Hisskra warrior

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Hisskra warrior
Level 30
Family Hisskra family creatures
Body Type Biped
Classification(s) Living
Area(s) Found The Ruined Tower
HP 300
Attack Attributes
Physical Attacks
Dart 247 AS
Trident 222 AS
Defense Attributes
Defensive Strength (DS)
Melee 172
Unarmed Defense Factor
UDF 202
Target Defense (TD)
Bard Base 87 - 90
Cleric Base
Empath Base 100
Paladin Base
Ranger Base
Sorcerer Base 105
Wizard Base
Minor Elemental 110
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin hisskra skin
Other None

Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra warrior's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. The hisskra warrior peers about with milky white eyes, his tongue flicking over his scaly lips.

Hunting strategies

Like the other Hisskra, the warriors are protected by thick, scaly, plates. A physical swing can be negated by this armor or even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the warriors are no exception, actually will work together and drag off stunned or prone allies to safety. Warriors are squares at heart and come at you relentless swinging their weapons, which are usually a slime-covered trident. In addition to their physical prowess, the warriors can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness (RT), lethargy (slow), and even put the opponent into a prone stance.

Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the warriors don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.

Other information

Hisskra will steal from dead bodies.


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