Prayer of Holding (301)

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Prayer of Holding (301)
Mnemonic [HOLDING]
Duration Variable
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
Interval One-Shot 
State(s) Inflicted Frozen
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility


Prayer of Holding is one of the first spells taught to burgeoning Clerics, allowing them to interfere with the power controlling undead monsters. Creatures thus held are rendered immobile, unable to attack and given a substantial penalty when attempting to defend.

While the spell remains in effect, the bound undead are held rigidly in place. Thus, if the cleric wishes to knock the creature prone (either by use of a weapon, spell damage, or Unbalance), this should be done before casting the spell.

This spell is in many ways similar to the Major Spiritual spell Bind, but has a lower cost and works only on the undead.

Duration
The duration of this spell is based upon the spell endroll but not in a simple manner. The minimum duration is 8 seconds (which you are more likely to get on a 101 endroll but still may get on a 200 endroll).
Cost
Prayer of Holding has a cost in mana equal to half the level of the creature, divided by two. It should be noted that while the cost scales up when CAST, there is no change in cost when invoked from a Holy Receptacle. Thus, many higher-level clerics hunting undead will prepare one or two gems containing this spell to conserve mana.

Lore Benefits

Spiritual Lore, Religion increases the spell's strength when a target is held.

External Links