Foraged Item Prop: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Actively updating this while WIP banner is in place)
(WIP header removed)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{work-in-progress}}
'''Foraged item props''' are scripted plants which are permanently located in a room and can be harvested for flowers, leaves, sticks, fruit, or other plant-related parts. They were first introduced in 2022 by GM Thandiwe. They can be found in some publicly accessible rooms in game, such as on festival grounds or in newer built areas such as [[Communitea House]] in Solhaven or along the path to [[Mistwatch]] in Ta'Vaalor.


Foraged item props come in five varieties: tree, shrub, ground cover, potted flower, or vine. The different varieties have slightly different messaging when they are harvested, such as referencing reaching up to pluck a fruit from a tree vs bending over to pluck a flower from some ground cover. In addition, different varieties have different restrictions on what types of plant parts can be harvested from them.

Typically taking the form of a plant or a container holding plants in a room, foraged item props can be easily identified via their {{boldmono|ANALYZE}}, which outlines which verbs are available to use for that specific plant. Different verbs are used to harvest different parts of plants, such as {{boldmono|PINCH}} for leaves or {{boldmono|PLUCK}} for flowers. Not all foraged item props are set up with the maximum number of harvestable plant parts, so not all foraged item props will have the same number of verbs displayed in their analyze.

Various plants or plant parts can be harvested from the foraged item prop. The complete list of foraged items that can be harvested from a specific foraged item prop can be viewed via {{boldmono|GAZE}}. All items harvested from a foraged item prop are built as foraged items. Because of this, they are compatible with any system that uses foraged plants, such as a [[Veola hair accessory]], [[Deck the Halls]] items, [[Forager Vasculum]]s, [[Grafting plant]]s, etc.

Private property owners are able to purchse their own foraged item props for their properties. This is typically done via voucher. See the designing a foraged item prop section for more information on how to customize a prop for a private property.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Foraged Item Prop
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
Foraged item props come in five varieties: tree, shrub, ground cover, potted flower, or vine. The different varieties have slightly different messaging when they are harvested. Not all foraged item props are fully customized. Because of this and restrictions on what types of foraged items can appear on which variety of foraged item prop, not all foraged item props use the same set of verbs. To see which verbs are available for a specific foraged item prop, use {{boldmono|ANALYZE}}.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You may attend to an ornamental blooming lilac tree.
You may gaze at an ornamental blooming lilac tree to see if it has any harvest-worthy items.
You may pinch a leaf off of an ornamental blooming lilac tree.
You may pluck a flower or mushroom off/out of an ornamental blooming lilac tree.
You may scratch an ornamental blooming lilac tree to harvest some bark.
You may tickle an ornamental blooming lilac tree to harvest some moss or grass.
You may turn an ornamental blooming lilac tree to select a specific foraged item.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Plant Type
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|ANALYZE
! scope="row" role="rowheader"|All
| colspan="2" style="text-align:center"|''Lists available verbs for this specific foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|GAZE
! scope="row" role="rowheader"|All
| You gaze at an ornamental blooming lilac tree with a practiced eye, noting that you could probably harvest an antique lace-like blossom, a cluster of tiny white flowers, a star-shaped white flower, a bracket of closed white buds, some fragile off-white flowers, an elliptic-acute leaf, a curl of reddish bark, and a piece of blue-green grass.
| XXX glances over the tree briefly.
|-
| colspan="3" style="text-align:center"|''Lists available items that can be harvested from this specific foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="6"|ATTEND
! scope="row" role="rowheader" rowspan="5"|All
| You gently pinch (a leaf) adorning the bough of (a tree) and marvel at its texture against your thumb.
| XXX gently pinches (a leaf) adorning the bough of (a tree) and rubs her thumb across its surface for a brief moment.
|-
| You brush a bit of pollen from the petals of (a flower) adorning the bough of (a tree).
| XXX brushes a bit of pollen from the petals of (a flower) adorning the bough of (a tree).
|-
| You lay your hand upon the bark of (a tree), gazing up into its boughs and briefly taking solace in the quietude of its existence.
| XXX lays her hand upon the bark of (a tree) and gazes up into its boughs.
|-
| You idly toy with (a stick/fruit/thorn/some moss) that grows on (a plant).
| XXX idly toys with (a stick/fruit/thorn/some moss) that grows on (a tree).
|-
| You gaze down at (a low-growing plant) and nudge (a flower) that clings to it with your foot.
| XXX gazes down at (a low-growing plant) that grows close to the ground and nudges (a flower) that clings to it with her foot.
|-
| colspan="3" style="text-align:center"|''Toy with a random harvestable item on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="4"|PINCH
! scope="row" role="rowheader"|Low-growing plant
| Bending over, you pinch a long jade-striated leaf off of several tall Asharikan lilies.
| Bending over, XXX pinches a long jade-striated leaf off of several tall Asharikan lilies.
|-
! scope="row" role="rowheader"|Waist-high plant
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Tall plant
| Moving to your tiptoes, you reach above your head and pinch the edge of a rust-hued hair-covered leaf that hangs from a burnished staghorn sumac. Leaning back, you return your heels to the ground and let the momentum tug the leaf free of its perch.
| Moving to her tiptoes, XXX reaches above her head and pinches the edge of a rust-hued hair-covered leaf that hangs from a burnished staghorn sumac. Leaning back, she returns her heels to the ground and lets the momentum pluck the leaf free of its perch.
|-
| colspan="3" style="text-align:center"|''Pinch off a leaf/needle. Requires a leaf/needle to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="4"|PLUCK
! scope="row" role="rowheader"|Low-growing plant
| Bending over, you cup your fingers around an ebon-hearted pale blackberry flower and pluck it free from a thorny dark blackberry shrub.
| Bending over, XXX cups her fingers around an ebon-hearted pale blackberry flower and plucks it free from a thorny dark blackberry shrub.
|-
! scope="row" role="rowheader"|Waist-high plant
| Reaching over, you pluck a pristine ivory calla lily free from the confines of a decorative lily-filled urn.
| Reaching over, XXX plucks a white-lipped dark blue calla lily free from the confines of a decorative lily-filled urn.
|-
! scope="row" role="rowheader"|Tall plant
| Moving to your tiptoes, you reach above your head and cup your fingers around an incredibly tiny white flower that hangs from a burnished staghorn sumac. Leaning back, you return your heels to the ground and let the momentum tug the flower free of its perch.
| Moving to her tiptoes, XXX reaches above her head and cups her fingers around an incredibly tiny white flower that hangs from a burnished staghorn sumac. Leaning back, she returns her heels to the ground and lets the momentum pluck the flower free of its perch.
|-
| colspan="3" style="text-align:center"|''Pluck the selected flower/cone/mushroom/extra leaf. Requires at least one flower/cone/mushroom/extra leaf to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="4"|PULL
! scope="row" role="rowheader"|Low-growing plant
| Bending over, you pull (a fruit/seed/nut) free from its home within (a plant).
| Bending over, XXX pulls (a fruit/seed/nut) free from its home within (a plant).
|-
! scope="row" role="rowheader"|Waist-high plant
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Tall plant
| Moving to your tiptoes, you reach above your head and pull on (a fruit/seed/nut) that hangs from (a tree). Leaning back, you return your heels to the ground and let the momentum tug (a fruit/seed/nut) free of its perch.
| Moving to her tiptoes, XXX reaches above her head and cups her hand under (a fruit/seed/nut) that hangs from (a tree). Leaning back, she returns her heels to the ground and lets the momentum pluck (a fruit/seed/nut) free of its perch.
|-
| colspan="3" style="text-align:center"|''Pull off a fruit/seed/nut. Requires fruit/seed/nut to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|PUSH
! scope="row" role="rowheader"|Tree only
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="3" style="text-align:center"|''Push off a tree mushroom. Requires tree mushroom to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|SCRATCH
! scope="row" role="rowheader"|Shrub or Tree
| You carefully examine the tree, trying to find a place where you can safely pick a bit of bark free. Locating a good spot, you gently scratch at it until a curl of reddish bark comes free.
| XXX carefully examines the tree and scratches at it until a bit of bark falls free from its trunk.
|-
| colspan="3" style="text-align:center"|''Scratch off a piece of bark. Requires bark to be set on the foraged item prop. The bark functions as bark for [[Imbue (614)]].''
|-
! scope="row" role="rowheader" rowspan="2"|SIT
! scope="row" role="rowheader"|Shrub or Tree
| Laying your back against a towering dark green spruce, you settle into the moss that grows beneath.
| Laying her back against a towering dark green spruce, XXX settles into the moss that grows beneath.
|-
| colspan="3" style="text-align:center"|''Sit down at the base of the tree on its groundcover. Requires grass/moss to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|SMELL
! scope="row" role="rowheader"|All
| You lean in and breathe deeply of a twisting emerald green vine, its fragrance washing over you. ''The flowers on the vine have a sweetness like white peaches, faint but there, followed by a redolence half magnolia and half jasmine with an undercurrent of bitterness like a dogweed blossom.''
| XXX leans in and breathes deeply of a twisting emerald green vine.
|-
| colspan="3" style="text-align:center"|''Requires a smell to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|SNAP
! scope="row" role="rowheader"|Shrub or Tree
| Reaching into the foliage of a towering dark green spruce, you snap off a textured grey spruce twig.
| Reaching into the foliage of a towering dark green spruce, XXX snaps off a textured grey spruce twig.
|-
| colspan="3" style="text-align:center"|''Snap off a stick/twig. Requires stick/twig to be set on the foraged item prop. The stick/twig functions as a stick for [[Imbue (614)]].''
|-
! scope="row" role="rowheader" rowspan="2"|TICKLE
! scope="row" role="rowheader"|Shrub or Tree
| Briefly squatting before a towering dark green spruce, you run your hand across the woolly emerald moss that grows there and tug a bit free.
| Briefly squatting before a towering dark green spruce, XXX runs her hand across the woolly emerald moss growing there and tugs a bit free.
|-
| colspan="3" style="text-align:center"|''Harvest grass/moss. Requires grass/moss to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|TURN
! scope="row" role="rowheader"|All
| Turning your gaze to an ornamental blooming lilac tree, you keep your eye on {{blue|a star-shaped white flower}}, knowing that you could easily PLUCK it free.
| n/a
|-
| colspan="3" style="text-align:center"|''Turn between selectable foraged items (flower/cone/mushroom/extra leaf) for {{boldmono|PLUCKed}}. Requires at least two flower/mushroom/extra leaf items to be set on the foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|TWIST
! scope="row" role="rowheader"|Ground Cover, Shrub, Tree, Vine
| Slipping your fingers around a dew-laden thin chartreuse thorn, you twist it off of the boscage.
| Slipping her fingers around a dew-laden thin chartreuse thorn, XXX twists it off of the boscage.
|-
| colspan="3" style="text-align:center"|''Twist off a thorn. Requires thorn to be set on the foraged item prop.''
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Voucher for Custom Foraged Item Prop
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
Private property owners have the option to purchase foraged item props for their property. This is typically done via vouchers, which are used to redeem a pre-written or customized foraged item prop inside their property.

Only the private property owner can redeem a foraged item prop voucher in their property. '''The foraged item prop will be placed in the room where the voucher is redeemed via {{boldmono|RAISE}}.'''

Vouchers can come pre-written off the shelf with a fixed foraged item prop description as well as fixed customizations (plants able to be plucked, smell, etc.). In the case of pre-written foraged item props, no components can be altered in any way whatsoever. This is clearly stated in the pre-written foraged item prop voucher's {{boldmono|ANALYZE}} in monsterbold text.

Vouchers can also be purchased uncustomized or blank. For uncustomized vouchers, the property owner can take the voucher to GALD merchants to add the prop description and its different customizations. While some GALD merchants may be willing to do multiple customizations for a single service, property owners should expect the entire process to take multiple GALD services and plan accordingly. '''Make sure that all customizations are completed ahead of time before redeeming.''' Alterations and customizations '''cannot''' be applied to a foraged item prop once it has been placed in a property.

Once redeemed, the foraged item prop will display in the "You also see" line following the room's description. It is possible to move a foraged item prop to be located in, on, under, or behind another prop present in the room via [[Property Change Vouchers]] ("Move a Room Item"). This is the only way to move the foraged item prop so that it does not appear in the "You also see" line. Once moved, it will instead appear in, on, under, or behind the designated prop.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You analyze your foliage-painted document and sense that the creator has provided the following information:
This will grant you a foraged item prop. Any GALD merchant can customize it for you, though not all merchants may want to do all fields.
You may TURN the document to change the type of foraged item prop it creates.

This particular document will provide you with {{blue|a Tree Prop}}.
Grass/Moss (optional): It is mentioned when sitting and kneeling, and can also be harvested using TICKLE.
Current Setting:
Bark (optional): Can be harvested using SCRATCH.
Current Setting:
Leaf (optional): Can be harvested using PINCH.
Current Setting:
Fruit (optional): Can be harvested using PULL.
Current Setting:
Flower 1 (optional): Can be harvested using PLUCK.
Current Setting:
Flower 2 (optional): Can be harvested using PLUCK. Can also be poisonous.
Current Setting:
Flower 3 or Tree Mushroom (optional): Can be harvested using PLUCK for flower or PUSH for mushroom.
Current Setting:
Flower 4 or Stick/Twig (optional): Can be harvested using PLUCK for flower or SNAP for twig/stick.
Current Setting:
Flower 5 or Thorn (optional): Can be harvested using PLUCK for flower or TWIST for thorn.
>
Current Setting:
Scent (optional): You can add a single sentence scent to your prop.
Current Setting:

{{blue|Base Item:}}

And has a show of:

To apply it, RAISE the document in the room that you want the prop to reside in.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|''Turns the voucher into the finished foraged item prop.''
|-
! scope="row" role="rowheader" rowspan="2"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|''Cycles between the five plant types: tree, shrub, ground cover, potted flower, or vine.''
|}
==Designing a Foraged Item Prop==
Using a blank foraged item prop voucher, such as ''a blank foliage-painted document'' from [[EHShop:The Roof Over|The Roof Over]], a private property owner can design a completely custom foraged item prop for their their home. This is done via GALD merchant and typically requires multiple services to fill out every option possible.

{{boldmono|TURN}} the voucher to switch between the five different foraged item prop types (tree, shrub, ground cover, potted flower, or vine). Each of the five types has slightly different options available for harvestable plants or plant parts. A GALD merchant will fill out the remaining customizations. '''After all desired alterations and customizations are complete''', use {{boldmono|RAISE}} to apply the voucher to the private property. It can only be redeemed by the private property owner. Make sure that you are in the room where you want to redeem it. It '''cannot''' be moved, altered, or further customized after it has been redeemed. Once redeemed, the foraged item prop will display in the "You also see" line following the room's description. It is possible to move a foraged item prop to be located in, on, under, or behind another prop present in the room via [[Property Change Vouchers]] ("Move a Room Item"). This is the only way to move the foraged item prop so that it does not appear in the "You also see" line. Once moved, it will instead appear in, on, under, or behind the designated prop.

It is recommended to {{boldmono|TURN}} the voucher to see what available settings there are for the specific type of plant. Before a voucher has been {{boldmono|TURNed}} or customized by a GALD merchant, its analyze will be extremely sparse:
<pre{{log2}}>
You take a closer look at a blank foliage-painted document.
You analyze the foliage-painted document and sense that the creator has provided the following information:
This will grant you a foraged item prop. Any GALD merchant can customize it for you, though not all merchants may want to do all fields.
You may TURN the document to change the type of foraged item prop it creates.

This particular document will provide you with not customized yet. You can pick tree, shrub, ground cover, flowerbox, or vine.


{{blue|Base Item:}}

And has a show of:

To apply it, RAISE the document in the room that you want the prop to reside in.
</pre>
===Customizations===
Depending on the foraged item prop type, different components can be customized. They consist of the following:
* Long description - standard {{boldmono|ALTER}} rules
* Show description - standard {{boldmono|ALTER}} rules
* Grass/Moss - 15/15/15 - always edible, cannot be poisonous
* Bark - 15/15/15 - compatible with [[Imbue (614)]] as bark
* Leaf/Needle - 15/15/15
:* Leaf - always edible, cannot be poisonous
:* Needle - cannot be edible or poisonous
* Fruit/Seed/Nut - 15/15/15 - can be edible, can also be poisonous
: Fruit/Seed/Nut can also be set to appear as rosehips or edible flowers such as pansies, hibiscus, and chrysanthemums, but this must make sense based on the rest of the foraged item prop.
* Flower/Cone/Mushroom/Extra Leaf - 15/15/15
:* Flower - can be edible, can also be poisonous
:* Cone - cannot be edible or poisonous
:* Mushroom - always edible, can also be poisonous
:* Extra Leaf - always edible, cannot be poisonous
* Tree Mushroom - 15/15/15 - always edible, can also be poisonous
* Stick/Twig - 15/15/15 - compatible with [[Imbue (614)]] as a stick, even with "twig" as the noun
* Thorn - 15/15/15
* Scent - 1 sentence or 211 characters maximum. When {{boldmono|SMELLing}} a foraged item prop, "''You lean in and breathe deeply of (foraged item prop), its fragrance washing over you.''" is automatically added before the custom scent. This line is not counted against the scent's character limit.

Plants must adhere to the room's climate/terrain settings. Tropical plants cannot grow naturally in tundra conditions. Potted plants can ignore this rule.

Plants can be any plant found in the real world as well as most Elanthian plants. Rare plants have restrictions. Plants native to special locations in the game, such as Rift plants, are not allowed. Plants with spells naturally in them, including all healing herbs/plants, are not allowed.

If an item harvested from a foraged item prop is poisonous, it is '''not compatible''' with the [[weaving system]].

===Ground Cover===
Ground cover items reference you bending over to harvest an item from them. Ground cover items are very versatile and can include designs focusing on a flower, a cluster of flowers, a lawn of grass, etc.
* Long description
* Show description
* Leaf/Needle - 1 only ({{boldmono|PINCH}})
* Fruit/Seed - 1 only ({{boldmono|PULL}})
* Flower/Mushroom/Extra Leaf #1 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #2 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #3 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #4 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #5 ({{boldmono|PLUCK}}) or Thorn ({{boldmono|TWIST}})
* Scent

===Potted Flower===
Potted flower items consist of flowers or plants growing together inside a container, such as a pot, windowbox, baskets, etc. If a Fruit/Seed item is set, it has to make sense as an edible component of the potted plant or flower. Rosehips and edible flowers such as pansies, hibiscus, and chrysanthemums are allowed.
* Long description
* Show description
* Leaf - 1 only ({{boldmono|PINCH}})
* Fruit/Seed - 1 only ({{boldmono|PULL}})
* Flower/Mushroom/Extra Leaf #1 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #2 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #3 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #4 ({{boldmono|PLUCK}})
* Flower/Mushroom/Extra Leaf #5 ({{boldmono|PLUCK}})
* Scent

===Shrub===
Shrub items reference you harvesting from a waist-high plant or shrub. They can also be bushes, hedges, and other similarly sized plants.
* Long description
* Show description
* Grass/Moss - 1 only ({{boldmono|TICKLE}})
* Bark - 1 only ({{boldmono|SCRATCH}})
* Leaf/Needle - 1 only ({{boldmono|PINCH}})
* Fruit/Seed/Nut - 1 only ({{boldmono|PULL}})
* Flower/Cone/Extra Leaf #1 ({{boldmono|PLUCK}})
* Flower/Cone/Extra Leaf #2 ({{boldmono|PLUCK}})
* Flower/Cone/Extra Leaf #3 ({{boldmono|PLUCK}})
* Flower/Cone/Extra Leaf #4 ({{boldmono|PLUCK}}) or Stick/Twig ({{boldmono|SNAP}})
* Flower/Cone/Extra Leaf #5 ({{boldmono|PLUCK}}) or Thorn ({{boldmono|TWIST}})
* Scent

===Tree===
Tree items are typically tall and referencing you reaching above the head to harvest all items from them except for the bark. If you are a small race such as a halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a tree. If you are a giantman, your positioning is ignored in favor of a longer reach.

Potted dwarf trees are small, and their messaging reflects this. Potted or dwarf trees do not have an option for Bark or for Moss/Grass.
* Long description
* Show description
* Grass/Moss - 1 only ({{boldmono|TICKLE}})
* Bark - 1 only ({{boldmono|SCRATCH}})
* Leaf/Needle - 1 only ({{boldmono|PINCH}})
* Fruit/Seed/Nut - 1 only ({{boldmono|PULL}})
* Flower/Cone/Extra Leaf #1 ({{boldmono|PLUCK}})
* Flower/Cone/Extra Leaf #2 ({{boldmono|PLUCK}})
* Flower/Cone/Extra Leaf #3 ({{boldmono|PLUCK}}) or Tree Mushroom ({{boldmono|PUSH}})
* Flower/Cone/Extra Leaf #4 ({{boldmono|PLUCK}}) or Stick/Twig ({{boldmono|SNAP}})
* Flower/Cone/Extra Leaf #5 ({{boldmono|PLUCK}}) or Thorn ({{boldmono|TWIST}})
* Scent

===Vine===
Vine items depicting the plant growing on a trellis are considered to be growing above the head for harvest messaging. Vine items can consist of a singular vine or multiple vines growing on a trellis or similar structure.
* Long description
* Show description
* Leaf - 1 only ({{boldmono|PINCH}})
* Fruit/Seed/Nut - 1 only ({{boldmono|PULL}})
* Flower/Leaf #1 ({{boldmono|PLUCK}})
* Flower/Leaf #2 ({{boldmono|PLUCK}})
* Flower/Leaf #3 ({{boldmono|PLUCK}})
* Flower/Leaf #4 ({{boldmono|PLUCK}})
* Flower/Leaf #5 ({{boldmono|PLUCK}}) or Thorn ({{boldmono|TWIST}})
* Scent

==Additional Information==
Trees provide reaching above head messaging for getting everything but bark. Shrubs provide waist-level messaging for getting items. Ground-cover plants provide bending messaging.

All interactions with the item will note if you are standing, sitting, kneeling, or lying down.

If you are a small race such as a halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a tree. If you are a giantman, your positioning is ignored in favor of a longer reach.

The terms "potted flower" and "flowerbox" are used interchangeably on the foraged item prop voucher's analyze.

===History===
Custom foraged item props were first offered via auction at [[Duskruin]] in February, 2022. They were all redeemed via email.

Foraged item prop vouchers were first introduced at [[EHShop:The Roof Over|The Roof Over]] in [[Ebon Gate]] in [[EHShop:The Roof Over/2022|October, 2022]]. These included both pre-made planters containing five plants as well as blank foraged item prop vouchers, which were sold as ''a blank foliage-painted document''.

Originally the blank foraged item prop vouchers required a merchant to set the type of plant (tree, shrub, ground cover, potted flower, or vine), however the vouchers were updated in 2023 to allow for the property owner to {{boldmono|TURN}} the voucher to select the plant type themselves.

===See Also===
* [[/saved posts|Saved posts]]
* [[Foraged item]]
* [[Herb Garden]]
* [[Private property]]
[[Category:Foraged item]]
[[Category:Private Properties]]
[[Category:Private Properties]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Plant <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=All plant components for a given plant. See voucher analyze and section on designing a prop. <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Large number of restrictions present. See voucher analyze and section on designing a prop. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=ATTEND <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=GAZE
|verb3=PINCH
|verb4=PLUCK
|verb5=PULL
|verb6=PUSH
|verb7=RAISE
|verb8=SCRATCH
|verb9=SIT
|verb10=SMELL
|verb11=SNAP
|verb12=TICKLE
|verb13=TURN
|verb14=TWIST
}}
</td></tr></table>

Latest revision as of 19:06, 6 October 2023

Foraged item props are scripted plants which are permanently located in a room and can be harvested for flowers, leaves, sticks, fruit, or other plant-related parts. They were first introduced in 2022 by GM Thandiwe. They can be found in some publicly accessible rooms in game, such as on festival grounds or in newer built areas such as Communitea House in Solhaven or along the path to Mistwatch in Ta'Vaalor.

Foraged item props come in five varieties: tree, shrub, ground cover, potted flower, or vine. The different varieties have slightly different messaging when they are harvested, such as referencing reaching up to pluck a fruit from a tree vs bending over to pluck a flower from some ground cover. In addition, different varieties have different restrictions on what types of plant parts can be harvested from them.

Typically taking the form of a plant or a container holding plants in a room, foraged item props can be easily identified via their ANALYZE, which outlines which verbs are available to use for that specific plant. Different verbs are used to harvest different parts of plants, such as PINCH for leaves or PLUCK for flowers. Not all foraged item props are set up with the maximum number of harvestable plant parts, so not all foraged item props will have the same number of verbs displayed in their analyze.

Various plants or plant parts can be harvested from the foraged item prop. The complete list of foraged items that can be harvested from a specific foraged item prop can be viewed via GAZE. All items harvested from a foraged item prop are built as foraged items. Because of this, they are compatible with any system that uses foraged plants, such as a Veola hair accessory, Deck the Halls items, Forager Vasculums, Grafting plants, etc.

Private property owners are able to purchse their own foraged item props for their properties. This is typically done via voucher. See the designing a foraged item prop section for more information on how to customize a prop for a private property.

Foraged Item Prop

Foraged item props come in five varieties: tree, shrub, ground cover, potted flower, or vine. The different varieties have slightly different messaging when they are harvested. Not all foraged item props are fully customized. Because of this and restrictions on what types of foraged items can appear on which variety of foraged item prop, not all foraged item props use the same set of verbs. To see which verbs are available for a specific foraged item prop, use ANALYZE.

Analyze

You may attend to an ornamental blooming lilac tree.
You may gaze at an ornamental blooming lilac tree to see if it has any harvest-worthy items.
You may pinch a leaf off of an ornamental blooming lilac tree.
You may pluck a flower or mushroom off/out of an ornamental blooming lilac tree.
You may scratch an ornamental blooming lilac tree to harvest some bark.
You may tickle an ornamental blooming lilac tree to harvest some moss or grass.
You may turn an ornamental blooming lilac tree to select a specific foraged item.

Usage

Verb Plant Type First Third
ANALYZE All Lists available verbs for this specific foraged item prop.
GAZE All You gaze at an ornamental blooming lilac tree with a practiced eye, noting that you could probably harvest an antique lace-like blossom, a cluster of tiny white flowers, a star-shaped white flower, a bracket of closed white buds, some fragile off-white flowers, an elliptic-acute leaf, a curl of reddish bark, and a piece of blue-green grass. XXX glances over the tree briefly.
Lists available items that can be harvested from this specific foraged item prop.
ATTEND All You gently pinch (a leaf) adorning the bough of (a tree) and marvel at its texture against your thumb. XXX gently pinches (a leaf) adorning the bough of (a tree) and rubs her thumb across its surface for a brief moment.
You brush a bit of pollen from the petals of (a flower) adorning the bough of (a tree). XXX brushes a bit of pollen from the petals of (a flower) adorning the bough of (a tree).
You lay your hand upon the bark of (a tree), gazing up into its boughs and briefly taking solace in the quietude of its existence. XXX lays her hand upon the bark of (a tree) and gazes up into its boughs.
You idly toy with (a stick/fruit/thorn/some moss) that grows on (a plant). XXX idly toys with (a stick/fruit/thorn/some moss) that grows on (a tree).
You gaze down at (a low-growing plant) and nudge (a flower) that clings to it with your foot. XXX gazes down at (a low-growing plant) that grows close to the ground and nudges (a flower) that clings to it with her foot.
Toy with a random harvestable item on the foraged item prop.
PINCH Low-growing plant Bending over, you pinch a long jade-striated leaf off of several tall Asharikan lilies. Bending over, XXX pinches a long jade-striated leaf off of several tall Asharikan lilies.
Waist-high plant This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tall plant Moving to your tiptoes, you reach above your head and pinch the edge of a rust-hued hair-covered leaf that hangs from a burnished staghorn sumac. Leaning back, you return your heels to the ground and let the momentum tug the leaf free of its perch. Moving to her tiptoes, XXX reaches above her head and pinches the edge of a rust-hued hair-covered leaf that hangs from a burnished staghorn sumac. Leaning back, she returns her heels to the ground and lets the momentum pluck the leaf free of its perch.
Pinch off a leaf/needle. Requires a leaf/needle to be set on the foraged item prop.
PLUCK Low-growing plant Bending over, you cup your fingers around an ebon-hearted pale blackberry flower and pluck it free from a thorny dark blackberry shrub. Bending over, XXX cups her fingers around an ebon-hearted pale blackberry flower and plucks it free from a thorny dark blackberry shrub.
Waist-high plant Reaching over, you pluck a pristine ivory calla lily free from the confines of a decorative lily-filled urn. Reaching over, XXX plucks a white-lipped dark blue calla lily free from the confines of a decorative lily-filled urn.
Tall plant Moving to your tiptoes, you reach above your head and cup your fingers around an incredibly tiny white flower that hangs from a burnished staghorn sumac. Leaning back, you return your heels to the ground and let the momentum tug the flower free of its perch. Moving to her tiptoes, XXX reaches above her head and cups her fingers around an incredibly tiny white flower that hangs from a burnished staghorn sumac. Leaning back, she returns her heels to the ground and lets the momentum pluck the flower free of its perch.
Pluck the selected flower/cone/mushroom/extra leaf. Requires at least one flower/cone/mushroom/extra leaf to be set on the foraged item prop.
PULL Low-growing plant Bending over, you pull (a fruit/seed/nut) free from its home within (a plant). Bending over, XXX pulls (a fruit/seed/nut) free from its home within (a plant).
Waist-high plant This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tall plant Moving to your tiptoes, you reach above your head and pull on (a fruit/seed/nut) that hangs from (a tree). Leaning back, you return your heels to the ground and let the momentum tug (a fruit/seed/nut) free of its perch. Moving to her tiptoes, XXX reaches above her head and cups her hand under (a fruit/seed/nut) that hangs from (a tree). Leaning back, she returns her heels to the ground and lets the momentum pluck (a fruit/seed/nut) free of its perch.
Pull off a fruit/seed/nut. Requires fruit/seed/nut to be set on the foraged item prop.
PUSH Tree only This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Push off a tree mushroom. Requires tree mushroom to be set on the foraged item prop.
SCRATCH Shrub or Tree You carefully examine the tree, trying to find a place where you can safely pick a bit of bark free. Locating a good spot, you gently scratch at it until a curl of reddish bark comes free. XXX carefully examines the tree and scratches at it until a bit of bark falls free from its trunk.
Scratch off a piece of bark. Requires bark to be set on the foraged item prop. The bark functions as bark for Imbue (614).
SIT Shrub or Tree Laying your back against a towering dark green spruce, you settle into the moss that grows beneath. Laying her back against a towering dark green spruce, XXX settles into the moss that grows beneath.
Sit down at the base of the tree on its groundcover. Requires grass/moss to be set on the foraged item prop.
SMELL All You lean in and breathe deeply of a twisting emerald green vine, its fragrance washing over you. The flowers on the vine have a sweetness like white peaches, faint but there, followed by a redolence half magnolia and half jasmine with an undercurrent of bitterness like a dogweed blossom. XXX leans in and breathes deeply of a twisting emerald green vine.
Requires a smell to be set on the foraged item prop.
SNAP Shrub or Tree Reaching into the foliage of a towering dark green spruce, you snap off a textured grey spruce twig. Reaching into the foliage of a towering dark green spruce, XXX snaps off a textured grey spruce twig.
Snap off a stick/twig. Requires stick/twig to be set on the foraged item prop. The stick/twig functions as a stick for Imbue (614).
TICKLE Shrub or Tree Briefly squatting before a towering dark green spruce, you run your hand across the woolly emerald moss that grows there and tug a bit free. Briefly squatting before a towering dark green spruce, XXX runs her hand across the woolly emerald moss growing there and tugs a bit free.
Harvest grass/moss. Requires grass/moss to be set on the foraged item prop.
TURN All Turning your gaze to an ornamental blooming lilac tree, you keep your eye on a star-shaped white flower, knowing that you could easily PLUCK it free. n/a
Turn between selectable foraged items (flower/cone/mushroom/extra leaf) for PLUCKed. Requires at least two flower/mushroom/extra leaf items to be set on the foraged item prop.
TWIST Ground Cover, Shrub, Tree, Vine Slipping your fingers around a dew-laden thin chartreuse thorn, you twist it off of the boscage. Slipping her fingers around a dew-laden thin chartreuse thorn, XXX twists it off of the boscage.
Twist off a thorn. Requires thorn to be set on the foraged item prop.

Voucher for Custom Foraged Item Prop

Private property owners have the option to purchase foraged item props for their property. This is typically done via vouchers, which are used to redeem a pre-written or customized foraged item prop inside their property.

Only the private property owner can redeem a foraged item prop voucher in their property. The foraged item prop will be placed in the room where the voucher is redeemed via RAISE.

Vouchers can come pre-written off the shelf with a fixed foraged item prop description as well as fixed customizations (plants able to be plucked, smell, etc.). In the case of pre-written foraged item props, no components can be altered in any way whatsoever. This is clearly stated in the pre-written foraged item prop voucher's ANALYZE in monsterbold text.

Vouchers can also be purchased uncustomized or blank. For uncustomized vouchers, the property owner can take the voucher to GALD merchants to add the prop description and its different customizations. While some GALD merchants may be willing to do multiple customizations for a single service, property owners should expect the entire process to take multiple GALD services and plan accordingly. Make sure that all customizations are completed ahead of time before redeeming. Alterations and customizations cannot be applied to a foraged item prop once it has been placed in a property.

Once redeemed, the foraged item prop will display in the "You also see" line following the room's description. It is possible to move a foraged item prop to be located in, on, under, or behind another prop present in the room via Property Change Vouchers ("Move a Room Item"). This is the only way to move the foraged item prop so that it does not appear in the "You also see" line. Once moved, it will instead appear in, on, under, or behind the designated prop.

Analyze

You analyze your foliage-painted document and sense that the creator has provided the following information:
This will grant you a foraged item prop.  Any GALD merchant can customize it for you, though not all merchants may want to do all fields.
You may TURN the document to change the type of foraged item prop it creates.

This particular document will provide you with a Tree Prop.
Grass/Moss (optional):  It is mentioned when sitting and kneeling, and can also be harvested using TICKLE.
Current Setting: 
Bark (optional):  Can be harvested using SCRATCH.
Current Setting: 
Leaf (optional):  Can be harvested using PINCH.
Current Setting: 
Fruit (optional):  Can be harvested using PULL.
Current Setting: 
Flower 1 (optional):  Can be harvested using PLUCK.
Current Setting: 
Flower 2 (optional):  Can be harvested using PLUCK.  Can also be poisonous.
Current Setting: 
Flower 3 or Tree Mushroom (optional):  Can be harvested using PLUCK for flower or PUSH for mushroom.
Current Setting: 
Flower 4 or Stick/Twig (optional):  Can be harvested using PLUCK for flower or SNAP for twig/stick.
Current Setting: 
Flower 5 or Thorn (optional):  Can be harvested using PLUCK for flower or TWIST for thorn.
>
Current Setting: 
Scent (optional):  You can add a single sentence scent to your prop.
Current Setting: 

Base Item:    

And has a show of: 

To apply it, RAISE the document in the room that you want the prop to reside in.

Usage

Verb First Third
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Turns the voucher into the finished foraged item prop.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Cycles between the five plant types: tree, shrub, ground cover, potted flower, or vine.

Designing a Foraged Item Prop

Using a blank foraged item prop voucher, such as a blank foliage-painted document from The Roof Over, a private property owner can design a completely custom foraged item prop for their their home. This is done via GALD merchant and typically requires multiple services to fill out every option possible.

TURN the voucher to switch between the five different foraged item prop types (tree, shrub, ground cover, potted flower, or vine). Each of the five types has slightly different options available for harvestable plants or plant parts. A GALD merchant will fill out the remaining customizations. After all desired alterations and customizations are complete, use RAISE to apply the voucher to the private property. It can only be redeemed by the private property owner. Make sure that you are in the room where you want to redeem it. It cannot be moved, altered, or further customized after it has been redeemed. Once redeemed, the foraged item prop will display in the "You also see" line following the room's description. It is possible to move a foraged item prop to be located in, on, under, or behind another prop present in the room via Property Change Vouchers ("Move a Room Item"). This is the only way to move the foraged item prop so that it does not appear in the "You also see" line. Once moved, it will instead appear in, on, under, or behind the designated prop.

It is recommended to TURN the voucher to see what available settings there are for the specific type of plant. Before a voucher has been TURNed or customized by a GALD merchant, its analyze will be extremely sparse:

You take a closer look at a blank foliage-painted document.
You analyze the foliage-painted document and sense that the creator has provided the following information:
This will grant you a foraged item prop.  Any GALD merchant can customize it for you, though not all merchants may want to do all fields.
You may TURN the document to change the type of foraged item prop it creates.

This particular document will provide you with not customized yet.  You can pick tree, shrub, ground cover, flowerbox, or vine.


Base Item:    

And has a show of: 

To apply it, RAISE the document in the room that you want the prop to reside in.

Customizations

Depending on the foraged item prop type, different components can be customized. They consist of the following:

  • Long description - standard ALTER rules
  • Show description - standard ALTER rules
  • Grass/Moss - 15/15/15 - always edible, cannot be poisonous
  • Bark - 15/15/15 - compatible with Imbue (614) as bark
  • Leaf/Needle - 15/15/15
  • Leaf - always edible, cannot be poisonous
  • Needle - cannot be edible or poisonous
  • Fruit/Seed/Nut - 15/15/15 - can be edible, can also be poisonous
Fruit/Seed/Nut can also be set to appear as rosehips or edible flowers such as pansies, hibiscus, and chrysanthemums, but this must make sense based on the rest of the foraged item prop.
  • Flower/Cone/Mushroom/Extra Leaf - 15/15/15
  • Flower - can be edible, can also be poisonous
  • Cone - cannot be edible or poisonous
  • Mushroom - always edible, can also be poisonous
  • Extra Leaf - always edible, cannot be poisonous
  • Tree Mushroom - 15/15/15 - always edible, can also be poisonous
  • Stick/Twig - 15/15/15 - compatible with Imbue (614) as a stick, even with "twig" as the noun
  • Thorn - 15/15/15
  • Scent - 1 sentence or 211 characters maximum. When SMELLing a foraged item prop, "You lean in and breathe deeply of (foraged item prop), its fragrance washing over you." is automatically added before the custom scent. This line is not counted against the scent's character limit.

Plants must adhere to the room's climate/terrain settings. Tropical plants cannot grow naturally in tundra conditions. Potted plants can ignore this rule.

Plants can be any plant found in the real world as well as most Elanthian plants. Rare plants have restrictions. Plants native to special locations in the game, such as Rift plants, are not allowed. Plants with spells naturally in them, including all healing herbs/plants, are not allowed.

If an item harvested from a foraged item prop is poisonous, it is not compatible with the weaving system.

Ground Cover

Ground cover items reference you bending over to harvest an item from them. Ground cover items are very versatile and can include designs focusing on a flower, a cluster of flowers, a lawn of grass, etc.

  • Long description
  • Show description
  • Leaf/Needle - 1 only (PINCH)
  • Fruit/Seed - 1 only (PULL)
  • Flower/Mushroom/Extra Leaf #1 (PLUCK)
  • Flower/Mushroom/Extra Leaf #2 (PLUCK)
  • Flower/Mushroom/Extra Leaf #3 (PLUCK)
  • Flower/Mushroom/Extra Leaf #4 (PLUCK)
  • Flower/Mushroom/Extra Leaf #5 (PLUCK) or Thorn (TWIST)
  • Scent

Potted Flower

Potted flower items consist of flowers or plants growing together inside a container, such as a pot, windowbox, baskets, etc. If a Fruit/Seed item is set, it has to make sense as an edible component of the potted plant or flower. Rosehips and edible flowers such as pansies, hibiscus, and chrysanthemums are allowed.

  • Long description
  • Show description
  • Leaf - 1 only (PINCH)
  • Fruit/Seed - 1 only (PULL)
  • Flower/Mushroom/Extra Leaf #1 (PLUCK)
  • Flower/Mushroom/Extra Leaf #2 (PLUCK)
  • Flower/Mushroom/Extra Leaf #3 (PLUCK)
  • Flower/Mushroom/Extra Leaf #4 (PLUCK)
  • Flower/Mushroom/Extra Leaf #5 (PLUCK)
  • Scent

Shrub

Shrub items reference you harvesting from a waist-high plant or shrub. They can also be bushes, hedges, and other similarly sized plants.

  • Long description
  • Show description
  • Grass/Moss - 1 only (TICKLE)
  • Bark - 1 only (SCRATCH)
  • Leaf/Needle - 1 only (PINCH)
  • Fruit/Seed/Nut - 1 only (PULL)
  • Flower/Cone/Extra Leaf #1 (PLUCK)
  • Flower/Cone/Extra Leaf #2 (PLUCK)
  • Flower/Cone/Extra Leaf #3 (PLUCK)
  • Flower/Cone/Extra Leaf #4 (PLUCK) or Stick/Twig (SNAP)
  • Flower/Cone/Extra Leaf #5 (PLUCK) or Thorn (TWIST)
  • Scent

Tree

Tree items are typically tall and referencing you reaching above the head to harvest all items from them except for the bark. If you are a small race such as a halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a tree. If you are a giantman, your positioning is ignored in favor of a longer reach.

Potted dwarf trees are small, and their messaging reflects this. Potted or dwarf trees do not have an option for Bark or for Moss/Grass.

  • Long description
  • Show description
  • Grass/Moss - 1 only (TICKLE)
  • Bark - 1 only (SCRATCH)
  • Leaf/Needle - 1 only (PINCH)
  • Fruit/Seed/Nut - 1 only (PULL)
  • Flower/Cone/Extra Leaf #1 (PLUCK)
  • Flower/Cone/Extra Leaf #2 (PLUCK)
  • Flower/Cone/Extra Leaf #3 (PLUCK) or Tree Mushroom (PUSH)
  • Flower/Cone/Extra Leaf #4 (PLUCK) or Stick/Twig (SNAP)
  • Flower/Cone/Extra Leaf #5 (PLUCK) or Thorn (TWIST)
  • Scent

Vine

Vine items depicting the plant growing on a trellis are considered to be growing above the head for harvest messaging. Vine items can consist of a singular vine or multiple vines growing on a trellis or similar structure.

  • Long description
  • Show description
  • Leaf - 1 only (PINCH)
  • Fruit/Seed/Nut - 1 only (PULL)
  • Flower/Leaf #1 (PLUCK)
  • Flower/Leaf #2 (PLUCK)
  • Flower/Leaf #3 (PLUCK)
  • Flower/Leaf #4 (PLUCK)
  • Flower/Leaf #5 (PLUCK) or Thorn (TWIST)
  • Scent

Additional Information

Trees provide reaching above head messaging for getting everything but bark. Shrubs provide waist-level messaging for getting items. Ground-cover plants provide bending messaging.

All interactions with the item will note if you are standing, sitting, kneeling, or lying down.

If you are a small race such as a halfling and you are not wearing tall shoes, then you may have difficulty reaching things on a tree. If you are a giantman, your positioning is ignored in favor of a longer reach.

The terms "potted flower" and "flowerbox" are used interchangeably on the foraged item prop voucher's analyze.

History

Custom foraged item props were first offered via auction at Duskruin in February, 2022. They were all redeemed via email.

Foraged item prop vouchers were first introduced at The Roof Over in Ebon Gate in October, 2022. These included both pre-made planters containing five plants as well as blank foraged item prop vouchers, which were sold as a blank foliage-painted document.

Originally the blank foraged item prop vouchers required a merchant to set the type of plant (tree, shrub, ground cover, potted flower, or vine), however the vouchers were updated in 2023 to allow for the property owner to TURN the voucher to select the plant type themselves.

See Also

Foraged Item Prop Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Plant
Alterable Yes
Light/Deep
Customizable Yes
Custom All plant components for a given plant. See voucher analyze and section on designing a prop.
Original Release Venue Duskruin
Original Release Year 2022
Restrictions Large number of restrictions present. See voucher analyze and section on designing a prop.
Item Verbs
ATTEND GAZE PINCH PLUCK
PULL PUSH RAISE SCRATCH
SIT SMELL SNAP TICKLE
TURN TWIST