventory
Message #: 1522
Author: GS4-LUSUS
Date: 11/5/2008 2:11:53 PM
Subject: Clothing Updates, Round Two

In response to various feedback and re-thinking in the weeks since the new clothing upgrades were released, the following new changes have been made:

1. Four Winds teleport items will no longer be counted as functional items.

2. Items that hold 2 pounds or less and 2 items or less (such as most bodices, shirts, dresses, pants) will no longer be counted as functional items. This applies to items that are worn on the back, shoulders, legs, torso, around the neck, attached to a belt, or over the front. Merchants who offer lightening and deepening services may also now be able to offer to make item pockets smaller (within reason) so that they would fall under this new rule.

3. A new 'under-armor' slot has been created for a single non-functional item. An example of an item in this slot would be a gambeson.

4. The number of items that can be worn over the legs, over the arms or over the front has been increased to 2. This allows for up to one functional item and one fluff item or two fluff items in these positions.

5. A number of other minor bugs have also been resolved.

As with the previous round of updates, if you encounter an item that you believe should be 'fluff' but is showing up as functional, please place an ASSIST so that a GM may review your request.

~Lusus