Spirit Barrier (102): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (link format)
(Separate out the tactical considerations for better clarity.)
Line 13: Line 13:
}}
}}
__NOTOC__
__NOTOC__
'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a base 20 bonus to [[defensive strength]] (DS) and [[unarmed defense factor]] (UDF), and a base penalty of -20 to melee and [[ranged]] [[attack strength]] (AS) and [[unarmed attack factor]] (UAF) ([[bolt spell]]s do not receive this penalty). This is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells since there is no bolt AS penalty.
'''Spirit Barrier''' creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a -20 to [[Attack Strength]] (Melee and Ranged AS only) and -20 to [[Unarmed attack factor|Unarmed Attack Factor]] (UAF). Likewise, the caster will receive a +20 to [[Defensive Strength]] (Melee, Ranged, and Bolt DS) and +20 to [[Unarmed Defense Factor]] (UDF).


Further training in the [[Minor Spiritual]] circle grants an additional +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. This also results in a corresponding and equal AS/UAF penalty, and a mana cost increases of +1 per 3 additional DS bonus over the base 20.
Further training in the [[Minor Spiritual]] circle grants an additional -1 AS/UAF and +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. Due to the increasing bonuses of this spell, the mana cost is a base of 2, +1 for every 3 additional DS over the initial +20 DS.


Similar to [[Wall of Force (140)]], Spirit Barrier also provides a boost to maneuver defense for some [[creature maneuver]]s. The spell will protect the user from a maneuver if the maneuver is able to be blocked by a shield. For example, [[soul golem]]s pushing a character into steam vents can be deflected by a shield, so this spell would give the user protection.
The spell gives a bonus to defending against [[standard maneuver roll]]s if the maneuver is able to be blocked by a shield.


Spirit Barrier can be cast on others subject to a [[warding]] roll to force the AS penalty on the target (or provide the DS bonus for, say, an [[Adventurer's Guild]] escort task), with duration determined by the warding margin.
If casting at a target, the spell is subject to a [[warding]] check. The affected target has a bonus to defense but a penalty when attacking.


When self-cast, the effect may be ended prematurely using the {{mono|[[STOP]]}} verb.
When self-cast, the effect may be ended using the {{mono|[[STOP]]}} verb.

== Tactical Considerations ==

[[Bolt spell]]s do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.

Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an [[Adventurer's Guild]] escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check {{mono|[[TARGET]]}} afterwards and {{mono|TARGET CLEAR}} if necessary.


== Messaging ==
== Messaging ==

Revision as of 13:58, 9 August 2017

Spirit Barrier (102)
Mnemonic [SBARRIER]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Stackable
Defensive Magic  
Subtype Defensive 
Defensive Strength +20 (Generic) 
Enhancement -20 AS (non-bolt) 
Availability All 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive


Spirit Barrier creates a defensive wall of churning air around the target. Physical attacks must move through the air wall, resulting in a -20 to Attack Strength (Melee and Ranged AS only) and -20 to Unarmed Attack Factor (UAF). Likewise, the caster will receive a +20 to Defensive Strength (Melee, Ranged, and Bolt DS) and +20 to Unarmed Defense Factor (UDF).

Further training in the Minor Spiritual circle grants an additional -1 AS/UAF and +1 DS/UDF for every 2 ranks above rank 2, with the bonus capped at the caster's level. Due to the increasing bonuses of this spell, the mana cost is a base of 2, +1 for every 3 additional DS over the initial +20 DS.

The spell gives a bonus to defending against standard maneuver rolls if the maneuver is able to be blocked by a shield.

If casting at a target, the spell is subject to a warding check. The affected target has a bonus to defense but a penalty when attacking.

When self-cast, the effect may be ended using the STOP verb.

Tactical Considerations

Bolt spells do not receive any attack penalty while Spirit Barrier is active, so this is a very useful defensive spell for casters of bolt spells or users of wands containing bolt spells.

Spirit Barrier can be cast on others subject to a warding roll to force the AS penalty on the target (or provide the DS bonus for an Adventurer's Guild escort task), with duration determined by the warding margin. If casting on a friendly target, make sure to check TARGET afterwards and TARGET CLEAR if necessary.

Messaging

Initial cast:

The air thickens and begins to swirl around you.

Wearing off:

The air calms down around you.

Alchemy Recipe

A swirling grey potion
Eastern version Western version
  1. Add water
  2. Add 2 doses of cockatrice plume from plumed cockatrices
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)
  1. Add water
  2. Add giant skin from storm giants
  3. Boil
  4. Add essence of air
  5. Simmer
  6. Chant Spirit Barrier (102)

Resources