Song of Sonic Disruption (1030): Difference between revisions

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Revision as of 22:45, 16 July 2010

Song of Sonic Disruption (1030)
Mnemonic [DISRUPT]
Duration Instant
Attack Magic - Damage  
Subtype Warding 
Target(s) Ungrouped, Single-target 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Disruption 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Utility
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility


Song of Sonic Disruption allows the Bard to modify his or her voice to sing with such power that all not joined to the singer must pass a warding check or suffer bodily harm from the intense vibrations.

The base cost of this SpellSong is 30MP, with a 20MP manual renewal cost. During each renewal, all not joined to the singer, player character and creature alike, must ward the reverberating power of the song or suffer vibration injuries.

Note: This SpellSong is made more powerful when used in conjunction with playing an instrument.

Lore Benefit

  • Mental Lore, Manipulation: Once 15 ranks are achieved then the Bard is able to sing a focused version of the spell on a single opponent, paying only half the mana cost (15 for the initial cast, 10 for each renewal).
  • Additional training in this lore makes it possible to gain the benefits that are normally restricted to singing it along with playing an instrument.
  • Once 60 ranks are achieved, the Bard will be able to sing the multi-target version of the SpellSong as if also playing a two-hand instrument that the Bard has mastered.
  • At 75 ranks, the single-target version is at the power of a Bard accompanied by a mastered two-handed instrument. (Since the first 15 ranks give the ability to single-target, the ranks available to contribute additional damage always lag behind by 15.)
  • A Bard who has 60 ranks (or 75 ranks when casting at a single target) gains NO additional benefit by playing an instrument. Phrased the opposite direction, a Bard who uses a (Mastered) instrument has no need for any ranks of Mental Lore, Manipulation skill (other than the 15 ranks to enable single-target capability).
The two bonuses are additive only to a maximum equivalent to mastery of a two-hand instrument.

Behind the Scenes: tactical considerations

The damage factor of this spell is .6; every ten points (10) of the final result over 100--as with all attacks in GemStone, a minimum final result of 101 is required to actually hit--will inflict six (6) hit points of damage.

Each rank of Mental Lore, Manipulation also adds .6 additional damage to a successful hit, so ten (10) ranks of this skill will inflict six (6) HP extra damage.

(A Bard with such a training regimen who generated a 101 final result would inflict a total of seven hit points (7hp): 1 base damage + 6 lore boost == 7 total.)

Training in Spell Research to learn either additional SpellSongs and increase CS or gain more Minor Elemental spells and increase the CS conferred by Elemental Targetting (425) will have the effect of raising the final result.

Note, however, that if the Bard cannot miss--barring a d100 == 1 FUMBLE result--then gaining ranks of Mental Lore, Manipulation (up to the limit of 60 for multi-target casts or 75 for single-target casts) will provide a much less training point-intensive route to boosting the damage inflicted by this SpellSong.

External Links