Category:Effects and Conditions: Difference between revisions

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(Updated for a broader range of effects and conditions.)
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A number of [[spells]], [[Combat Maneuvers]], [[Weapon Technique]]s, and other active skills apply effects and conditions to the acting party or their target. Others can clear an effect or condition, e.g. casting [[Unpoison (114)]] can remove a [[poisoned|poison]] effect from the target.
A number of [[spells]], [[Combat Maneuvers]], [[Weapon Technique]]s, and other active skills apply effects and conditions to the acting party or their target. Others can clear an effect or condition, e.g. casting [[Unpoison (114)]] can remove a [[poisoned|poison]] effect from the target.

For many effects, especially those applied by [[Player System Manager]] skills, only one effect of each type may be active on a given target at a time. Each effect may be refreshed or overwritten by a similar buff of equal or greater power.


A limited range of character conditions and statuses can be communicated by the [[status prompt]].
A limited range of character conditions and statuses can be communicated by the [[status prompt]].

Latest revision as of 21:47, 22 July 2021

A status effect or condition refers to a particular state temporarily imposed upon a creature or character. These effects can be positive, imparting a buff or allowing for a window of opportunity, or negative, imposing a debuff or restricting movement or interaction via verb. Many effects and conditions come into play within the combat system.

A number of spells, Combat Maneuvers, Weapon Techniques, and other active skills apply effects and conditions to the acting party or their target. Others can clear an effect or condition, e.g. casting Unpoison (114) can remove a poison effect from the target.

For many effects, especially those applied by Player System Manager skills, only one effect of each type may be active on a given target at a time. Each effect may be refreshed or overwritten by a similar buff of equal or greater power.

A limited range of character conditions and statuses can be communicated by the status prompt.