Comprehensive Ranger Guide

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Revision as of 21:41, 8 February 2018 by KITHUS (talk | contribs) (→‎Strength)
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Comprehensive Ranger Guide
File:Ranger and wolf.jpg
Type Spiritual Semi
Spell Circles Minor Spiritual, Ranger Base
Prime Requisites Dexterity, Intuition
Mana Statistics Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 3/2 2
Armor Use 5/0 2
Shield Use 5/0 2
Combat Maneuvers 6/4 2
Edged Weapons 3/1 2
Blunt Weapons 4/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 3/1 2
Polearm Weapons 7/2 2
Brawling 4/1 2
Ambush 3/3 2
Multi Opponent Combat 10/4 1
Physical Fitness 4/0 2
Dodging 7/5 2
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/5 1
Magic Item Use 0/5 1
Spell Aiming 5/15 1
Harness Power 0/5 2
Elemental Mana Control 0/15 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/5 1
Spell Research 0/17 2
Elemental Lore 0/20 1
Spiritual Lore 0/10 1
Sorcerous Lore 0/18 1
Mental Lore 0/20 1
General Skills
Skill Cost Ranks
Survival 1/1 2
Disarming Traps 2/4 2
Picking Locks 2/3 2
Stalking and Hiding 2/1 2
Perception 0/2 2
Climbing 2/0 2
Swimming 2/0 2
First Aid 2/1 2
Trading 0/3 2
Pickpocketing 2/3 1

About the Guide

This guide is maintained by Kithus but brought to you by members of the GS community from discussions via various forums, Discord chats and direct player input on gswiki. It is ALWAYS open for contributions from the community.
Last Upate: 2/8/2018

Race and Stat Considerations

Racial Bonus To Starting Statistics (Sortable Table)
Race Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence Total
Aelotoi -5 0 5 10 5 0 5 5 0 -5 +20
Burghal gnome -15 10 10 10 -5 5 10 5 0 -5 +25
Dark elf 0 -5 10 5 -10 10 0 5 5 -5 +15
Dwarf 10 15 0 -5 10 -10 5 0 0 -10 +15
Elf 0 0 5 15 -15 5 0 0 0 10 +20
Erithian -5 10 0 0 5 0 5 0 0 10 +25
Forest gnome -10 10 5 10 5 0 5 0 5 -5 +25
Giantman 15 10 -5 -5 0 -5 -5 0 0 5 +10
Half elf 0 0 5 10 -5 0 0 0 0 5 +15
Half krolvin 10 10 0 5 0 0 -10 0 -5 -5 +5
Halfling -15 10 15 10 -5 -5 5 10 0 -5 +20
Human 5 0 0 0 0 0 5 5 0 0 +15
Sylvankind 0 0 10 5 -5 5 0 0 0 0 +15

AgiDex

Roundtime is quite simple. Strength and encumbrance can be a factor but that can be managed by carefully managing inventory. The most important factor is AgiDex, or the sum of the bonuses of a character's Dexterity and Agility. This combined total helps reduce the Roundtime of a physical attack by a specified amount:

Agility +
Dexterity
Roundtime
reduction

8 - 22 1
23 - 37 2
38 - 52 3
53 - 67 4
68 - 82 5
83 - 97 6
98 - 112 7
113+ 8
Roundtime reductions above 5 are not
achievable without enhancive items.

Pairing that table with the stat table above we can break it down to see each races theoretical maximum AgiDex, before enhancives:

5 RT Reduction 4 RT Reduction 3 RT Reduction
Halfling Aelotoi Erithian
Burghal gnome Dark elf Human
Elf Forest gnome Dwarf
Half-elf Giantman
Sylvankind
Half-Krolvin

This is important because weapons have a minimum RT, and a base RT. By taking the base RT and subtracting the bard's AgiDex we can find that ranger's unencumbered swing RT.

Dexterity is also important as the AS stat for the Archer Ranger.


Strength

Strength bonus adds directly to melee AS. Any melee ranger is going to want a decent Strength stat. Two-handed and Two-Weapon rangers will want to pair that with a decent AgiDex possibility. The table below compares the Strength stats of races compared to their AgiDex capability:

5 RT Reduction STR Mod 4 RT Reduction STR Mod 3 RT Reduction STR Mod
Halfling -15 Aelotoi -5 Erithian -5
Burghal gnome -15 Dark elf 0 Human 5
Elf 0 Forest gnome -10 Dwarf 10
Half-elf 0 Giantman 15
Sylvankind 0
Half-krolvin 10