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  • '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    262 bytes (27 words) - 13:40, 29 December 2023
  • 229 bytes (37 words) - 14:22, 27 August 2009

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  • {| width = 100% style="align:top;" |width = 20% | {{Level 1 creatures}}
    124 members (124 subcategories, 0 files) - 20:00, 28 May 2022
  • '''[[:Category:Level 100 Creatures|Level 100]]''' <noinclude>[[Category:Level X creatures templates| ]]</noinclude>
    262 bytes (27 words) - 13:40, 29 December 2023
  • !style="background:#ccaaaa"| Near-level creatures<small class="editlink noprint plainlinksneverexpand"> - [{{SERVER}}{{localu {| width = 100%
    2 KB (153 words) - 00:42, 7 November 2017
  • ...equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved. [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].
    2 KB (252 words) - 10:20, 28 November 2020
  • Level 100 Sorcerer... == Removal of Near-level Creatures Template? ==
    1 KB (144 words) - 12:36, 19 September 2021
  • <noinclude>This template was created in 2016 for new creatures so as not to mess up the existing pages. {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"
    4 KB (367 words) - 13:19, 26 May 2020
  • {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;" ! [[Level]]
    2 KB (200 words) - 11:37, 12 August 2016
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This page lists all the '''Griffin Family''' creatures found in [[Elanthia]]. '''Griffins''' are hybrid creatures with the head, wings and forelimbs of an eagle, and the body, tail, and hin
    4 members (0 subcategories, 0 files) - 18:28, 27 June 2020
  • This page lists all the '''Triton Family''' creatures found in [[Elanthia]]. Tritons are found in the [[Ruined Temple]] on [[Ter ! Level
    14 members (0 subcategories, 0 files) - 12:06, 10 May 2022
  • ...his template was created for use with creatures that are summoned by other creatures only. It works similar to the [[:Template:Creature start2|creature start2] {| style="border:1px #aaa solid; width: 100%; font-size: 95%; text-align: left;"
    5 KB (526 words) - 11:22, 17 August 2020
  • This page lists all the '''Elemental Family''' creatures found in [[Elanthia]]. ...ever, creatures that have a different body type, such as [[:Category:Biped Creatures|bipeds]], qualify for this family if their bodies consist primarily of elem
    28 members (0 subcategories, 0 files) - 01:02, 24 December 2023
  • !Realm||Location||Applicable Level||Suggested Swimming Ranks||Notes |[[Wehnimer's Landing]]||[[:Category:Thanatoph creatures|Thanatoph Bowels]]||80-90||40||
    2 KB (274 words) - 11:27, 7 April 2021
  • ...crease the odds of the curse triggering by 1%, unlockable up to 100 times (100% chance). This curse can be enabled/disabled at will on the jewelry, causin ...ase the odds of the blessing triggering by 1%, unlockable up to 100 times (100% chance).
    2 KB (269 words) - 10:13, 4 October 2022
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). On warding failures of 50 or less (endroll of 100-150), the creature may briefly hesitate (incurring minor [[roundtime]]), or
    3 KB (439 words) - 21:07, 1 January 2024
  • Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==
    42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
  • ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe The base [[favor]] cost for Symbol of Sleep is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    5 KB (763 words) - 11:14, 24 January 2024
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...cond of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.
    4 KB (674 words) - 13:28, 1 February 2024
  • ...ing in Survival reduces the duration of disabling spell effects. The first 100 ranks provide a 1% reduction per 5 ranks trained (for a total of 20%). Addi ...duration. Survival training reduces the duration by -1% per 5 ranks up to 100 ranks, then -1% per 20 ranks after that. Additionally, similar to critical
    3 KB (458 words) - 22:27, 26 March 2024
  • ...arest to the town of [[Icemule Trace]] and contains creatures beyond level 100. ...rea was built as a level 100-107 focused expansion and is an [[Ascension]] level area.
    7 members (0 subcategories, 0 files) - 23:49, 20 November 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 11:56, 19 March 2020
  • {{TOCright}}'''Spellburst''' is a balancing mechanic for higher level hunting areas to manage the amount of outside spells a character can wear i !Area Name||Level<br>Start||Level<br>End
    6 KB (829 words) - 10:09, 3 July 2023
  • ...ons of demon, being contrasted with [[Major demon]]s. This class includes creatures with a wide range of attributes and power, from weak, nonsentient animal-li ...this context an extremely powerful 8,000 year old Elven sorcerer might be Level 40.
    6 KB (841 words) - 19:56, 24 March 2020
  • ...It takes 10 [[elemental family creatures|elemental 'souls']] equivalent to level 95 to be trapped within the soulstone to enter. They are also used as an i One must [[WEAR]] the soulstone and kill elementally-aligned creatures to charge it. It is a pin-worn nonfunctional item that is automatically hi
    4 KB (555 words) - 13:05, 4 September 2023
  • ...test server and threw around some 514 at some csetairi since they're like level of my wizard. ...eriences and remembering from years past testing, going against like level creatures, you need to have roughly the following skill ranks in EL:E:
    5 KB (873 words) - 03:53, 23 January 2018
  • Hidden characters and creatures are not shown in the room when using {{boldmono|[[LOOK]]}} and cannot be ta ...ettles at +level+3 from level 20 onwards, leading to a +103 bonus at level 100.
    6 KB (841 words) - 18:45, 13 February 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 14 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (577 words) - 21:33, 20 July 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (462 words) - 10:39, 18 June 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 13<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (456 words) - 13:20, 5 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 11<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (448 words) - 13:26, 5 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (459 words) - 01:35, 7 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 32<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (479 words) - 17:41, 22 June 2020
  • ...o going for [[Elemental Targeting (425)]]. This bonus requires training 2x level in a primary weapon skill, and is lost entirely at known 25 spell ranks. Th Spell Penalty = (AS Bonus * (((Spells Known - 5) * 5)) / 100)
    2 KB (257 words) - 14:37, 12 September 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (481 words) - 07:21, 15 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (503 words) - 19:38, 19 May 2021
  • ...Confluence by pushing in the correct location, as 9.5 souls (950 creature level kills) will be subtracted on entry. ...level 99 and 100, while the "colder" ones (air, earth, ice, and water) are level 95.
    8 KB (1,239 words) - 20:12, 7 October 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (495 words) - 11:58, 19 March 2020
  • ''Note: MjE and Earth Lore ranks are NOT capped by level.'' !align="right"|Elemental Lore, Earth ranks||10||20||30||40||50||60||80||100||120||140||160||180||200||220||240
    5 KB (663 words) - 11:41, 10 September 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (512 words) - 13:21, 26 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (634 words) - 15:10, 5 December 2021
  • Magical creatures cannot be successfully attacked with non-magical weapons (e.g., unenchanted ! [[Level]]
    58 members (0 subcategories, 0 files) - 12:13, 5 September 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (539 words) - 21:32, 4 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (519 words) - 11:55, 18 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (554 words) - 11:12, 24 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (538 words) - 16:26, 14 May 2021
  • ...pment goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated characte | scope="row"|1 ||A Noble Effort ||Reach level 20
    8 KB (1,166 words) - 15:33, 7 March 2024
  • ...ghtning]], and [[Impact critical table|impact]]. Magical and semi-magical creatures have a high chance of being killed with a single cast. If the target dies ...ost effective against spell-casting creatures that have a lot of mana, and creatures that are most vulnerable to the applicable elements. There are two individ
    5 KB (668 words) - 13:13, 15 January 2023
  • ...s [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide slightly better than a [[warrior]] with 200 skill rank ...n on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they c
    4 KB (504 words) - 14:22, 3 October 2021
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    8 KB (1,203 words) - 11:12, 16 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (562 words) - 17:23, 14 May 2021
  • ...attack prowess. The spell is designed around being at least 1&times; per [[level]] trained in the Wizard circle; thus, less training than that will result i !align="right"|Elemental Lore, Fire or Water ranks||5||25||50||75||100||125||150||175||200||225||250
    7 KB (1,001 words) - 23:31, 17 January 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 15 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (573 words) - 18:21, 21 January 2022
  • :''For creatures ≤ 5 levels above caster.'' ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
    8 KB (1,160 words) - 16:56, 12 December 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 99<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (587 words) - 11:54, 19 March 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (835 words) - 23:26, 16 March 2024
  • |+'''Force on Force, Like-Level Opponents''' ...This system works both ways and Force on Force penalties can be applied to creatures as well.
    9 KB (1,277 words) - 12:34, 7 December 2023
  • ...Coin]] store in increments of 1, 10, 25, 50, 100, and 250, and the cost is 100 SimuCoins per entry. Once in the neighborhood, participants {{boldmono|[[KN ...ere an undead enemy will drag you into a room with them. These enemies are level-appropriate. When looted, they have a small chance to drop a gem or a break
    5 KB (819 words) - 01:26, 1 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (583 words) - 12:24, 26 April 2021
  • ...initial duration of approximately 35 minutes and 45 seconds. Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes. ...tes|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.</small>
    14 KB (2,108 words) - 13:30, 16 June 2022
  • ...ntuition and Wisdom bonuses, their Survival and Perception skills, and the level difference between the Ranger and the target creature. Rangers gain a bonus ''>>How does it work for summoned creatures amd sunfist, bandit, or escort type activities?'' [[User:ROLFARD|ROLFARD]]
    8 KB (1,320 words) - 08:33, 3 July 2023
  • ...(Necromancy Lore Ranks / 10). The entire formula is capped at the caster's level + 15. ..., but if crimson salts are used the duration is 20 minutes + 6 seconds per level of troll blood used. Using [[sacrifice|SACRIFICE]] CHANNEL will refresh the
    7 KB (1,131 words) - 22:46, 14 March 2017
  • ...ions in desperate situations later on. There is no limit to the number of creatures a caster can be drawing blood from at once, and there is no limit on distan
    3 KB (471 words) - 21:37, 13 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (696 words) - 12:14, 19 June 2021
  • ...time. As experience is absorbed from the bucket(s), [[character]]s gain [[level]]s. Absorbed experience is for all intents and purposes permanent. ...er with a LOG and DIS stats of 100 would be able to hold 1000 (800 + 100 + 100) experience in their pool while one with LOG and DIS stats of 75 each would
    13 KB (1,916 words) - 07:54, 29 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (638 words) - 13:40, 12 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 101<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (810 words) - 14:43, 21 May 2022
  • *[[Strength]]:100, [[Constitution]]:60, [[Dexterity]]:100, [[Agility]]:100 ...chanics and will grow with you throughout your career. Stats are capped at 100 so players must balance early power with potential power. In your first thi
    13 KB (1,939 words) - 13:23, 20 April 2021
  • <section begin="undeadinfo" />The '''Undead''' are creatures that are brought to a semblance of life after their death, in a manner that The [[:Category:Corporeal undead creatures|corporeal]] undead generally take damage normally from blessed weapons.
    8 KB (969 words) - 17:05, 22 December 2023
  • SACRIFICE INFEST, learned at 100 Necromancy Lore ranks, allows a Sorcerer to taint the energy of a sacrifice }}Infested creatures receive a ((creature level / 5) + 5) penalty to their AS, DS, CS, and TD. We're already working on a n
    2 KB (291 words) - 10:06, 2 July 2023
  • ...hin the [[attack roll]] system. These include special attacks performed by creatures such as the [[tail sweep]] of the [[cave lizard]], [[three-toed tegu]], and ...roll]] with many additive modifiers and is successful if the total exceeds 100. The original SMR system typically does not show the exact result of the ro
    10 KB (1,367 words) - 21:36, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 37<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (644 words) - 21:01, 17 January 2021
  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
    12 KB (1,868 words) - 18:47, 6 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 25 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (844 words) - 17:44, 29 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (677 words) - 09:46, 20 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 21<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (700 words) - 10:51, 10 January 2024
  • ...ting item loss systems (Disarm Weapon maneuvers, Itchy Curse, hard-skinned creatures, hurling, etc). Previously, items that were involved in these systems would ...e last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped play
    7 KB (1,180 words) - 10:00, 2 July 2023
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    16 KB (2,159 words) - 10:45, 13 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (990 words) - 10:32, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (747 words) - 09:51, 14 March 2023
  • ...guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on * Corpse loot: Some creatures can loot items off your dead body.
    7 KB (1,180 words) - 14:51, 14 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (809 words) - 08:20, 15 May 2021
  • | level = 33 ...suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. U
    4 KB (512 words) - 21:00, 17 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 10 <!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (758 words) - 12:16, 23 February 2024
  • ...ity to break a stun) is a function of how much the result was greater than 100. ...tacks if the warrior is sufficiently trained in MOC. If there are multiple creatures in the room, open {{boldmono|MSTRIKE}} will be used. If there is only one t
    7 KB (1,094 words) - 13:19, 29 August 2022
  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
    12 KB (1,804 words) - 20:52, 5 May 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (704 words) - 22:54, 20 May 2022
  • *[[Wall of Force (140)]]: +100 DS, refreshable, short duration. ...5 can be helpful to stack when hunting or [[SKIN (verb)|skinning]] certain creatures that are likely to disease or poison you. 105 can also be useful for foragi
    2 KB (337 words) - 06:54, 29 November 2015
  • ...heer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear. Your effective level calculation checks for Bravery (211) (+3), Heroism (215) (+3), Dauntless (1
    6 KB (862 words) - 19:50, 14 May 2022
  • ...too large for that to be balanced. It'd be going from an up-time of 10% to 100%. ...e you attack, it makes attacks that would normally target you target other creatures in the room similar to [[Sympathy (1120)]].
    7 KB (1,189 words) - 13:36, 6 March 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,006 words) - 22:01, 9 November 2023
  • ...oining any guild once all professions have a guild of their own. However, level bonuses to skills will only apply to members of the same profession, and tr Your skill maneuver roll takes your skill bonus, level bonus (equal to your level if you are a warrior, non-warriors get no bonus), minus wounds and CP damag
    12 KB (2,068 words) - 14:03, 28 April 2017
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102
    4 KB (636 words) - 20:16, 28 May 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (962 words) - 13:41, 3 May 2021
  • This set of level 95 hunting grounds is populated with elementals of various types and combin ...es) into an elemental instability. If you are of sufficient power (minimum level 80), you will be transported to the Confluence.
    7 KB (1,055 words) - 10:41, 29 March 2017
  • ...spell disablers so that magic has options available to set up and disable creatures. ...can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases th
    15 KB (2,040 words) - 22:58, 24 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    5 KB (738 words) - 10:46, 28 April 2024
  • ...cess in Sacrifice is highly dependent upon the sorcerer level vs. creature level difference, but the ability to use various aspects of Sacrifice is dependen ...ng with AS, DS, CS, and TD penalties equal to 5 + (creature level / 5). || 100 ranks
    14 KB (2,276 words) - 13:49, 2 July 2023
  • ...this spell. There is a [[TD]] pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritua ...allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.
    4 KB (570 words) - 14:34, 18 January 2023
  • ...on_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups: # 91-100
    17 KB (2,733 words) - 16:03, 8 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 102<!-- This will also be used at the end of the page in the near level creature template -->
    5 KB (726 words) - 10:57, 17 April 2023
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