Lullabye (1005)
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Lullabye uses the powerful persuasion of a bards singing voice in an attempt to lull a single target, usually a creature, to sleep. Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more slowly than normal, be calmed, sit, or fall completely asleep, becoming prone. Undead and demon type creatures are significantly more resistant to this spell's effects, being both more likely to resist outright and unable to suffer the more significant effects.
Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration.
Lullabye is not renewable and not stackable upon itself.
Formula
|
The exact formula below was provided by GM Estild:
If the end result is ≥ 0, it's successful. There are 4 success tiers, which is determined by the [(end result / 40) + 1] (min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.
Messaging
- Drowsy
You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a thyril. The thyril's eyes flutter slightly, and it appears dazed.
- Half Sleep
You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a thyril. The thyril relaxes and sits down, entranced by the soothing melody.
- Full Sleep
You change your tune slightly, adding the element for Lullabye to your song... Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider. The orc raider falls to the ground in a deep slumber. Sing Roundtime 3 Seconds.