Tinkerer's Pouch: Difference between revisions

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This is the Tinkerer's Pouch, which was introduced at Duskruin in 5121. This pouch will produce six different mechanical insects that each have their own ability. Each insect is attuned to the creator, the pouch is not.
'''The Tinkerer's Pouch''' was introduced during [[Duskruin]] 5121 as part of Duskruin Mania. It is an auction-level item.
{{TOC limit|2}}
==Analyze==
<section begin=analyze /><pre{{log2}}>
You analyze your aureate pouch and sense that the creator has provided the following information:

This is the Tinkerer's Pouch, which was introduced at Duskruin in 5121. This pouch will produce six different mechanical insects that each have their own ability.

They are:
They are:
* Bumble Bees that will, when pointed at an item recently foraged, go in search of the same item. (15 minute cooldown)
Bumble Bees that will, when pointed at an item recently foraged, go in search of the same item.*
* Cicadas that will, when pointed at a creature or player, cast Sounds (607). (40 uses a day)
Cicadas that will, when pointed at a creature or player, cast Sounds (607).**
* Gnats that will, when pointed at an NPC Child, swirl around them and protect them from one incoming attack. (15 minute cooldown)
Gnats that will, when pointed at an NPC Child, swirl around them and protect them from one incoming attack.*
* Hornets that will, when pointed at a creature or player, cast Call Swarm (615). (40 uses a day)
Hornets that will, when pointed at a creature or player, cast Call Swarm (615).**
* Rhino Beetles that will, when pointed at a gemstone, charge at it and break it in half. (Please note: this will reduce the value of each gemstone by half.) (15 minute cooldown)
Rhino Beetles that will, when pointed at a gemstone, charge at it and break it in half. (Please note: this will reduce the value of each gemstone by half.)*
* Webworms that will, when pointed at a creature or player OR when raised, cast Web (118). (40 uses a day)
Webworms that will, when pointed at a creature or player OR when raised, cast Web (118).**

* You can GAZE at it to see its status for the day. You can WHISPER to it to get the insect.
* Each insect has four fluffy things it can do.
Each insect has a specific cooldown associated with it, which can be checked by using GAZE on the pouch.

* All of the insects are available that day.
You may get an insect out of the pouch by using WHISPER MY {pouch} [cicada|hornets|webworm|bee|beetle|gnats], please be mindful that you must provide the entire insect name.
* 3 have 40 uses per day, 3 have 15 minute cooldowns"

Insects that have a 15-minute cooldown must be used within 15 minutes of being taken from the pouch.
Insects that can be used X times per day must be used the day that they are taken from the pouch.
Failure to do so will cause the insect to decay.

It has access to the following verbs: clean, close, gaze, nudge, open, pinch, prod, pull, push, snap, tickle, tinker, touch, turn, and whisper.

* Insect has a 15 minute cooldown. Item or child in question must be assigned as a bounty task.

** Insect may be used 40 times per day.

Alter Rules:
You may alter the pouch freely, but keep in mind that if it is closed it will always display:
A series of mechanical carpenter ants act as closer toggles along the asymmetrical flap.
And if it is not closed, then it will always display:
Though the interior is dark, tiny copper bodies are visible along the lower edge, and thin tube-like pockets filled with tiny wrenches, pliers, and screwdrivers line the sides.

You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.</pre><section end=analyze />

==Usage==
{| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! Style
! First
! Third
|-
! clean
|
|
|-
!close
|
|
|-
!gaze
|
|
|-
!nudge
|
|
|-
!open

|
|
|-
!pinch
|
|
|-
!prod
|
|
|-
!pull
|
|
|-
!push
|
|
|-
!snap
|
|
|-
!tickle
|
|
|-
!tinker
|
|
|-
!touch
|
|
|-
!turn
|
|
|-
!whisper

|
|
|-
|}


==Additional Information==


===Resources===
[[Category:Scripted Items]]
* [[/saved posts|Saved posts]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Magic<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= No<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3= e
|custom4=
|custom5=
|origmerch= Duskruin Mania<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= DROP<!-- Verbs MUST be capitalized when entered. -->
|verb2= CLEAN
|verb3= CLOSE
|verb4= GAZE
|verb5= NUDGE
|verb6= OPEN
|verb7= PINCH
|verb8= PROD
|verb9= PULL
|verb10= PUSH
|verb11= SNAP
|verb12= TICKLE
|verb13= TINKER
|verb14= TOUCH
|verb15= TURN
|verb16= WHISPER
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 09:00, 27 February 2022

The Tinkerer's Pouch was introduced during Duskruin 5121 as part of Duskruin Mania. It is an auction-level item.

Analyze

You analyze your aureate pouch and sense that the creator has provided the following information:

This is the Tinkerer's Pouch, which was introduced at Duskruin in 5121.  This pouch will produce six different mechanical insects that each have their own ability.

They are:
Bumble Bees that will, when pointed at an item recently foraged, go in search of the same item.*
Cicadas that will, when pointed at a creature or player, cast Sounds (607).**
Gnats that will, when pointed at an NPC Child, swirl around them and protect them from one incoming attack.*
Hornets that will, when pointed at a creature or player, cast Call Swarm (615).**
Rhino Beetles that will, when pointed at a gemstone, charge at it and break it in half.  (Please note: this will reduce the value of each gemstone by half.)*
Webworms that will, when pointed at a creature or player OR when raised, cast Web (118).**

Each insect has a specific cooldown associated with it, which can be checked by using GAZE on the pouch.

You may get an insect out of the pouch by using WHISPER MY {pouch} [cicada|hornets|webworm|bee|beetle|gnats], please be mindful that you must provide the entire insect name.

Insects that have a 15-minute cooldown must be used within 15 minutes of being taken from the pouch.
Insects that can be used X times per day must be used the day that they are taken from the pouch.
Failure to do so will cause the insect to decay.

It has access to the following verbs: clean, close, gaze, nudge, open, pinch, prod, pull, push, snap, tickle, tinker, touch, turn, and whisper.

* Insect has a 15 minute cooldown.  Item or child in question must be assigned as a bounty task.

** Insect may be used 40 times per day.

Alter Rules:
You may alter the pouch freely, but keep in mind that if it is closed it will always display:
A series of mechanical carpenter ants act as closer toggles along the asymmetrical flap.
And if it is not closed, then it will always display:
Though the interior is dark, tiny copper bodies are visible along the lower edge, and thin tube-like pockets filled with tiny wrenches, pliers, and screwdrivers line the sides.

You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

Usage

Verb Style First Third
clean
close
gaze
nudge
open
pinch
prod
pull
push
snap
tickle
tinker
touch
turn
whisper


Additional Information

Resources

Tinkerer's Pouch Information
Type Mechanical
Item Classification Container
Item(s) Applied to Magic
Alterable Yes
Light/Deep Yes
Customizable No
Original Release Merchant Duskruin Mania
Original Release Venue Duskruin Arena
Item Verbs
DROP CLEAN CLOSE GAZE
NUDGE OPEN PINCH PROD
PULL PUSH SNAP TICKLE
TINKER TOUCH TURN WHISPER