Comprehensive Ranger Guide: Difference between revisions

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{{Profession
{{Profession
| [[File:Ranger and wolf.jpg]]
| [[File:Ranger and wolf.jpg|450px]]
| name = Ranger
| name = Ranger
| type = [[Spiritual]] [[Semi]]
| type = [[Spiritual]] [[Semi]]

Revision as of 21:33, 8 February 2018

Comprehensive Ranger Guide
File:Ranger and wolf.jpg
Type Spiritual Semi
Spell Circles Minor Spiritual, Ranger Base
Prime Requisites Dexterity, Intuition
Mana Statistics Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 3/2 2
Armor Use 5/0 2
Shield Use 5/0 2
Combat Maneuvers 6/4 2
Edged Weapons 3/1 2
Blunt Weapons 4/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 3/1 2
Polearm Weapons 7/2 2
Brawling 4/1 2
Ambush 3/3 2
Multi Opponent Combat 10/4 1
Physical Fitness 4/0 2
Dodging 7/5 2
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/5 1
Magic Item Use 0/5 1
Spell Aiming 5/15 1
Harness Power 0/5 2
Elemental Mana Control 0/15 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/5 1
Spell Research 0/17 2
Elemental Lore 0/20 1
Spiritual Lore 0/10 1
Sorcerous Lore 0/18 1
Mental Lore 0/20 1
General Skills
Skill Cost Ranks
Survival 1/1 2
Disarming Traps 2/4 2
Picking Locks 2/3 2
Stalking and Hiding 2/1 2
Perception 0/2 2
Climbing 2/0 2
Swimming 2/0 2
First Aid 2/1 2
Trading 0/3 2
Pickpocketing 2/3 1

About the Guide

This guide is maintained by Kithus but brought to you by members of the GS community from discussions via various forums, Discord chats and direct player input on gswiki. It is ALWAYS open for contributions from the community.
Last Upate: 2/8/2018

Race and Stat Considerations

Racial Bonus To Starting Statistics (Sortable Table)
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence Total
Aelotoi -5 0 5 10 5 0 5 5 0 -5 +20
Burghal gnome -15 10 10 10 -5 5 10 5 0 -5 +25
Dark elf 0 -5 10 5 -10 10 0 5 5 -5 +15
Dwarf 10 15 0 -5 10 -10 5 0 0 -10 +15
Elf 0 0 5 15 -15 5 0 0 0 10 +20
Erithian -5 10 0 0 5 0 5 0 0 10 +25
Forest gnome -10 10 5 10 5 0 5 0 5 -5 +25
Giantman 15 10 -5 -5 0 -5 -5 0 0 5 +10
Half elf 0 0 5 10 -5 0 0 0 0 5 +15
Half krolvin 10 10 0 5 0 0 -10 0 -5 -5 +5
Halfling -15 10 15 10 -5 -5 5 10 0 -5 +20
Human 5 0 0 0 0 0 5 5 0 0 +15
Sylvankind 0 0 10 5 -5 5 0 0 0 0 +15

AgiDex

Roundtime is quite simple. Strength and encumbrance can be a factor but that can be managed by carefully managing inventory. The most important factor is AgiDex, or the sum of the bonuses of a character's Dexterity and Agility. This combined total helps reduce the Roundtime of a physical attack by a specified amount:

Agility +
Dexterity
Roundtime
reduction

8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 - 82 5
83 - 97 6
98 - 112 7
113+ 8
Roundtime reductions above 5 are not
achievable without enhancive items.

Pairing that table with the stat table above we can break it down to see each races theoretical maximum AgiDex, before enhancives:

5 RT Reduction 4 RT Reduction 3 RT Reduction
Halfling Aelotoi Erithian
Burghal gnome Dark elf Human
Elf Forest gnome Dwarf
Half-elf Giantman
Sylvankind
Half-Krolvin

This is important because weapons have a minimum RT, and a base RT. By taking the base RT and subtracting the bard's AgiDex we can find that bard's unencumbered swing RT.
This is important to bards who use polearms because of their high base roundtimes:

Weapon Type Weapon Name Base RT Min RT
THW Claid 8 5
Polearm Lance 9 5
Polearm Awl-Pike 9 5

A Human, Dwarf, or Giantman cannot use a lance with minimum RT unless they use enhancives. Those in the middle columns can grow into a lance but their stats will not likely be placed for growth, so they will eventually want to invest in a fixstat. Halflings, Burghal Gnomes, and Elves are able to reach the highest AgiDex totals and will have a far easier time swinging a lance in at the minimum roundtime.

Dexterity is also important as the AS stat for the Archer Bard.


Strength

Strength bonus adds directly to melee AS. Any melee bard is going to want a decent Strength stat. Polearm bards will want to pair that with a decent AgiDex possibility. The table below compares the Strength stats of those races capable of using a lance at minimum RT:

5 RT Reduction STR Mod 4 RT Reduction STR Mod
Halfling -15 Aelotoi -5
Burghal gnome -15 Dark elf 0
Elf 0 Forest gnome -10
Half-elf 0
Sylvankind 0
Half-krolvin 10

As we can see from the table an elf is likely to be the most balanced polearm user between their high AgiDex and lack of a strength penalty. Half-Krolvin, with their +10 strength bonus and reasonable AgiDex value can also be a good choice. Any race will make a viable polearm bard but those wanting to maximize their efficiency should look to those two, as well as the sylvan, half-elf, or dark elf.