Rhimar: Difference between revisions

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'''Rhimar''' is an ice-aligned metal, very similar in properties to [[gornar]], [[zorchar]], and [[drakar]] in almost every physical property aside from its elemental alignment and color. Rhimar is always blue, though it can range from a bright blue-white to a deep steel-blue. Rhimar is typically found in cold mountains that have been covered in snow or permafrost for hundreds of years.


'''Rhimar''' is always some sort of bluish color, ranging from blue-white to a deep steel-blue, and cannot be dyed. It is found in the chilly northern mountains of Elanthia, often located deep within peaks that have been covered in snow for longer than any race can remember. Often a sparkly, light blue, natural deposits of rhimar sometimes form in the shape of a mass of tiny whorls, and gazing upon a chunk of pure rhimar one is often reminded of an intense blizzard. It has a natural enchantment equivalent to that of [[mithril]].
It also has a unique natural property which will cause weapons [[forging|forged]] from this material to flare possibly causing [[cold critical table|ice]] based [[critical]] damage to an opponent.

Even the intense heat of a forge cannot distill the magical chill within rhimar, and this makes it an ideal weapon for adventurers going against foes with a fiery bent. Often it will flare up with an intense, cold blue light, releasing the magical energies within it when it strikes an enemy. It was first found by members of the [[Wsalamir Arctic Clan|Wsalamir giantman clan]], and they hold it as a sacred metal, as it embodies the fierce cold of their homes.


Rhimar is one of four materials that has an enchant bonus similar to [[mithril]] and this additional flaring property. The other natural flaring materials are [[zorchar]] ([[lightning critical table|lightning]]), [[drakar]] ([[fire critical table|fire]]), and [[gornar]] ([[impact critical table|vibration]]).
Rhimar is one of four materials that has an enchant bonus similar to [[mithril]] and this additional flaring property. The other natural flaring materials are [[zorchar]] ([[lightning critical table|lightning]]), [[drakar]] ([[fire critical table|fire]]), and [[gornar]] ([[impact critical table|vibration]]).


==See Also==
==See Also==
*[[Cold critical table]]

*[[Material/saved posts|Material saved posts]]
[[Cold critical table]]
*[[ICE materials#Elrodnite|ICE Materials]]

== Related Articles ==
* [[Material properties saved post]]
* [[Material properties saved post 2]]

== External Links ==
*[http://www.play.net/gs4/info/armory/materials.asp#Rhimar Armory: Rhimar], on Play.net

Revision as of 13:46, 21 September 2017

Rhimar
Rhimar.jpg
Use Weapons
Bonus +5
ST/DU 0/0
Rarity Rare
Weight Modifier 100%
Special Properties Ice flares
Primary Color Blue
Dyeable Unknown

Rhimar is always some sort of bluish color, ranging from blue-white to a deep steel-blue, and cannot be dyed. It is found in the chilly northern mountains of Elanthia, often located deep within peaks that have been covered in snow for longer than any race can remember. Often a sparkly, light blue, natural deposits of rhimar sometimes form in the shape of a mass of tiny whorls, and gazing upon a chunk of pure rhimar one is often reminded of an intense blizzard. It has a natural enchantment equivalent to that of mithril.

Even the intense heat of a forge cannot distill the magical chill within rhimar, and this makes it an ideal weapon for adventurers going against foes with a fiery bent. Often it will flare up with an intense, cold blue light, releasing the magical energies within it when it strikes an enemy. It was first found by members of the Wsalamir giantman clan, and they hold it as a sacred metal, as it embodies the fierce cold of their homes.

Rhimar is one of four materials that has an enchant bonus similar to mithril and this additional flaring property. The other natural flaring materials are zorchar (lightning), drakar (fire), and gornar (vibration).

See Also