Difference between revisions of "Limb Repair (1102)"

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Initially, this spell can only cure minor wounds. Once an [[Empath]] has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) [[mana point]]s.
 
Initially, this spell can only cure minor wounds. Once an [[Empath]] has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) [[mana point]]s.
  
This spell be also be cast using the '''[[CURE]]''' verb to target a specific limb wound.
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This spell can also be cast using the '''[[CURE]]''' verb to target a specific limb wound.
  
 
== Lore Benefits ==
 
== Lore Benefits ==
  
Training in the [[Mental Lore, Transformation]] skill, as well as gaining spell ranks in Empath Base (capped at level), will reduce [[healing roundtime]]. Every three ranks of Transformation Lore removes one second from the roundtime.
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[[Mental Lore, Transformation]] reduces [[healing roundtime]] at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level.
  
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured. The chance of success is 20% + 0.5% per rank above the requirement.
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[[Spiritual Lore, Blessings]] provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor limb scars require 10 lore ranks, medium limb scars requires 50 lore ranks, and major limb scars require 90 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
  
Blessings Lore requirements for healing Limb scars:
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Blessings Lore requirements for healing limb scars:
 
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!Scar
 
!Scar
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Messaging:
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== Messaging ==
  
 
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Revision as of 11:39, 30 June 2015

Limb Repair (1102)
Mnemonic [LIMREP]
Duration Instantaneous
Utility Magic  
Subtype Healing 
Availability Self-cast 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing
The Limb Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.

Reduces the severity of one of the caster's limb wounds. Limb wounds are considered to be the right and left hand, the right and left arm, and the right and left leg.

Initially, this spell can only cure minor wounds. Once an Empath has at least seven (7) Empath spell ranks, this spell can cure medium and major wounds at the cost of seven (7) mana points.

This spell can also be cast using the CURE verb to target a specific limb wound.

Lore Benefits

Mental Lore, Transformation reduces healing roundtime at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level.

Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor limb scars require 10 lore ranks, medium limb scars requires 50 lore ranks, and major limb scars require 90 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.

Blessings Lore requirements for healing limb scars:

Scar Lore
Old Battle Scars 10
Mangled Limbs 50
Missing Limbs 90

Messaging

>cure right hand
You concentrate.
Your right hand feels better.
The scar on your right hand glows faintly white before fading altogether.

External Links