Quickstrike (combat maneuver): Difference between revisions

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{{Player System Manager
{{Cman
|mnemonic = qstrike
| cost = Base 8, Max 25; see [[Quickstrike#Stamina Cost|below]] for details
|type = Attack
| mnemonic = QSTRIKE
|roundtime = ATTACK
| available = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
|stamina = Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
| requirements = None
|requirements = None
| roundtime = N/A
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| prereqs = None
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
| sq1 = 2
|availablein = Combat Maneuvers
| sq2 = 4
}}
| sq3 = 6
{{PSMcosts
| sq4 = 8
|sq1 = 2|se1 = -|pu1 = -
| sq5 = 10
| se1 = 3
|sq2 = 4
| se2 = 6
|sq3 = 6
| se3 = 9
|sq4 = 8
| se4 = 12
|sq5 = 10
}}
| se5 = 15
{{TOC limit|2}}
| pu1 = -}}
{{PSMinfo
'''Quickstrike''' is a [[Combat Maneuver|combat maneuver]] that reduces the [[roundtime]] of a weapon attack with a tradeoff of reduced [[Attack Strength|attack strength]] for the first 4 ranks. At rank 5 the AS penalty is eliminated. This cman also functions with [[Two Weapon Combat|two weapon combat]] and [[Closed fist|closed fist]] attacks. There is an increasing [[stamina]] cost with higher weapon base speeds.
|description = You are able to exert yourself and perform an attack much quicker than normal.
|mechanics = Reduces the [[roundtime]] for one swing with a penalty to [[Attack Strength]]. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman qstrike kick kobold").
|additionalinfo = At rank 5 the AS penalty is eliminated. This cman also functions with [[Two Weapon Combat|two weapon combat]] and [[Closed fist|closed fist]] attacks. There is an increasing [[stamina]] cost with higher weapon base speeds.


Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost.
==AS Penalty and RT Bonus==

===AS Penalty and RT Bonus===


This table lists the [[Attack strength|AS]] penalties and [[RT]] bonuses for each [[cman]] rank.
This table lists the [[Attack strength|AS]] penalties and [[RT]] bonuses for each [[cman]] rank.


{|{{prettytable}}
{{qstrikepenalty}}
|-style = "background:#DDD; color: blue"
!Rank
![[Attack strength|AS]] Penalty
![[RT]] Reduction
|-align=center
|1
| -20
| -1 sec
|-align=center
|2
| -15
| -1 sec
|-align=center
|3
| -10
| -2 sec
|-align=center
|4
| -5
| -2 sec
|-align=center
|5
|0
| -3 sec
|}


==Stamina Cost==
===Stamina Cost===


Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
Line 62: Line 42:
:<tt> 8 base + (2 &times; 5) + (3 &times; 1) = 21</tt>
:<tt> 8 base + (2 &times; 5) + (3 &times; 1) = 21</tt>


===Stamina Cost Table===
====Stamina Cost Table====


This table lists the stamina cost for each weapon base speed.
This table lists the stamina cost for each weapon base speed.


{{qstrikestaminacost}}
{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Weapon<br>Base Speed
!Stamina Cost
|-align=center
|1 sec
|10*
|-align=center
|2 sec
|12
|-align=center
|3 sec
|14
|-align=center
|4 sec
|16
|-align=center
|5 sec
|18
|-align=center
|6 sec
|21
|-align=center
|&ge; 7 sec
|25
|}


<nowiki>*</nowiki>There is no additional weapon base speed penalty with [[Closed fist|closed fist]] attacks, therefore, only the base (8 stamina) cost applies.
<nowiki>*</nowiki>There is no additional weapon base speed penalty with [[Closed fist|closed fist]] attacks, therefore, only the base (8 stamina) cost applies.


===[[Two Weapon Combat]]===
====[[Two Weapon Combat]]====


When wielding [[Two Weapon Combat|dual weapons]] the base speed value to determine stamina cost is calculated as follows:
When wielding [[Two Weapon Combat|dual weapons]] the base speed value to determine stamina cost is calculated as follows:
Line 123: Line 78:
*[[Mind over Body (1213)]] (a group focus spell which decreases stamina costs)
*[[Mind over Body (1213)]] (a group focus spell which decreases stamina costs)
*[[List of combat maneuvers by profession]]
*[[List of combat maneuvers by profession]]
}}

{{top}}
{{top}}

Revision as of 22:31, 25 January 2021

Quickstrike (combat maneuver)
Mnemonic [qstrike]
Type Attack
Roundtime ATTACK
Stamina Cost Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
Requirements None
Attributes Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Monks
Available In Combat Maneuvers
Rank Square
1 2  
2
3
4
5 10

Description

You are able to exert yourself and perform an attack much quicker than normal.

Mechanics

Reduces the roundtime for one swing with a penalty to Attack Strength. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman qstrike kick kobold").

Additional Information

At rank 5 the AS penalty is eliminated. This cman also functions with two weapon combat and closed fist attacks. There is an increasing stamina cost with higher weapon base speeds.

Characters in the Striking Asp Stance can perform quickstrikes with less of a stamina cost.

AS Penalty and RT Bonus

This table lists the AS penalties and RT bonuses for each cman rank.

Rank AS Penalty RT Reduction
1 -20 -1 sec
2 -15 -1 sec
3 -10 -2 sec
4 -5 -2 sec
5 0 -3 sec


Stamina Cost

Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.

For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a longsword (base speed +4) will incur a stamina cost of 16.

8 base + (2 × 4) penalty = 16 stamina

For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a katana gripped with two hands (base speed of +6) will incur a stamina cost of 21.

8 base + (2 × 5) + (3 × 1) = 21

Stamina Cost Table

This table lists the stamina cost for each weapon base speed.

Weapon
Base Speed
Stamina Cost
1 sec 10*
2 sec 12
3 sec 14
4 sec 16
5 sec 18
6 sec 21
≥ 7 sec 25


*There is no additional weapon base speed penalty with closed fist attacks, therefore, only the base (8 stamina) cost applies.

Two Weapon Combat

When wielding dual weapons the base speed value to determine stamina cost is calculated as follows:

1 + primary weapon base speed + [(round up)secondary weapon's base speed ÷ 2]

Use this value in the base speed column in the above table to determine the stamina cost.

Example 1

Primary Weapon: Scimitar (base speed 4 sec)
Secondary Weapon: Rapier (base speed 2 sec)

1 + 4 + (2 ÷ 2) = 6 sec. base speed

From the table above a 6 sec. weapon base speed has a stamina cost of 21.

Example 2

If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be:

1 + 2 + (4 ÷ 2) = 5 sec. base speed

In this example, the 5 sec. weapon base speed will have a stamina cost of 18.

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