Difference between revisions of "Limb Repair (1102)"

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| mnemonic = LIMREP
 
| mnemonic = LIMREP
 
| duration = Instantaneous
 
| duration = Instantaneous
| type = Utility
+
| type = utility
| subtype = Healing
 
| skill = None
 
| components = None
 
| availability = [[Self-cast]]
 
| navigation = {{Empath base navigation}}
 
 
}}
 
}}
  
The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only.  Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds for 2 [[mana]] each.  Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds for 7 [[mana]] each. Bleeding limbs will incur a higher [[Healing roundtime]] than minor limb wounds.  
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The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only.  Two (2) ranks in the [[Empath Base]] circle and an appropriate level (2) will allow the caster to heal minor limb wounds.  Seven (7) ranks in the [[Empath Base]] circle will allow the caster to heal bleeding limb wounds.
  
== Lore Benefits ==
+
* Usage: One may [[PREPARE (verb)|PREPARE]] the spell by mnemonic or number and [[CAST (verb)|CAST]] or [[CURE (verb)|CURE]] to invoke, or [[INCANT (verb)|INCANT]] the spell by mnemonic or number to prepare and invoke the spell with one command.
 
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* Use of the [[TRANSFER (verb)|TRANSFER]] verb is required to transfer wounds from other characters to oneself for healing purposes.
Training in the [[Mental Lore, Transformation]] skill, as well as gaining ranks in the Empath Spell Base (capped at level), will reduce the roundtime incurred by use of this spell.  Every three ranks of transformation lore remove one second from the roundtime.
 
 
 
[[Spiritual Lore, Blessings]] gives a chance for a scar to be healed when a minor wound is cured.  The chance of success is 20% + 0.5% per rank above the requirement. 
 
 
 
Blessings Lore requirements for healing Limb scars:
 
{| {{prettytable}}
 
!Scar
 
!Lore
 
|-
 
|Old Battle Scars
 
|10
 
|-
 
|Mangled Limbs
 
|50
 
|-
 
|Missing Limbs
 
|90
 
|}
 
 
 
Messaging:
 
 
 
<div {{Log}}>
 
>cure right hand
 
 
 
You gesture.
 
 
 
Your right hand feels better.
 
 
 
The scar on your right hand glows faintly white before fading altogether.
 
</div>
 
 
 
== Related Articles ==
 
* [[TRANSFER (verb)]]
 
 
 
== External Links ==
 
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1102 Empath Base Spell Circle: Limb Repair], on Play.net
 
  
 
[[Category: Empath Base Spells]]
 
[[Category: Empath Base Spells]]

Revision as of 21:54, 12 January 2006

Limb Repair (1102)
Mnemonic [LIMREP]
Duration Instantaneous
Type utility


The purpose of Limb Repair is for healing wounds to the arms, hands, and legs, and, like all other healing spells, is selfcast only. Two (2) ranks in the Empath Base circle and an appropriate level (2) will allow the caster to heal minor limb wounds. Seven (7) ranks in the Empath Base circle will allow the caster to heal bleeding limb wounds.

  • Usage: One may PREPARE the spell by mnemonic or number and CAST or CURE to invoke, or INCANT the spell by mnemonic or number to prepare and invoke the spell with one command.
  • Use of the TRANSFER verb is required to transfer wounds from other characters to oneself for healing purposes.